- LightEnable
HRESULT LightEnable(DWORD Index, BOOL Enable)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetFVF
HRESULT SetFVF(DWORD FVF)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetLight
HRESULT SetLight(DWORD Index, D3DLIGHT9* pLight)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetMaterial
HRESULT SetMaterial(D3DMATERIAL9* pMaterial)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetNPatchMode
HRESULT SetNPatchMode(FLOAT NumSegments)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetPixelShader
HRESULT SetPixelShader(IDirect3DPixelShader9 pShader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetPixelShaderConstantB
HRESULT SetPixelShaderConstantB(UINT RegisterIndex, BOOL* pConstantData, UINT RegisterCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetPixelShaderConstantF
HRESULT SetPixelShaderConstantF(UINT RegisterIndex, FLOAT* pConstantData, UINT RegisterCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetPixelShaderConstantI
HRESULT SetPixelShaderConstantI(UINT RegisterIndex, INT* pConstantData, UINT RegisterCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetRenderState
HRESULT SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetSamplerState
HRESULT SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetTexture
HRESULT SetTexture(DWORD Stage, IDirect3DBaseTexture9 pTexture)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetTextureStageState
HRESULT SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetTransform
HRESULT SetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetVertexShader
HRESULT SetVertexShader(IDirect3DVertexShader9 pShader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetVertexShaderConstantB
HRESULT SetVertexShaderConstantB(UINT RegisterIndex, BOOL* pConstantData, UINT RegisterCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetVertexShaderConstantF
HRESULT SetVertexShaderConstantF(UINT RegisterIndex, FLOAT* pConstantData, UINT RegisterCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetVertexShaderConstantI
HRESULT SetVertexShaderConstantI(UINT RegisterIndex, INT* pConstantData, UINT RegisterCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.