dlangui ~master (2022-06-02T17:41:37Z)
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D3DX10ComputeNormalMap
win32
directx
d3dx10tex
Undocumented in source.
version(Windows)
HRESULT
D3DX10ComputeNormalMap
(
ID3D10Texture2D
pSrcTexture
,
UINT
Flags
,
UINT
Channel
,
FLOAT
Amplitude
,
ID3D10Texture2D
pDestTexture
)
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See Implementation
win32
directx
d3dx10tex
aliases
D3DX10CreateShaderResourceViewFromFile
D3DX10CreateShaderResourceViewFromResource
D3DX10CreateTextureFromFile
D3DX10CreateTextureFromResource
D3DX10GetImageInfoFromFile
D3DX10GetImageInfoFromResource
D3DX10SaveTextureToFile
enums
D3DX10_CHANNEL_FLAG
D3DX10_FILTER_FLAG
D3DX10_IMAGE_FILE_FORMAT
D3DX10_NORMALMAP_FLAG
D3DX10_SAVE_TEXTURE_FLAG
functions
D3DX10ComputeNormalMap
D3DX10CreateShaderResourceViewFromFileA
D3DX10CreateShaderResourceViewFromFileW
D3DX10CreateShaderResourceViewFromMemory
D3DX10CreateShaderResourceViewFromResourceA
D3DX10CreateShaderResourceViewFromResourceW
D3DX10CreateTextureFromFileA
D3DX10CreateTextureFromFileW
D3DX10CreateTextureFromMemory
D3DX10CreateTextureFromResourceA
D3DX10CreateTextureFromResourceW
D3DX10FilterTexture
D3DX10GetImageInfoFromFileA
D3DX10GetImageInfoFromFileW
D3DX10GetImageInfoFromMemory
D3DX10GetImageInfoFromResourceA
D3DX10GetImageInfoFromResourceW
D3DX10LoadTextureFromTexture
D3DX10SHProjectCubeMap
D3DX10SaveTextureToFileA
D3DX10SaveTextureToFileW
D3DX10SaveTextureToMemory
structs
D3DX10_IMAGE_INFO
D3DX10_IMAGE_LOAD_INFO
D3DX10_TEXTURE_LOAD_INFO