dlangui ~master (2022-06-02T17:41:37Z)
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D3DX10_IMAGE_LOAD_INFO
win32
directx
d3dx10tex
Undocumented in source.
version(Windows)
struct
D3DX10_IMAGE_LOAD_INFO {
UINT
Width
;
UINT
Height
;
UINT
Depth
;
UINT
FirstMipLevel
;
UINT
MipLevels
;
D3D10_USAGE
Usage
;
UINT
BindFlags
;
UINT
CpuAccessFlags
;
UINT
MiscFlags
;
DXGI_FORMAT
Format
;
UINT
Filter
;
UINT
MipFilter
;
D3DX10_IMAGE_INFO
*
pSrcInfo
;
}
Members
Variables
BindFlags
UINT
BindFlags
;
Undocumented in source.
CpuAccessFlags
UINT
CpuAccessFlags
;
Undocumented in source.
Depth
UINT
Depth
;
Undocumented in source.
Filter
UINT
Filter
;
Undocumented in source.
FirstMipLevel
UINT
FirstMipLevel
;
Undocumented in source.
Format
DXGI_FORMAT
Format
;
Undocumented in source.
Height
UINT
Height
;
Undocumented in source.
MipFilter
UINT
MipFilter
;
Undocumented in source.
MipLevels
UINT
MipLevels
;
Undocumented in source.
MiscFlags
UINT
MiscFlags
;
Undocumented in source.
Usage
D3D10_USAGE
Usage
;
Undocumented in source.
Width
UINT
Width
;
Undocumented in source.
pSrcInfo
D3DX10_IMAGE_INFO
*
pSrcInfo
;
Undocumented in source.
Meta
Source
See Implementation
win32
directx
d3dx10tex
aliases
D3DX10CreateShaderResourceViewFromFile
D3DX10CreateShaderResourceViewFromResource
D3DX10CreateTextureFromFile
D3DX10CreateTextureFromResource
D3DX10GetImageInfoFromFile
D3DX10GetImageInfoFromResource
D3DX10SaveTextureToFile
enums
D3DX10_CHANNEL_FLAG
D3DX10_FILTER_FLAG
D3DX10_IMAGE_FILE_FORMAT
D3DX10_NORMALMAP_FLAG
D3DX10_SAVE_TEXTURE_FLAG
functions
D3DX10ComputeNormalMap
D3DX10CreateShaderResourceViewFromFileA
D3DX10CreateShaderResourceViewFromFileW
D3DX10CreateShaderResourceViewFromMemory
D3DX10CreateShaderResourceViewFromResourceA
D3DX10CreateShaderResourceViewFromResourceW
D3DX10CreateTextureFromFileA
D3DX10CreateTextureFromFileW
D3DX10CreateTextureFromMemory
D3DX10CreateTextureFromResourceA
D3DX10CreateTextureFromResourceW
D3DX10FilterTexture
D3DX10GetImageInfoFromFileA
D3DX10GetImageInfoFromFileW
D3DX10GetImageInfoFromMemory
D3DX10GetImageInfoFromResourceA
D3DX10GetImageInfoFromResourceW
D3DX10LoadTextureFromTexture
D3DX10SHProjectCubeMap
D3DX10SaveTextureToFileA
D3DX10SaveTextureToFileW
D3DX10SaveTextureToMemory
structs
D3DX10_IMAGE_INFO
D3DX10_IMAGE_LOAD_INFO
D3DX10_TEXTURE_LOAD_INFO