1 /*==========================================================================;
2  *
3  *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
4  *
5  *  File:       d3d9caps.h
6  *  Content:    Direct3D capabilities include file
7  *
8  ***************************************************************************/
9 
10 module win32.directx.d3d9caps;
11 
12 private import win32.windows,
13                win32.directx.d3d9types;
14 
15 align(4):
16 
17 struct D3DVSHADERCAPS2_0
18 {
19         DWORD Caps;
20         INT DynamicFlowControlDepth;
21         INT NumTemps;
22         INT StaticFlowControlDepth;
23 }
24 
25 const D3DVS20CAPS_PREDICATION = (1<<0);
26 
27 const D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
28 const D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
29 const D3DVS20_MAX_NUMTEMPS = 32;
30 const D3DVS20_MIN_NUMTEMPS = 12;
31 const D3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
32 const D3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
33 
34 struct D3DPSHADERCAPS2_0
35 {
36     DWORD Caps;
37     INT DynamicFlowControlDepth;
38     INT NumTemps;
39     INT StaticFlowControlDepth;
40     INT NumInstructionSlots;
41 }
42 
43 const D3DPS20CAPS_ARBITRARYSWIZZLE = (1<<0);
44 const D3DPS20CAPS_GRADIENTINSTRUCTIONS = (1<<1);
45 const D3DPS20CAPS_PREDICATION = (1<<2);
46 const D3DPS20CAPS_NODEPENDENTREADLIMIT = (1<<3);
47 const D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = (1<<4);
48 
49 const D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
50 const D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
51 const D3DPS20_MAX_NUMTEMPS = 32;
52 const D3DPS20_MIN_NUMTEMPS = 12;
53 const D3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
54 const D3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
55 const D3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
56 const D3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
57 
58 const D3DMIN30SHADERINSTRUCTIONS = 512;
59 const D3DMAX30SHADERINSTRUCTIONS = 32768;
60 
61 struct D3DCAPS9
62 {
63     /* Device Info */
64     D3DDEVTYPE  DeviceType;
65     UINT        AdapterOrdinal;
66 
67     /* Caps from DX7 Draw */
68     DWORD   Caps;
69     DWORD   Caps2;
70     DWORD   Caps3;
71     DWORD   PresentationIntervals;
72 
73     /* Cursor Caps */
74     DWORD   CursorCaps;
75 
76     /* 3D Device Caps */
77     DWORD   DevCaps;
78 
79     DWORD   PrimitiveMiscCaps;
80     DWORD   RasterCaps;
81     DWORD   ZCmpCaps;
82     DWORD   SrcBlendCaps;
83     DWORD   DestBlendCaps;
84     DWORD   AlphaCmpCaps;
85     DWORD   ShadeCaps;
86     DWORD   TextureCaps;
87     DWORD   TextureFilterCaps;          // D3DPTFILTERCAPS for IDirect3DTexture9's
88     DWORD   CubeTextureFilterCaps;      // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
89     DWORD   VolumeTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
90     DWORD   TextureAddressCaps;         // D3DPTADDRESSCAPS for IDirect3DTexture9's
91     DWORD   VolumeTextureAddressCaps;   // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
92 
93     DWORD   LineCaps;                   // D3DLINECAPS
94 
95     DWORD   MaxTextureWidth, MaxTextureHeight;
96     DWORD   MaxVolumeExtent;
97 
98     DWORD   MaxTextureRepeat;
99     DWORD   MaxTextureAspectRatio;
100     DWORD   MaxAnisotropy;
101     float   MaxVertexW;
102 
103     float   GuardBandLeft;
104     float   GuardBandTop;
105     float   GuardBandRight;
106     float   GuardBandBottom;
107 
108     float   ExtentsAdjust;
109     DWORD   StencilCaps;
110 
111     DWORD   FVFCaps;
112     DWORD   TextureOpCaps;
113     DWORD   MaxTextureBlendStages;
114     DWORD   MaxSimultaneousTextures;
115 
116     DWORD   VertexProcessingCaps;
117     DWORD   MaxActiveLights;
118     DWORD   MaxUserClipPlanes;
119     DWORD   MaxVertexBlendMatrices;
120     DWORD   MaxVertexBlendMatrixIndex;
121 
122     float   MaxPointSize;
123 
124     DWORD   MaxPrimitiveCount;          // max number of primitives per DrawPrimitive call
125     DWORD   MaxVertexIndex;
126     DWORD   MaxStreams;
127     DWORD   MaxStreamStride;            // max stride for SetStreamSource
128 
129     DWORD   VertexShaderVersion;
130     DWORD   MaxVertexShaderConst;       // number of vertex shader constant registers
131 
132     DWORD   PixelShaderVersion;
133     float   PixelShader1xMaxValue;      // max value storable in registers of ps.1.x shaders
134 
135     // Here are the DX9 specific ones
136     DWORD   DevCaps2;
137 
138     float   MaxNpatchTessellationLevel;
139     DWORD   Reserved5;
140 
141     UINT    MasterAdapterOrdinal;       // ordinal of master adaptor for adapter group
142     UINT    AdapterOrdinalInGroup;      // ordinal inside the adapter group
143     UINT    NumberOfAdaptersInGroup;    // number of adapters in this adapter group (only if master)
144     DWORD   DeclTypes;                  // Data types, supported in vertex declarations
145     DWORD   NumSimultaneousRTs;         // Will be at least 1
146     DWORD   StretchRectFilterCaps;      // Filter caps supported by StretchRect
147     D3DVSHADERCAPS2_0 VS20Caps;
148     D3DPSHADERCAPS2_0 PS20Caps;
149     DWORD   VertexTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
150     DWORD   MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
151     DWORD   MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
152     DWORD   MaxVertexShader30InstructionSlots; 
153     DWORD   MaxPixelShader30InstructionSlots;
154 }
155 
156 //
157 // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
158 //
159 
160 //
161 // Caps
162 //
163 const D3DCAPS_READ_SCANLINE = 0x00020000L;
164 
165 //
166 // Caps2
167 //
168 const D3DCAPS2_FULLSCREENGAMMA = 0x00020000L;
169 const D3DCAPS2_CANCALIBRATEGAMMA = 0x00100000L;
170 const D3DCAPS2_RESERVED = 0x02000000L;
171 const D3DCAPS2_CANMANAGERESOURCE = 0x10000000L;
172 const D3DCAPS2_DYNAMICTEXTURES = 0x20000000L;
173 const D3DCAPS2_CANAUTOGENMIPMAP = 0x40000000L;
174 
175 const D3DCAPS2_CANSHARERESOURCE = 0x80000000L;
176 
177 //
178 // Caps3
179 //
180 const D3DCAPS3_RESERVED = 0x8000001fL;
181 
182 // Indicates that the device can respect the ALPHABLENDENABLE render state
183 // when fullscreen while using the FLIP or DISCARD swap effect.
184 // COPY and COPYVSYNC swap effects work whether or not this flag is set.
185 const D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020L;
186 
187 // Indicates that the device can perform a gamma correction from 
188 // a windowed back buffer containing linear content to the sRGB desktop.
189 const D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080L;
190 
191 const D3DCAPS3_COPY_TO_VIDMEM = 0x00000100L; /* Device can acclerate copies from sysmem to local vidmem */
192 const D3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200L; /* Device can acclerate copies from local vidmem to sysmem */
193 
194 
195 //
196 // PresentationIntervals
197 //
198 const D3DPRESENT_INTERVAL_DEFAULT = 0x00000000L;
199 const D3DPRESENT_INTERVAL_ONE = 0x00000001L;
200 const D3DPRESENT_INTERVAL_TWO = 0x00000002L;
201 const D3DPRESENT_INTERVAL_THREE = 0x00000004L;
202 const D3DPRESENT_INTERVAL_FOUR = 0x00000008L;
203 const D3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000L;
204 
205 //
206 // CursorCaps
207 //
208 // Driver supports HW color cursor in at least hi-res modes(height >=400)
209 const D3DCURSORCAPS_COLOR = 0x00000001L;
210 // Driver supports HW cursor also in low-res modes(height < 400)
211 const D3DCURSORCAPS_LOWRES = 0x00000002L;
212 
213 //
214 // DevCaps
215 //
216 const D3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010L; /* Device can use execute buffers from system memory */
217 const D3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020L; /* Device can use execute buffers from video memory */
218 const D3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040L; /* Device can use TL buffers from system memory */
219 const D3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080L; /* Device can use TL buffers from video memory */
220 const D3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100L; /* Device can texture from system memory */
221 const D3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200L; /* Device can texture from device memory */
222 const D3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400L; /* Device can draw TLVERTEX primitives */
223 const D3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800L; /* Device can render without waiting for flip to complete */
224 const D3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000L; /* Device can texture from nonlocal video memory */
225 const D3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000L; /* Device can support DrawPrimitives2 */
226 const D3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000L; /* Device is texturing from separate memory pools */
227 const D3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000L; /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
228 const D3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000L; /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
229 const D3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000L; /* Device supports a Tex Blt from system memory to non-local vidmem */
230 const D3DDEVCAPS_HWRASTERIZATION = 0x00080000L; /* Device has HW acceleration for rasterization */
231 const D3DDEVCAPS_PUREDEVICE = 0x00100000L; /* Device supports D3DCREATE_PUREDEVICE */
232 const D3DDEVCAPS_QUINTICRTPATCHES = 0x00200000L; /* Device supports quintic Beziers and BSplines */
233 const D3DDEVCAPS_RTPATCHES = 0x00400000L; /* Device supports Rect and Tri patches */
234 const D3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000L; /* Indicates that RT Patches may be drawn efficiently using handle 0 */
235 const D3DDEVCAPS_NPATCHES = 0x01000000L; /* Device supports N-Patches */
236 
237 //
238 // PrimitiveMiscCaps
239 //
240 const D3DPMISCCAPS_MASKZ = 0x00000002L;
241 const D3DPMISCCAPS_CULLNONE = 0x00000010L;
242 const D3DPMISCCAPS_CULLCW = 0x00000020L;
243 const D3DPMISCCAPS_CULLCCW = 0x00000040L;
244 const D3DPMISCCAPS_COLORWRITEENABLE = 0x00000080L;
245 const D3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100L; /* Device correctly clips scaled points to clip planes */
246 const D3DPMISCCAPS_CLIPTLVERTS = 0x00000200L; /* device will clip post-transformed vertex primitives */
247 const D3DPMISCCAPS_TSSARGTEMP = 0x00000400L; /* device supports D3DTA_TEMP for temporary register */
248 const D3DPMISCCAPS_BLENDOP = 0x00000800L; /* device supports D3DRS_BLENDOP */
249 const D3DPMISCCAPS_NULLREFERENCE = 0x00001000L; /* Reference Device that doesnt render */
250 const D3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000L; /* Device supports independent write masks for MET or MRT */
251 const D3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000L; /* Device supports per-stage constants */
252 const D3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000L; /* Device supports separate fog and specular alpha (many devices
253                                                           use the specular alpha channel to store fog factor) */
254 const D3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000L; /* Device supports separate blend settings for the alpha channel */
255 const D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000L; /* Device supports different bit depths for MRT */
256 const D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000L; /* Device supports post-pixel shader operations for MRT */
257 const D3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000L; /* Device clamps fog blend factor per vertex */
258 
259 const D3DPMISCCAPS_POSTBLENDSRGBCONVERT = 0x00200000L; /* Indicates device can perform conversion to sRGB after blending. */
260 
261 //
262 // LineCaps
263 //
264 const D3DLINECAPS_TEXTURE = 0x00000001L;
265 const D3DLINECAPS_ZTEST = 0x00000002L;
266 const D3DLINECAPS_BLEND = 0x00000004L;
267 const D3DLINECAPS_ALPHACMP = 0x00000008L;
268 const D3DLINECAPS_FOG = 0x00000010L;
269 const D3DLINECAPS_ANTIALIAS = 0x00000020L;
270 
271 //
272 // RasterCaps
273 //
274 const D3DPRASTERCAPS_DITHER = 0x00000001L;
275 const D3DPRASTERCAPS_ZTEST = 0x00000010L;
276 const D3DPRASTERCAPS_FOGVERTEX = 0x00000080L;
277 const D3DPRASTERCAPS_FOGTABLE = 0x00000100L;
278 const D3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000L;
279 const D3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000L;
280 const D3DPRASTERCAPS_FOGRANGE = 0x00010000L;
281 const D3DPRASTERCAPS_ANISOTROPY = 0x00020000L;
282 const D3DPRASTERCAPS_WBUFFER = 0x00040000L;
283 const D3DPRASTERCAPS_WFOG = 0x00100000L;
284 const D3DPRASTERCAPS_ZFOG = 0x00200000L;
285 const D3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000L; /* Device iterates colors perspective correct */
286 const D3DPRASTERCAPS_SCISSORTEST = 0x01000000L;
287 const D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000L;
288 const D3DPRASTERCAPS_DEPTHBIAS = 0x04000000L; 
289 const D3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000L;
290 
291 //
292 // ZCmpCaps, AlphaCmpCaps
293 //
294 const D3DPCMPCAPS_NEVER = 0x00000001L;
295 const D3DPCMPCAPS_LESS = 0x00000002L;
296 const D3DPCMPCAPS_EQUAL = 0x00000004L;
297 const D3DPCMPCAPS_LESSEQUAL = 0x00000008L;
298 const D3DPCMPCAPS_GREATER = 0x00000010L;
299 const D3DPCMPCAPS_NOTEQUAL = 0x00000020L;
300 const D3DPCMPCAPS_GREATEREQUAL = 0x00000040L;
301 const D3DPCMPCAPS_ALWAYS = 0x00000080L;
302 
303 //
304 // SourceBlendCaps, DestBlendCaps
305 //
306 const D3DPBLENDCAPS_ZERO = 0x00000001L;
307 const D3DPBLENDCAPS_ONE = 0x00000002L;
308 const D3DPBLENDCAPS_SRCCOLOR = 0x00000004L;
309 const D3DPBLENDCAPS_INVSRCCOLOR = 0x00000008L;
310 const D3DPBLENDCAPS_SRCALPHA = 0x00000010L;
311 const D3DPBLENDCAPS_INVSRCALPHA = 0x00000020L;
312 const D3DPBLENDCAPS_DESTALPHA = 0x00000040L;
313 const D3DPBLENDCAPS_INVDESTALPHA = 0x00000080L;
314 const D3DPBLENDCAPS_DESTCOLOR = 0x00000100L;
315 const D3DPBLENDCAPS_INVDESTCOLOR = 0x00000200L;
316 const D3DPBLENDCAPS_SRCALPHASAT = 0x00000400L;
317 const D3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800L;
318 const D3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000L;
319 const D3DPBLENDCAPS_BLENDFACTOR = 0x00002000L; /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
320 
321 const D3DPBLENDCAPS_SRCCOLOR2 = 0x00004000L;
322 const D3DPBLENDCAPS_INVSRCCOLOR2 = 0x00008000L;
323 
324 //
325 // ShadeCaps
326 //
327 const D3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008L;
328 const D3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200L;
329 const D3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000L;
330 const D3DPSHADECAPS_FOGGOURAUD = 0x00080000L;
331 
332 //
333 // TextureCaps
334 //
335 const D3DPTEXTURECAPS_PERSPECTIVE = 0x00000001L; /* Perspective-correct texturing is supported */
336 const D3DPTEXTURECAPS_POW2 = 0x00000002L; /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
337 const D3DPTEXTURECAPS_ALPHA = 0x00000004L; /* Alpha in texture pixels is supported */
338 const D3DPTEXTURECAPS_SQUAREONLY = 0x00000020L; /* Only square textures are supported */
339 const D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040L; /* Texture indices are not scaled by the texture size prior to interpolation */
340 const D3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080L; /* Device can draw alpha from texture palettes */
341 // Device can use non-POW2 textures if:
342 //  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
343 //  2) D3DRS_WRAP(N) is zero for this texture's coordinates
344 //  3) mip mapping is not enabled (use magnification filter only)
345 const D3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100L;
346 const D3DPTEXTURECAPS_PROJECTED = 0x00000400L; /* Device can do D3DTTFF_PROJECTED */
347 const D3DPTEXTURECAPS_CUBEMAP = 0x00000800L; /* Device can do cubemap textures */
348 const D3DPTEXTURECAPS_VOLUMEMAP = 0x00002000L; /* Device can do volume textures */
349 const D3DPTEXTURECAPS_MIPMAP = 0x00004000L; /* Device can do mipmapped textures */
350 const D3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000L; /* Device can do mipmapped volume textures */
351 const D3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000L; /* Device can do mipmapped cube maps */
352 const D3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000L; /* Device requires that cubemaps be power-of-2 dimension */
353 const D3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000L; /* Device requires that volume maps be power-of-2 dimension */
354 const D3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000L; /* Device does not support projected bump env lookup operation 
355                                                            in programmable and fixed function pixel shaders */
356 
357 //
358 // TextureFilterCaps, StretchRectFilterCaps
359 //
360 const D3DPTFILTERCAPS_MINFPOINT = 0x00000100L; /* Min Filter */
361 const D3DPTFILTERCAPS_MINFLINEAR = 0x00000200L;
362 const D3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400L;
363 const D3DPTFILTERCAPS_MINFPYRAMIDALQUAD = 0x00000800L;
364 const D3DPTFILTERCAPS_MINFGAUSSIANQUAD = 0x00001000L;
365 const D3DPTFILTERCAPS_MIPFPOINT = 0x00010000L; /* Mip Filter */
366 const D3DPTFILTERCAPS_MIPFLINEAR = 0x00020000L;
367 
368 const D3DPTFILTERCAPS_CONVOLUTIONMONO = 0x00040000L; /* Min and Mag for the convolution mono filter */
369 
370 const D3DPTFILTERCAPS_MAGFPOINT = 0x01000000L; /* Mag Filter */
371 const D3DPTFILTERCAPS_MAGFLINEAR = 0x02000000L;
372 const D3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000L;
373 const D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000L;
374 const D3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000L;
375 
376 //
377 // TextureAddressCaps
378 //
379 const D3DPTADDRESSCAPS_WRAP = 0x00000001L;
380 const D3DPTADDRESSCAPS_MIRROR = 0x00000002L;
381 const D3DPTADDRESSCAPS_CLAMP = 0x00000004L;
382 const D3DPTADDRESSCAPS_BORDER = 0x00000008L;
383 const D3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010L;
384 const D3DPTADDRESSCAPS_MIRRORONCE = 0x00000020L;
385 
386 //
387 // StencilCaps
388 //
389 const D3DSTENCILCAPS_KEEP = 0x00000001L;
390 const D3DSTENCILCAPS_ZERO = 0x00000002L;
391 const D3DSTENCILCAPS_REPLACE = 0x00000004L;
392 const D3DSTENCILCAPS_INCRSAT = 0x00000008L;
393 const D3DSTENCILCAPS_DECRSAT = 0x00000010L;
394 const D3DSTENCILCAPS_INVERT = 0x00000020L;
395 const D3DSTENCILCAPS_INCR = 0x00000040L;
396 const D3DSTENCILCAPS_DECR = 0x00000080L;
397 const D3DSTENCILCAPS_TWOSIDED = 0x00000100L;
398 
399 //
400 // TextureOpCaps
401 //
402 const D3DTEXOPCAPS_DISABLE = 0x00000001L;
403 const D3DTEXOPCAPS_SELECTARG1 = 0x00000002L;
404 const D3DTEXOPCAPS_SELECTARG2 = 0x00000004L;
405 const D3DTEXOPCAPS_MODULATE = 0x00000008L;
406 const D3DTEXOPCAPS_MODULATE2X = 0x00000010L;
407 const D3DTEXOPCAPS_MODULATE4X = 0x00000020L;
408 const D3DTEXOPCAPS_ADD = 0x00000040L;
409 const D3DTEXOPCAPS_ADDSIGNED = 0x00000080L;
410 const D3DTEXOPCAPS_ADDSIGNED2X = 0x00000100L;
411 const D3DTEXOPCAPS_SUBTRACT = 0x00000200L;
412 const D3DTEXOPCAPS_ADDSMOOTH = 0x00000400L;
413 const D3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800L;
414 const D3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000L;
415 const D3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000L;
416 const D3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000L;
417 const D3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000L;
418 const D3DTEXOPCAPS_PREMODULATE = 0x00010000L;
419 const D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000L;
420 const D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000L;
421 const D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000L;
422 const D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000L;
423 const D3DTEXOPCAPS_BUMPENVMAP = 0x00200000L;
424 const D3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000L;
425 const D3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000L;
426 const D3DTEXOPCAPS_MULTIPLYADD = 0x01000000L;
427 const D3DTEXOPCAPS_LERP = 0x02000000L;
428 
429 //
430 // FVFCaps
431 //
432 const D3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffffL; /* mask for texture coordinate count field */
433 const D3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000L; /* Device prefers that vertex elements not be stripped */
434 const D3DFVFCAPS_PSIZE = 0x00100000L; /* Device can receive point size */
435 
436 //
437 // VertexProcessingCaps
438 //
439 const D3DVTXPCAPS_TEXGEN = 0x00000001L; /* device can do texgen */
440 const D3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002L; /* device can do DX7-level colormaterialsource ops */
441 const D3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008L; /* device can do directional lights */
442 const D3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010L; /* device can do positional lights (includes point and spot) */
443 const D3DVTXPCAPS_LOCALVIEWER = 0x00000020L; /* device can do local viewer */
444 const D3DVTXPCAPS_TWEENING = 0x00000040L; /* device can do vertex tweening */
445 const D3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100L; /* device supports D3DTSS_TCI_SPHEREMAP */
446 const D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200L; /* device does not support TexGen in non-local
447                                                             viewer mode */
448 
449 //
450 // DevCaps2
451 //
452 const D3DDEVCAPS2_STREAMOFFSET = 0x00000001L; /* Device supports offsets in streams. Must be set by DX9 drivers */
453 const D3DDEVCAPS2_DMAPNPATCH = 0x00000002L; /* Device supports displacement maps for N-Patches*/
454 const D3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004L; /* Device supports adaptive tesselation of RT-patches*/
455 const D3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008L; /* Device supports adaptive tesselation of N-patches*/
456 const D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010L; /* Device supports StretchRect calls with a texture as the source*/
457 const D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020L; /* Device supports presampled displacement maps for N-Patches */
458 const D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040L; /* Vertex elements in a vertex declaration can share the same stream offset */
459 
460 //
461 // DeclTypes
462 //
463 const D3DDTCAPS_UBYTE4 = 0x00000001L;
464 const D3DDTCAPS_UBYTE4N = 0x00000002L;
465 const D3DDTCAPS_SHORT2N = 0x00000004L;
466 const D3DDTCAPS_SHORT4N = 0x00000008L;
467 const D3DDTCAPS_USHORT2N = 0x00000010L;
468 const D3DDTCAPS_USHORT4N = 0x00000020L;
469 const D3DDTCAPS_UDEC3 = 0x00000040L;
470 const D3DDTCAPS_DEC3N = 0x00000080L;
471 const D3DDTCAPS_FLOAT16_2 = 0x00000100L;
472 const D3DDTCAPS_FLOAT16_4 = 0x00000200L;