- CloneMesh
HRESULT CloneMesh(UINT Flags, LPCSTR pPosSemantic, D3D10_INPUT_ELEMENT_DESC* pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CommitToDevice
HRESULT CommitToDevice()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- Discard
HRESULT Discard(D3DX10_MESH_DISCARD_FLAGS dwDiscard)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- DrawSubset
HRESULT DrawSubset(UINT AttribId)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- DrawSubsetInstanced
HRESULT DrawSubsetInstanced(UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GenerateAdjacencyAndPointReps
HRESULT GenerateAdjacencyAndPointReps(FLOAT Epsilon)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GenerateAttributeBufferFromTable
HRESULT GenerateAttributeBufferFromTable()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GenerateGSAdjacency
HRESULT GenerateGSAdjacency()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetAdjacencyBuffer
HRESULT GetAdjacencyBuffer(ID3DX10MeshBuffer** ppAdjacency)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetAttributeBuffer
HRESULT GetAttributeBuffer(ID3DX10MeshBuffer** ppAttributeBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetAttributeTable
HRESULT GetAttributeTable(D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT* pAttribTableSize)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetDeviceIndexBuffer
HRESULT GetDeviceIndexBuffer(ID3D10Buffer** ppIndexBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetDeviceVertexBuffer
HRESULT GetDeviceVertexBuffer(UINT iBuffer, ID3D10Buffer** ppVertexBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetFaceCount
UINT GetFaceCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetFlags
UINT GetFlags()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetIndexBuffer
HRESULT GetIndexBuffer(ID3DX10MeshBuffer** ppIndexBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetPointRepBuffer
HRESULT GetPointRepBuffer(ID3DX10MeshBuffer** ppPointReps)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetVertexBuffer
HRESULT GetVertexBuffer(UINT iBuffer, ID3DX10MeshBuffer** ppVertexBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetVertexBufferCount
UINT GetVertexBufferCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetVertexCount
UINT GetVertexCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetVertexDescription
HRESULT GetVertexDescription(D3D10_INPUT_ELEMENT_DESC** ppDesc, UINT* pDeclCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- Intersect
HRESULT Intersect(D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir, UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob* ppAllHits)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- IntersectSubset
HRESULT IntersectSubset(UINT AttribId, D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir, UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob* ppAllHits)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- Optimize
HRESULT Optimize(UINT Flags, UINT* pFaceRemap, ID3D10Blob* ppVertexRemap)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetAdjacencyData
HRESULT SetAdjacencyData(UINT* pAdjacency)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetAttributeData
HRESULT SetAttributeData(UINT* pData)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetAttributeTable
HRESULT SetAttributeTable(D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT cAttribTableSize)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetIndexData
HRESULT SetIndexData(void* pData, UINT cIndices)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetPointRepData
HRESULT SetPointRepData(UINT* pPointReps)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetVertexData
HRESULT SetVertexData(UINT iBuffer, void* pData)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.