ID3DX10Mesh

Undocumented in source.
version(Windows)
interface ID3DX10Mesh : IUnknown {}

Members

Functions

CloneMesh
HRESULT CloneMesh(UINT Flags, LPCSTR pPosSemantic, D3D10_INPUT_ELEMENT_DESC* pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CommitToDevice
HRESULT CommitToDevice()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
Discard
HRESULT Discard(D3DX10_MESH_DISCARD_FLAGS dwDiscard)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DrawSubset
HRESULT DrawSubset(UINT AttribId)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DrawSubsetInstanced
HRESULT DrawSubsetInstanced(UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GenerateAdjacencyAndPointReps
HRESULT GenerateAdjacencyAndPointReps(FLOAT Epsilon)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GenerateAttributeBufferFromTable
HRESULT GenerateAttributeBufferFromTable()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GenerateGSAdjacency
HRESULT GenerateGSAdjacency()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetAdjacencyBuffer
HRESULT GetAdjacencyBuffer(ID3DX10MeshBuffer** ppAdjacency)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetAttributeBuffer
HRESULT GetAttributeBuffer(ID3DX10MeshBuffer** ppAttributeBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetAttributeTable
HRESULT GetAttributeTable(D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT* pAttribTableSize)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetDeviceIndexBuffer
HRESULT GetDeviceIndexBuffer(ID3D10Buffer** ppIndexBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetDeviceVertexBuffer
HRESULT GetDeviceVertexBuffer(UINT iBuffer, ID3D10Buffer** ppVertexBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetFaceCount
UINT GetFaceCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetFlags
UINT GetFlags()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetIndexBuffer
HRESULT GetIndexBuffer(ID3DX10MeshBuffer** ppIndexBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetPointRepBuffer
HRESULT GetPointRepBuffer(ID3DX10MeshBuffer** ppPointReps)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetVertexBuffer
HRESULT GetVertexBuffer(UINT iBuffer, ID3DX10MeshBuffer** ppVertexBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetVertexBufferCount
UINT GetVertexBufferCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetVertexCount
UINT GetVertexCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetVertexDescription
HRESULT GetVertexDescription(D3D10_INPUT_ELEMENT_DESC** ppDesc, UINT* pDeclCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
Intersect
HRESULT Intersect(D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir, UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob* ppAllHits)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
IntersectSubset
HRESULT IntersectSubset(UINT AttribId, D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir, UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob* ppAllHits)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
Optimize
HRESULT Optimize(UINT Flags, UINT* pFaceRemap, ID3D10Blob* ppVertexRemap)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetAdjacencyData
HRESULT SetAdjacencyData(UINT* pAdjacency)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetAttributeData
HRESULT SetAttributeData(UINT* pData)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetAttributeTable
HRESULT SetAttributeTable(D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT cAttribTableSize)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetIndexData
HRESULT SetIndexData(void* pData, UINT cIndices)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetPointRepData
HRESULT SetPointRepData(UINT* pPointReps)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetVertexData
HRESULT SetVertexData(UINT iBuffer, void* pData)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

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