1 /*==========================================================================; 2 * 3 * Copyright (C) Microsoft Corporation. All Rights Reserved. 4 * 5 * File: d3d9types.h 6 * Content: Direct3D capabilities include file 7 * 8 ***************************************************************************/ 9 10 module win32.directx.d3d9types; 11 12 private import win32.windows; 13 14 // Alignment compatibility 15 align(4): 16 17 // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 18 alias TypeDef!(uint) D3DCOLOR; 19 20 // maps unsigned 8 bits/channel to D3DCOLOR 21 D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); } 22 D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); } 23 D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); } 24 25 D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); } 26 D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); } 27 28 // maps floating point channels (0.f to 1.f range) to D3DCOLOR 29 D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); } 30 31 struct D3DVECTOR { 32 float x; 33 float y; 34 float z; 35 } 36 37 struct D3DCOLORVALUE { 38 float r; 39 float g; 40 float b; 41 float a; 42 } 43 44 struct D3DRECT { 45 LONG x1; 46 LONG y1; 47 LONG x2; 48 LONG y2; 49 } 50 51 struct D3DMATRIX { 52 union { 53 struct { 54 float _11, _12, _13, _14; 55 float _21, _22, _23, _24; 56 float _31, _32, _33, _34; 57 float _41, _42, _43, _44; 58 } 59 float[4][4] m; 60 } 61 } 62 63 struct D3DVIEWPORT9 { 64 uint X; 65 uint Y; /* Viewport Top left */ 66 uint Width; 67 uint Height; /* Viewport Dimensions */ 68 float MinZ; /* Min/max of clip Volume */ 69 float MaxZ; 70 } 71 72 /* 73 * Values for clip fields. 74 */ 75 76 // Max number of user clipping planes, supported in D3D. 77 const D3DMAXUSERCLIPPLANES = 32; 78 79 // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE 80 // 81 const D3DCLIPPLANE0 = (1<<0); 82 const D3DCLIPPLANE1 = (1<<1); 83 const D3DCLIPPLANE2 = (1<<2); 84 const D3DCLIPPLANE3 = (1<<3); 85 const D3DCLIPPLANE4 = (1<<4); 86 const D3DCLIPPLANE5 = (1<<5); 87 88 // The following bits are used in the ClipUnion and ClipIntersection 89 // members of the D3DCLIPSTATUS9 90 // 91 92 const D3DCS_LEFT = 0x00000001L; 93 const D3DCS_RIGHT = 0x00000002L; 94 const D3DCS_TOP = 0x00000004L; 95 const D3DCS_BOTTOM = 0x00000008L; 96 const D3DCS_FRONT = 0x00000010L; 97 const D3DCS_BACK = 0x00000020L; 98 const D3DCS_PLANE0 = 0x00000040L; 99 const D3DCS_PLANE1 = 0x00000080L; 100 const D3DCS_PLANE2 = 0x00000100L; 101 const D3DCS_PLANE3 = 0x00000200L; 102 const D3DCS_PLANE4 = 0x00000400L; 103 const D3DCS_PLANE5 = 0x00000800L; 104 105 const D3DCS_ALL = D3DCS_LEFT | 106 D3DCS_RIGHT | 107 D3DCS_TOP | 108 D3DCS_BOTTOM | 109 D3DCS_FRONT | 110 D3DCS_BACK | 111 D3DCS_PLANE0 | 112 D3DCS_PLANE1 | 113 D3DCS_PLANE2 | 114 D3DCS_PLANE3 | 115 D3DCS_PLANE4 | 116 D3DCS_PLANE5; 117 118 struct D3DCLIPSTATUS9 { 119 uint ClipUnion; 120 uint ClipIntersection; 121 } 122 123 struct D3DMATERIAL9 { 124 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ 125 D3DCOLORVALUE Ambient; /* Ambient color RGB */ 126 D3DCOLORVALUE Specular; /* Specular 'shininess' */ 127 D3DCOLORVALUE Emissive; /* Emissive color RGB */ 128 float Power; /* Sharpness if specular highlight */ 129 } 130 131 enum : uint { 132 D3DLIGHT_POINT = 1, 133 D3DLIGHT_SPOT = 2, 134 D3DLIGHT_DIRECTIONAL = 3 135 } 136 alias TypeDef!(uint) D3DLIGHTTYPE; 137 138 struct D3DLIGHT9 { 139 D3DLIGHTTYPE Type; /* Type of light source */ 140 D3DCOLORVALUE Diffuse; /* Diffuse color of light */ 141 D3DCOLORVALUE Specular; /* Specular color of light */ 142 D3DCOLORVALUE Ambient; /* Ambient color of light */ 143 D3DVECTOR Position; /* Position in world space */ 144 D3DVECTOR Direction; /* Direction in world space */ 145 float Range; /* Cutoff range */ 146 float Falloff; /* Falloff */ 147 float Attenuation0; /* Constant attenuation */ 148 float Attenuation1; /* Linear attenuation */ 149 float Attenuation2; /* Quadratic attenuation */ 150 float Theta; /* Inner angle of spotlight cone */ 151 float Phi; /* Outer angle of spotlight cone */ 152 } 153 154 /* 155 * Options for clearing 156 */ 157 const D3DCLEAR_TARGET = 0x00000001L; /* Clear target surface */ 158 const D3DCLEAR_ZBUFFER = 0x00000002L; /* Clear target z buffer */ 159 const D3DCLEAR_STENCIL = 0x00000004L; /* Clear stencil planes */ 160 161 /* 162 * The following defines the rendering states 163 */ 164 165 enum : D3DSHADEMODE { 166 D3DSHADE_FLAT = 1, 167 D3DSHADE_GOURAUD = 2, 168 D3DSHADE_PHONG = 3 169 } 170 alias TypeDef!(uint) D3DSHADEMODE; 171 172 enum : D3DFILLMODE { 173 D3DFILL_POINT = 1, 174 D3DFILL_WIREFRAME = 2, 175 D3DFILL_SOLID = 3 176 } 177 alias TypeDef!(uint) D3DFILLMODE; 178 179 enum : D3DBLEND { 180 D3DBLEND_ZERO = 1, 181 D3DBLEND_ONE = 2, 182 D3DBLEND_SRCCOLOR = 3, 183 D3DBLEND_INVSRCCOLOR = 4, 184 D3DBLEND_SRCALPHA = 5, 185 D3DBLEND_INVSRCALPHA = 6, 186 D3DBLEND_DESTALPHA = 7, 187 D3DBLEND_INVDESTALPHA = 8, 188 D3DBLEND_DESTCOLOR = 9, 189 D3DBLEND_INVDESTCOLOR = 10, 190 D3DBLEND_SRCALPHASAT = 11, 191 D3DBLEND_BOTHSRCALPHA = 12, 192 D3DBLEND_BOTHINVSRCALPHA = 13, 193 D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ 194 D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ 195 D3DBLEND_SRCCOLOR2 = 16, 196 D3DBLEND_INVSRCCOLOR2 = 17 197 } 198 alias TypeDef!(uint) D3DBLEND; 199 200 enum : D3DBLENDOP { 201 D3DBLENDOP_ADD = 1, 202 D3DBLENDOP_SUBTRACT = 2, 203 D3DBLENDOP_REVSUBTRACT = 3, 204 D3DBLENDOP_MIN = 4, 205 D3DBLENDOP_MAX = 5 206 } 207 alias TypeDef!(uint) D3DBLENDOP; 208 209 enum : D3DTEXTUREADDRESS { 210 D3DTADDRESS_WRAP = 1, 211 D3DTADDRESS_MIRROR = 2, 212 D3DTADDRESS_CLAMP = 3, 213 D3DTADDRESS_BORDER = 4, 214 D3DTADDRESS_MIRRORONCE = 5 215 } 216 alias TypeDef!(uint) D3DTEXTUREADDRESS; 217 218 enum : D3DCULL { 219 D3DCULL_NONE = 1, 220 D3DCULL_CW = 2, 221 D3DCULL_CCW = 3 222 } 223 alias TypeDef!(uint) D3DCULL; 224 225 enum : D3DCMPFUNC { 226 D3DCMP_NEVER = 1, 227 D3DCMP_LESS = 2, 228 D3DCMP_EQUAL = 3, 229 D3DCMP_LESSEQUAL = 4, 230 D3DCMP_GREATER = 5, 231 D3DCMP_NOTEQUAL = 6, 232 D3DCMP_GREATEREQUAL = 7, 233 D3DCMP_ALWAYS = 8 234 } 235 alias TypeDef!(uint) D3DCMPFUNC; 236 237 enum : D3DSTENCILOP { 238 D3DSTENCILOP_KEEP = 1, 239 D3DSTENCILOP_ZERO = 2, 240 D3DSTENCILOP_REPLACE = 3, 241 D3DSTENCILOP_INCRSAT = 4, 242 D3DSTENCILOP_DECRSAT = 5, 243 D3DSTENCILOP_INVERT = 6, 244 D3DSTENCILOP_INCR = 7, 245 D3DSTENCILOP_DECR = 8 246 } 247 alias TypeDef!(uint) D3DSTENCILOP; 248 249 enum : D3DFOGMODE { 250 D3DFOG_NONE = 0, 251 D3DFOG_EXP = 1, 252 D3DFOG_EXP2 = 2, 253 D3DFOG_LINEAR = 3 254 } 255 alias TypeDef!(uint) D3DFOGMODE; 256 257 enum : D3DZBUFFERTYPE { 258 D3DZB_FALSE = 0, 259 D3DZB_TRUE = 1, // Z buffering 260 D3DZB_USEW = 2 // W buffering 261 } 262 alias TypeDef!(uint) D3DZBUFFERTYPE; 263 264 // Primitives supported by draw-primitive API 265 enum : D3DPRIMITIVETYPE { 266 D3DPT_POINTLIST = 1, 267 D3DPT_LINELIST = 2, 268 D3DPT_LINESTRIP = 3, 269 D3DPT_TRIANGLELIST = 4, 270 D3DPT_TRIANGLESTRIP = 5, 271 D3DPT_TRIANGLEFAN = 6 272 } 273 alias TypeDef!(uint) D3DPRIMITIVETYPE; 274 275 D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); } 276 template T_D3DTS_WORLDMATRIX(uint index) { 277 const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256; 278 } 279 280 enum : D3DTRANSFORMSTATETYPE { 281 D3DTS_VIEW = 2, 282 D3DTS_PROJECTION = 3, 283 D3DTS_TEXTURE0 = 16, 284 D3DTS_TEXTURE1 = 17, 285 D3DTS_TEXTURE2 = 18, 286 D3DTS_TEXTURE3 = 19, 287 D3DTS_TEXTURE4 = 20, 288 D3DTS_TEXTURE5 = 21, 289 D3DTS_TEXTURE6 = 22, 290 D3DTS_TEXTURE7 = 23, 291 D3DTS_WORLD = T_D3DTS_WORLDMATRIX!(0), 292 D3DTS_WORLD1 = T_D3DTS_WORLDMATRIX!(1), 293 D3DTS_WORLD2 = T_D3DTS_WORLDMATRIX!(2), 294 D3DTS_WORLD3 = T_D3DTS_WORLDMATRIX!(3) 295 } 296 alias TypeDef!(uint) D3DTRANSFORMSTATETYPE; 297 298 enum : D3DRENDERSTATETYPE { 299 D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ 300 D3DRS_FILLMODE = 8, /* D3DFILLMODE */ 301 D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ 302 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ 303 D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ 304 D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ 305 D3DRS_SRCBLEND = 19, /* D3DBLEND */ 306 D3DRS_DESTBLEND = 20, /* D3DBLEND */ 307 D3DRS_CULLMODE = 22, /* D3DCULL */ 308 D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ 309 D3DRS_ALPHAREF = 24, /* D3DFIXED */ 310 D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ 311 D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ 312 D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ 313 D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ 314 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ 315 D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ 316 D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ 317 D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ 318 D3DRS_FOGEND = 37, /* Fog end */ 319 D3DRS_FOGDENSITY = 38, /* Fog density */ 320 D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ 321 D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ 322 D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ 323 D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ 324 D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ 325 D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ 326 D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ 327 D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ 328 D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ 329 D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ 330 D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ 331 D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ 332 D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ 333 D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ 334 D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ 335 D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ 336 D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ 337 D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ 338 D3DRS_CLIPPING = 136, 339 D3DRS_LIGHTING = 137, 340 D3DRS_AMBIENT = 139, 341 D3DRS_FOGVERTEXMODE = 140, 342 D3DRS_COLORVERTEX = 141, 343 D3DRS_LOCALVIEWER = 142, 344 D3DRS_NORMALIZENORMALS = 143, 345 D3DRS_DIFFUSEMATERIALSOURCE = 145, 346 D3DRS_SPECULARMATERIALSOURCE = 146, 347 D3DRS_AMBIENTMATERIALSOURCE = 147, 348 D3DRS_EMISSIVEMATERIALSOURCE = 148, 349 D3DRS_VERTEXBLEND = 151, 350 D3DRS_CLIPPLANEENABLE = 152, 351 D3DRS_POINTSIZE = 154, /* float point size */ 352 D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ 353 D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ 354 D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ 355 D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ 356 D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ 357 D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ 358 D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer 359 D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable 360 D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation 361 D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor 362 D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ 363 D3DRS_INDEXEDVERTEXBLENDENABLE = 167, 364 D3DRS_COLORWRITEENABLE = 168, // per-channel write enable 365 D3DRS_TWEENFACTOR = 170, // float tween factor 366 D3DRS_BLENDOP = 171, // D3DBLENDOP setting 367 D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) 368 D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC 369 D3DRS_SCISSORTESTENABLE = 174, 370 D3DRS_SLOPESCALEDEPTHBIAS = 175, 371 D3DRS_ANTIALIASEDLINEENABLE = 176, 372 D3DRS_MINTESSELLATIONLEVEL = 178, 373 D3DRS_MAXTESSELLATIONLEVEL = 179, 374 D3DRS_ADAPTIVETESS_X = 180, 375 D3DRS_ADAPTIVETESS_Y = 181, 376 D3DRS_ADAPTIVETESS_Z = 182, 377 D3DRS_ADAPTIVETESS_W = 183, 378 D3DRS_ENABLEADAPTIVETESSELLATION = 184, 379 D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ 380 D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ 381 D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ 382 D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ 383 D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ 384 D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 385 D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 386 D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 387 D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ 388 D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ 389 D3DRS_DEPTHBIAS = 195, 390 D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ 391 D3DRS_WRAP9 = 199, 392 D3DRS_WRAP10 = 200, 393 D3DRS_WRAP11 = 201, 394 D3DRS_WRAP12 = 202, 395 D3DRS_WRAP13 = 203, 396 D3DRS_WRAP14 = 204, 397 D3DRS_WRAP15 = 205, 398 D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ 399 D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 400 D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 401 D3DRS_BLENDOPALPHA = 209 /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 402 } 403 alias TypeDef!(uint) D3DRENDERSTATETYPE; 404 405 // Maximum number of simultaneous render targets D3D supports 406 const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4; 407 408 // Values for material source 409 enum : D3DMATERIALCOLORSOURCE { 410 D3DMCS_MATERIAL = 0, // Color from material is used 411 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used 412 D3DMCS_COLOR2 = 2 // Specular vertex color is used 413 } 414 alias TypeDef!(uint) D3DMATERIALCOLORSOURCE; 415 416 // Bias to apply to the texture coordinate set to apply a wrap to. 417 const D3DRENDERSTATE_WRAPBIAS = 128UL; 418 419 /* Flags to construct the WRAP render states */ 420 const D3DWRAP_U = 0x00000001L; 421 const D3DWRAP_V = 0x00000002L; 422 const D3DWRAP_W = 0x00000004L; 423 424 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ 425 const D3DWRAPCOORD_0 = 0x00000001L; // same as D3DWRAP_U 426 const D3DWRAPCOORD_1 = 0x00000002L; // same as D3DWRAP_V 427 const D3DWRAPCOORD_2 = 0x00000004L; // same as D3DWRAP_W 428 const D3DWRAPCOORD_3 = 0x00000008L; 429 430 /* Flags to construct D3DRS_COLORWRITEENABLE */ 431 const D3DCOLORWRITEENABLE_RED = (1L<<0); 432 const D3DCOLORWRITEENABLE_GREEN = (1L<<1); 433 const D3DCOLORWRITEENABLE_BLUE = (1L<<2); 434 const D3DCOLORWRITEENABLE_ALPHA = (1L<<3); 435 436 /* 437 * State enumerants for per-stage processing of fixed function pixel processing 438 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. 439 */ 440 enum : D3DTEXTURESTAGESTATETYPE { 441 D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ 442 D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ 443 D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ 444 D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ 445 D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ 446 D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ 447 D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ 448 D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ 449 D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ 450 D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ 451 D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ 452 D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ 453 D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ 454 D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ 455 D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ 456 D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ 457 D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ 458 D3DTSS_CONSTANT = 32 /* Per-stage constant D3DTA_CONSTANT */ 459 } 460 alias TypeDef!(uint) D3DTEXTURESTAGESTATETYPE; 461 462 /* 463 * State enumerants for per-sampler texture processing. 464 */ 465 enum : D3DSAMPLERSTATETYPE { 466 D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ 467 D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ 468 D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ 469 D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ 470 D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ 471 D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ 472 D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ 473 D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ 474 D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ 475 D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ 476 D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, 477 no correction required.) else correct for 478 Gamma = 2.2 */ 479 D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this 480 indicates which element index to use. Default = 0. */ 481 D3DSAMP_DMAPOFFSET = 13 /* Offset in vertices in the pre-sampled displacement map. 482 Only valid for D3DDMAPSAMPLER sampler */ 483 } 484 alias TypeDef!(uint) D3DSAMPLERSTATETYPE; 485 486 /* Special sampler which is used in the tesselator */ 487 const D3DDMAPSAMPLER = 256; 488 489 // Samplers used in vertex shaders 490 const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1); 491 const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2); 492 const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3); 493 const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4); 494 495 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position 496 // and normal in the camera space) should be taken as texture coordinates 497 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from 498 // 499 const D3DTSS_TCI_PASSTHRU = 0x00000000; 500 const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000; 501 const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000; 502 const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000; 503 const D3DTSS_TCI_SPHEREMAP = 0x00040000; 504 505 /* 506 * Enumerations for COLOROP and ALPHAOP texture blending operations set in 507 * texture processing stage controls in D3DTSS. 508 */ 509 enum : D3DTEXTUREOP { 510 // Control 511 D3DTOP_DISABLE = 1, // disables stage 512 D3DTOP_SELECTARG1 = 2, // the default 513 D3DTOP_SELECTARG2 = 3, 514 515 // Modulate 516 D3DTOP_MODULATE = 4, // multiply args together 517 D3DTOP_MODULATE2X = 5, // multiply and 1 bit 518 D3DTOP_MODULATE4X = 6, // multiply and 2 bits 519 520 // Add 521 D3DTOP_ADD = 7, // add arguments together 522 D3DTOP_ADDSIGNED = 8, // add with -0.5 bias 523 D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit 524 D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation 525 D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product 526 // Arg1 + Arg2 - Arg1*Arg2 527 // = Arg1 + (1-Arg1)*Arg2 528 529 // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) 530 D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha 531 D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha 532 D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR 533 534 // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) 535 D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha 536 D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color 537 538 // Specular mapping 539 D3DTOP_PREMODULATE = 17, // modulate with next texture before use 540 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB 541 // COLOROP only 542 D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A 543 // COLOROP only 544 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB 545 // COLOROP only 546 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A 547 // COLOROP only 548 549 // Bump mapping 550 D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation 551 D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel 552 553 // This can do either diffuse or specular bump mapping with correct input. 554 // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) 555 // where each component has been scaled and offset to make it signed. 556 // The result is replicated into all four (including alpha) channels. 557 // This is a valid COLOROP only. 558 D3DTOP_DOTPRODUCT3 = 24, 559 560 // Triadic ops 561 D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 562 D3DTOP_LERP = 26 // (Arg0)*Arg1 + (1-Arg0)*Arg2 563 } 564 alias TypeDef!(uint) D3DTEXTUREOP; 565 566 /* 567 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending 568 * operations set in texture processing stage controls in D3DRENDERSTATE. 569 */ 570 const D3DTA_SELECTMASK = 0x0000000f; // mask for arg selector 571 const D3DTA_DIFFUSE = 0x00000000; // select diffuse color (read only) 572 const D3DTA_CURRENT = 0x00000001; // select stage destination register (read/write) 573 const D3DTA_TEXTURE = 0x00000002; // select texture color (read only) 574 const D3DTA_TFACTOR = 0x00000003; // select D3DRS_TEXTUREFACTOR (read only) 575 const D3DTA_SPECULAR = 0x00000004; // select specular color (read only) 576 const D3DTA_TEMP = 0x00000005; // select temporary register color (read/write) 577 const D3DTA_CONSTANT = 0x00000006; // select texture stage constant 578 const D3DTA_COMPLEMENT = 0x00000010; // take 1.0 - x (read modifier) 579 const D3DTA_ALPHAREPLICATE = 0x00000020; // replicate alpha to color components (read modifier) 580 581 // 582 // Values for D3DSAMP_***FILTER texture stage states 583 // 584 enum : D3DTEXTUREFILTERTYPE { 585 D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) 586 D3DTEXF_POINT = 1, // nearest 587 D3DTEXF_LINEAR = 2, // linear interpolation 588 D3DTEXF_ANISOTROPIC = 3, // anisotropic 589 D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent 590 D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian 591 D3DTEXF_CONVOLUTIONMONO = 8 // Convolution filter for monochrome textures 592 } 593 alias TypeDef!(uint) D3DTEXTUREFILTERTYPE; 594 595 /* Bits for Flags in ProcessVertices call */ 596 597 const D3DPV_DONOTCOPYDATA = (1 << 0); 598 599 //------------------------------------------------------------------- 600 601 // Flexible vertex format bits 602 // 603 const D3DFVF_RESERVED0 = 0x001; 604 const D3DFVF_POSITION_MASK = 0x400E; 605 const D3DFVF_XYZ = 0x002; 606 const D3DFVF_XYZRHW = 0x004; 607 const D3DFVF_XYZB1 = 0x006; 608 const D3DFVF_XYZB2 = 0x008; 609 const D3DFVF_XYZB3 = 0x00a; 610 const D3DFVF_XYZB4 = 0x00c; 611 const D3DFVF_XYZB5 = 0x00e; 612 const D3DFVF_XYZW = 0x4002; 613 614 const D3DFVF_NORMAL = 0x010; 615 const D3DFVF_PSIZE = 0x020; 616 const D3DFVF_DIFFUSE = 0x040; 617 const D3DFVF_SPECULAR = 0x080; 618 619 const D3DFVF_TEXCOUNT_MASK = 0xf00; 620 const D3DFVF_TEXCOUNT_SHIFT = 8; 621 const D3DFVF_TEX0 = 0x000; 622 const D3DFVF_TEX1 = 0x100; 623 const D3DFVF_TEX2 = 0x200; 624 const D3DFVF_TEX3 = 0x300; 625 const D3DFVF_TEX4 = 0x400; 626 const D3DFVF_TEX5 = 0x500; 627 const D3DFVF_TEX6 = 0x600; 628 const D3DFVF_TEX7 = 0x700; 629 const D3DFVF_TEX8 = 0x800; 630 631 const D3DFVF_LASTBETA_UBYTE4 = 0x1000; 632 const D3DFVF_LASTBETA_D3DCOLOR = 0x8000; 633 634 const D3DFVF_RESERVED2 = 0x6000; // 2 reserved bits 635 636 //--------------------------------------------------------------------- 637 // Vertex Shaders 638 // 639 640 // Vertex shader declaration 641 642 // Vertex element semantics 643 // 644 enum : D3DDECLUSAGE { 645 D3DDECLUSAGE_POSITION = 0, 646 D3DDECLUSAGE_BLENDWEIGHT, // 1 647 D3DDECLUSAGE_BLENDINDICES, // 2 648 D3DDECLUSAGE_NORMAL, // 3 649 D3DDECLUSAGE_PSIZE, // 4 650 D3DDECLUSAGE_TEXCOORD, // 5 651 D3DDECLUSAGE_TANGENT, // 6 652 D3DDECLUSAGE_BINORMAL, // 7 653 D3DDECLUSAGE_TESSFACTOR, // 8 654 D3DDECLUSAGE_POSITIONT, // 9 655 D3DDECLUSAGE_COLOR, // 10 656 D3DDECLUSAGE_FOG, // 11 657 D3DDECLUSAGE_DEPTH, // 12 658 D3DDECLUSAGE_SAMPLE // 13 659 } 660 alias TypeDef!(uint) D3DDECLUSAGE; 661 662 const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE; 663 const MAXD3DDECLUSAGEINDEX = 15; 664 const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element 665 666 enum : D3DDECLMETHOD { 667 D3DDECLMETHOD_DEFAULT = 0, 668 D3DDECLMETHOD_PARTIALU, 669 D3DDECLMETHOD_PARTIALV, 670 D3DDECLMETHOD_CROSSUV, // Normal 671 D3DDECLMETHOD_UV, 672 D3DDECLMETHOD_LOOKUP, // Lookup a displacement map 673 D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map 674 } 675 alias TypeDef!(uint) D3DDECLMETHOD; 676 677 const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED; 678 679 // Declarations for _Type fields 680 // 681 enum : D3DDECLTYPE { 682 D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) 683 D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) 684 D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) 685 D3DDECLTYPE_FLOAT4 = 3, // 4D float 686 D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range 687 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) 688 D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte 689 D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) 690 D3DDECLTYPE_SHORT4 = 7, // 4D signed short 691 692 // The following types are valid only with vertex shaders >= 2.0 693 694 695 D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 696 D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) 697 D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) 698 D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) 699 D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) 700 D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) 701 D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) 702 D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) 703 D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values 704 D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused. 705 } 706 alias TypeDef!(uint) D3DDECLTYPE; 707 708 const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED; 709 710 struct D3DVERTEXELEMENT9 711 { 712 ushort Stream; // Stream index 713 ushort Offset; // Offset in the stream in bytes 714 ubyte Type; // Data type 715 ubyte Method; // Processing method 716 ubyte Usage; // Semantics 717 ubyte UsageIndex; // Semantic index 718 } 719 alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9; 720 721 // This is used to initialize the last vertex element in a vertex declaration 722 // array 723 // 724 template D3DDECL_END() { 725 static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 }; 726 } 727 728 // Maximum supported number of texture coordinate sets 729 const D3DDP_MAXTEXCOORD = 8; 730 731 //--------------------------------------------------------------------- 732 // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter 733 //--------------------------------------------------------------------- 734 const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30); 735 const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30); 736 737 738 739 //--------------------------------------------------------------------- 740 // 741 // The internal format of Pixel Shader (PS) & Vertex Shader (VS) 742 // Instruction Tokens is defined in the Direct3D Device Driver Kit 743 // 744 //--------------------------------------------------------------------- 745 746 // 747 // Instruction Token Bit Definitions 748 // 749 const D3DSI_OPCODE_MASK = 0x0000FFFF; 750 751 const D3DSI_INSTLENGTH_MASK = 0x0F000000; 752 const D3DSI_INSTLENGTH_SHIFT = 24; 753 754 enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE { 755 D3DSIO_NOP = 0, 756 D3DSIO_MOV , 757 D3DSIO_ADD , 758 D3DSIO_SUB , 759 D3DSIO_MAD , 760 D3DSIO_MUL , 761 D3DSIO_RCP , 762 D3DSIO_RSQ , 763 D3DSIO_DP3 , 764 D3DSIO_DP4 , 765 D3DSIO_MIN , 766 D3DSIO_MAX , 767 D3DSIO_SLT , 768 D3DSIO_SGE , 769 D3DSIO_EXP , 770 D3DSIO_LOG , 771 D3DSIO_LIT , 772 D3DSIO_DST , 773 D3DSIO_LRP , 774 D3DSIO_FRC , 775 D3DSIO_M4x4 , 776 D3DSIO_M4x3 , 777 D3DSIO_M3x4 , 778 D3DSIO_M3x3 , 779 D3DSIO_M3x2 , 780 D3DSIO_CALL , 781 D3DSIO_CALLNZ , 782 D3DSIO_LOOP , 783 D3DSIO_RET , 784 D3DSIO_ENDLOOP , 785 D3DSIO_LABEL , 786 D3DSIO_DCL , 787 D3DSIO_POW , 788 D3DSIO_CRS , 789 D3DSIO_SGN , 790 D3DSIO_ABS , 791 D3DSIO_NRM , 792 D3DSIO_SINCOS , 793 D3DSIO_REP , 794 D3DSIO_ENDREP , 795 D3DSIO_IF , 796 D3DSIO_IFC , 797 D3DSIO_ELSE , 798 D3DSIO_ENDIF , 799 D3DSIO_BREAK , 800 D3DSIO_BREAKC , 801 D3DSIO_MOVA , 802 D3DSIO_DEFB , 803 D3DSIO_DEFI , 804 805 D3DSIO_TEXCOORD = 64, 806 D3DSIO_TEXKILL , 807 D3DSIO_TEX , 808 D3DSIO_TEXBEM , 809 D3DSIO_TEXBEML , 810 D3DSIO_TEXREG2AR , 811 D3DSIO_TEXREG2GB , 812 D3DSIO_TEXM3x2PAD , 813 D3DSIO_TEXM3x2TEX , 814 D3DSIO_TEXM3x3PAD , 815 D3DSIO_TEXM3x3TEX , 816 D3DSIO_RESERVED0 , 817 D3DSIO_TEXM3x3SPEC , 818 D3DSIO_TEXM3x3VSPEC , 819 D3DSIO_EXPP , 820 D3DSIO_LOGP , 821 D3DSIO_CND , 822 D3DSIO_DEF , 823 D3DSIO_TEXREG2RGB , 824 D3DSIO_TEXDP3TEX , 825 D3DSIO_TEXM3x2DEPTH , 826 D3DSIO_TEXDP3 , 827 D3DSIO_TEXM3x3 , 828 D3DSIO_TEXDEPTH , 829 D3DSIO_CMP , 830 D3DSIO_BEM , 831 D3DSIO_DP2ADD , 832 D3DSIO_DSX , 833 D3DSIO_DSY , 834 D3DSIO_TEXLDD , 835 D3DSIO_SETP , 836 D3DSIO_TEXLDL , 837 D3DSIO_BREAKP , 838 839 D3DSIO_PHASE = 0xFFFD, 840 D3DSIO_COMMENT = 0xFFFE, 841 D3DSIO_END = 0xFFFF 842 } 843 alias TypeDef!(uint) D3DSHADER_INSTRUCTION_OPCODE_TYPE; 844 845 //--------------------------------------------------------------------- 846 // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 847 // 848 const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f]; 849 const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f]; 850 851 //--------------------------------------------------------------------- 852 // Co-Issue Instruction Modifier - if set then this instruction is to be 853 // issued in parallel with the previous instruction(s) for which this bit 854 // is not set. 855 // 856 const D3DSI_COISSUE = 0x40000000; 857 858 //--------------------------------------------------------------------- 859 // Opcode specific controls 860 861 const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000; 862 const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16; 863 864 // ps_2_0 texld controls 865 const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT); 866 const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT); 867 868 // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) 869 enum : D3DSHADER_COMPARISON { 870 // < = > 871 D3DSPC_RESERVED0= 0, // 0 0 0 872 D3DSPC_GT = 1, // 0 0 1 873 D3DSPC_EQ = 2, // 0 1 0 874 D3DSPC_GE = 3, // 0 1 1 875 D3DSPC_LT = 4, // 1 0 0 876 D3DSPC_NE = 5, // 1 0 1 877 D3DSPC_LE = 6, // 1 1 0 878 D3DSPC_RESERVED1= 7 // 1 1 1 879 } 880 alias TypeDef!(uint) D3DSHADER_COMPARISON; 881 882 // Comparison is part of instruction opcode token: 883 const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT; 884 const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT); 885 886 //--------------------------------------------------------------------- 887 // Predication flags on instruction token 888 const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28); 889 890 //--------------------------------------------------------------------- 891 // DCL Info Token Controls 892 893 // For dcl info tokens requiring a semantic (usage + index) 894 const D3DSP_DCL_USAGE_SHIFT = 0; 895 const D3DSP_DCL_USAGE_MASK = 0x0000000f; 896 897 const D3DSP_DCL_USAGEINDEX_SHIFT = 16; 898 const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000; 899 900 // DCL pixel shader sampler info token. 901 const D3DSP_TEXTURETYPE_SHIFT = 27; 902 const D3DSP_TEXTURETYPE_MASK = 0x78000000; 903 904 enum : D3DSAMPLER_TEXTURE_TYPE { 905 D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value 906 D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) 907 D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) 908 D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT // dcl_volume s# (for declaring a volume texture) 909 } 910 alias TypeDef!(uint) D3DSAMPLER_TEXTURE_TYPE; 911 912 //--------------------------------------------------------------------- 913 // Parameter Token Bit Definitions 914 // 915 const D3DSP_REGNUM_MASK = 0x000007FF; 916 917 // destination parameter write mask 918 const D3DSP_WRITEMASK_0 = 0x00010000; // Component 0 (X;Red) 919 const D3DSP_WRITEMASK_1 = 0x00020000; // Component 1 (Y;Green) 920 const D3DSP_WRITEMASK_2 = 0x00040000; // Component 2 (Z;Blue) 921 const D3DSP_WRITEMASK_3 = 0x00080000; // Component 3 (W;Alpha) 922 const D3DSP_WRITEMASK_ALL = 0x000F0000; // All Components 923 924 // destination parameter modifiers 925 const D3DSP_DSTMOD_SHIFT = 20; 926 const D3DSP_DSTMOD_MASK = 0x00F00000; 927 928 // Bit masks for destination parameter modifiers 929 const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop 930 const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range 931 const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint 932 const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only: 933 // When the pixel center is not covered, sample 934 // attribute or compute gradients/LOD 935 // using multisample "centroid" location. 936 // "Centroid" is some location within the covered 937 // region of the pixel. 938 939 // destination parameter 940 const D3DSP_DSTSHIFT_SHIFT = 24; 941 const D3DSP_DSTSHIFT_MASK = 0x0F000000; 942 943 // destination/source parameter register type 944 const D3DSP_REGTYPE_SHIFT = 28; 945 const D3DSP_REGTYPE_SHIFT2 = 8; 946 const D3DSP_REGTYPE_MASK = 0x70000000; 947 const D3DSP_REGTYPE_MASK2 = 0x00001800; 948 949 enum : D3DSHADER_PARAM_REGISTER_TYPE { 950 D3DSPR_TEMP = 0, // Temporary Register File 951 D3DSPR_INPUT = 1, // Input Register File 952 D3DSPR_CONST = 2, // Constant Register File 953 D3DSPR_ADDR = 3, // Address Register (VS) 954 D3DSPR_TEXTURE = 3, // Texture Register File (PS) 955 D3DSPR_RASTOUT = 4, // Rasterizer Register File 956 D3DSPR_ATTROUT = 5, // Attribute Output Register File 957 D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File 958 D3DSPR_OUTPUT = 6, // Output register file for VS3.0+ 959 D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File 960 D3DSPR_COLOROUT = 8, // Color Output Register File 961 D3DSPR_DEPTHOUT = 9, // Depth Output Register File 962 D3DSPR_SAMPLER = 10, // Sampler State Register File 963 D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095 964 D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143 965 D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191 966 D3DSPR_CONSTBOOL = 14, // Constant Boolean register file 967 D3DSPR_LOOP = 15, // Loop counter register file 968 D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file 969 D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers. 970 D3DSPR_LABEL = 18, // Label 971 D3DSPR_PREDICATE = 19 // Predicate register 972 } 973 alias TypeDef!(uint) D3DSHADER_PARAM_REGISTER_TYPE; 974 975 // The miscellaneous register file (D3DSPR_MISCTYPES) 976 // contains register types for which there is only ever one 977 // register (i.e. the register # is not needed). 978 // Rather than use up additional register types for such 979 // registers, they are defined 980 // as particular offsets into the misc. register file: 981 enum : D3DSHADER_MISCTYPE_OFFSETS { 982 D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS) 983 D3DSMO_FACE = 1, // Floating point primitive area (PS) 984 } 985 alias TypeDef!(uint) D3DSHADER_MISCTYPE_OFFSETS; 986 987 // Register offsets in the Rasterizer Register File 988 // 989 enum : D3DVS_RASTOUT_OFFSETS { 990 D3DSRO_POSITION = 0, 991 D3DSRO_FOG, 992 D3DSRO_POINT_SIZE 993 } 994 alias TypeDef!(uint) D3DVS_RASTOUT_OFFSETS; 995 996 // Source operand addressing modes 997 998 const D3DVS_ADDRESSMODE_SHIFT = 13; 999 const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT); 1000 1001 enum : D3DVS_ADDRESSMODE_TYPE { 1002 D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), 1003 D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT) 1004 } 1005 alias TypeDef!(uint) D3DVS_ADDRESSMODE_TYPE; 1006 1007 const D3DSHADER_ADDRESSMODE_SHIFT = 13; 1008 const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT); 1009 1010 enum : D3DSHADER_ADDRESSMODE_TYPE { 1011 D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), 1012 D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT) 1013 } 1014 alias TypeDef!(uint) D3DSHADER_ADDRESSMODE_TYPE; 1015 1016 // Source operand swizzle definitions 1017 // 1018 const D3DVS_SWIZZLE_SHIFT = 16; 1019 const D3DVS_SWIZZLE_MASK = 0x00FF0000; 1020 1021 // The following bits define where to take component X from: 1022 1023 const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT); 1024 const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT); 1025 const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT); 1026 const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT); 1027 1028 // The following bits define where to take component Y from: 1029 1030 const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2)); 1031 const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2)); 1032 const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2)); 1033 const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2)); 1034 1035 // The following bits define where to take component Z from: 1036 1037 const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4)); 1038 const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4)); 1039 const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4)); 1040 const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4)); 1041 1042 // The following bits define where to take component W from: 1043 1044 const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6)); 1045 const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6)); 1046 const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6)); 1047 const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6)); 1048 1049 // Value when there is no swizzle (X is taken from X, Y is taken from Y, 1050 // Z is taken from Z, W is taken from W 1051 // 1052 const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W); 1053 1054 // source parameter swizzle 1055 const D3DSP_SWIZZLE_SHIFT = 16; 1056 const D3DSP_SWIZZLE_MASK = 0x00FF0000; 1057 1058 const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | 1059 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | 1060 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | 1061 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ); 1062 1063 // pixel-shader swizzle ops 1064 const D3DSP_REPLICATERED = 1065 ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | 1066 (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | 1067 (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | 1068 (0 << (D3DSP_SWIZZLE_SHIFT + 6)) ); 1069 1070 const D3DSP_REPLICATEGREEN = 1071 ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | 1072 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | 1073 (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | 1074 (1 << (D3DSP_SWIZZLE_SHIFT + 6)) ); 1075 1076 const D3DSP_REPLICATEBLUE = 1077 ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | 1078 (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | 1079 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | 1080 (2 << (D3DSP_SWIZZLE_SHIFT + 6)) ); 1081 1082 const D3DSP_REPLICATEALPHA = 1083 ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | 1084 (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | 1085 (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | 1086 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ); 1087 1088 // source parameter modifiers 1089 const D3DSP_SRCMOD_SHIFT = 24; 1090 const D3DSP_SRCMOD_MASK = 0x0F000000; 1091 1092 enum : D3DSHADER_PARAM_SRCMOD_TYPE { 1093 D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop 1094 D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate 1095 D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias 1096 D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate 1097 D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign 1098 D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate 1099 D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement 1100 D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2 1101 D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate 1102 D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component 1103 D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component 1104 D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs() 1105 D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs() 1106 D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT // for predicate register: "!p0" 1107 } 1108 alias TypeDef!(uint) D3DSHADER_PARAM_SRCMOD_TYPE; 1109 1110 // pixel shader version token 1111 uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); } 1112 1113 // vertex shader version token 1114 uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); } 1115 1116 // extract major/minor from version cap 1117 ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); } 1118 ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); } 1119 1120 // destination/source parameter register type 1121 const D3DSI_COMMENTSIZE_SHIFT = 16; 1122 const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000; 1123 uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); } 1124 1125 // pixel/vertex shader end token 1126 const D3DPS_END = 0x0000FFFF; 1127 const D3DVS_END = 0x0000FFFF; 1128 1129 1130 //--------------------------------------------------------------------- 1131 1132 // High order surfaces 1133 // 1134 enum : D3DBASISTYPE { 1135 D3DBASIS_BEZIER = 0, 1136 D3DBASIS_BSPLINE = 1, 1137 D3DBASIS_CATMULL_ROM = 2 /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ 1138 } 1139 alias TypeDef!(uint) D3DBASISTYPE; 1140 1141 enum : D3DDEGREETYPE { 1142 D3DDEGREE_LINEAR = 1, 1143 D3DDEGREE_QUADRATIC = 2, 1144 D3DDEGREE_CUBIC = 3, 1145 D3DDEGREE_QUINTIC = 5 1146 } 1147 alias TypeDef!(uint) D3DDEGREETYPE; 1148 1149 enum : D3DPATCHEDGESTYLE { 1150 D3DPATCHEDGE_DISCRETE = 0, 1151 D3DPATCHEDGE_CONTINUOUS = 1 1152 } 1153 alias TypeDef!(uint) D3DPATCHEDGESTYLE; 1154 1155 enum : D3DSTATEBLOCKTYPE { 1156 D3DSBT_ALL = 1, // capture all state 1157 D3DSBT_PIXELSTATE = 2, // capture pixel state 1158 D3DSBT_VERTEXSTATE = 3 // capture vertex state 1159 } 1160 alias TypeDef!(uint) D3DSTATEBLOCKTYPE; 1161 1162 // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. 1163 // 1164 enum : D3DVERTEXBLENDFLAGS { 1165 D3DVBF_DISABLE = 0, // Disable vertex blending 1166 D3DVBF_1WEIGHTS = 1, // 2 matrix blending 1167 D3DVBF_2WEIGHTS = 2, // 3 matrix blending 1168 D3DVBF_3WEIGHTS = 3, // 4 matrix blending 1169 D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR 1170 D3DVBF_0WEIGHTS = 256 // one matrix is used with weight 1.0 1171 } 1172 alias TypeDef!(uint) D3DVERTEXBLENDFLAGS; 1173 1174 enum : D3DTEXTURETRANSFORMFLAGS { 1175 D3DTTFF_DISABLE = 0, // texture coordinates are passed directly 1176 D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords 1177 D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords 1178 D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords 1179 D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords 1180 D3DTTFF_PROJECTED = 256 // texcoords to be divided by COUNTth element 1181 } 1182 alias TypeDef!(uint) D3DTEXTURETRANSFORMFLAGS; 1183 1184 // Macros to set texture coordinate format bits in the FVF id 1185 1186 const D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values 1187 const D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value 1188 const D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values 1189 const D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values 1190 1191 uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); } 1192 uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); } 1193 uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); } 1194 uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); } 1195 1196 1197 //--------------------------------------------------------------------- 1198 1199 /* Direct3D9 Device types */ 1200 enum : D3DDEVTYPE { 1201 D3DDEVTYPE_HAL = 1, 1202 D3DDEVTYPE_REF = 2, 1203 D3DDEVTYPE_SW = 3, 1204 1205 D3DDEVTYPE_NULLREF = 4 1206 } 1207 alias TypeDef!(uint) D3DDEVTYPE; 1208 1209 /* Multi-Sample buffer types */ 1210 enum : D3DMULTISAMPLE_TYPE { 1211 D3DMULTISAMPLE_NONE = 0, 1212 D3DMULTISAMPLE_NONMASKABLE = 1, 1213 D3DMULTISAMPLE_2_SAMPLES = 2, 1214 D3DMULTISAMPLE_3_SAMPLES = 3, 1215 D3DMULTISAMPLE_4_SAMPLES = 4, 1216 D3DMULTISAMPLE_5_SAMPLES = 5, 1217 D3DMULTISAMPLE_6_SAMPLES = 6, 1218 D3DMULTISAMPLE_7_SAMPLES = 7, 1219 D3DMULTISAMPLE_8_SAMPLES = 8, 1220 D3DMULTISAMPLE_9_SAMPLES = 9, 1221 D3DMULTISAMPLE_10_SAMPLES = 10, 1222 D3DMULTISAMPLE_11_SAMPLES = 11, 1223 D3DMULTISAMPLE_12_SAMPLES = 12, 1224 D3DMULTISAMPLE_13_SAMPLES = 13, 1225 D3DMULTISAMPLE_14_SAMPLES = 14, 1226 D3DMULTISAMPLE_15_SAMPLES = 15, 1227 D3DMULTISAMPLE_16_SAMPLES = 16 1228 } 1229 alias TypeDef!(uint) D3DMULTISAMPLE_TYPE; 1230 1231 /* Formats 1232 * Most of these names have the following convention: 1233 * A = Alpha 1234 * R = Red 1235 * G = Green 1236 * B = Blue 1237 * X = Unused Bits 1238 * P = Palette 1239 * L = Luminance 1240 * U = dU coordinate for BumpMap 1241 * V = dV coordinate for BumpMap 1242 * S = Stencil 1243 * D = Depth (e.g. Z or W buffer) 1244 * C = Computed from other channels (typically on certain read operations) 1245 * 1246 * Further, the order of the pieces are from MSB first; hence 1247 * D3DFMT_A8L8 indicates that the high byte of this two byte 1248 * format is alpha. 1249 * 1250 * D3DFMT_D16_LOCKABLE indicates: 1251 * - An integer 16-bit value. 1252 * - An app-lockable surface. 1253 * 1254 * D3DFMT_D32F_LOCKABLE indicates: 1255 * - An IEEE 754 floating-point value. 1256 * - An app-lockable surface. 1257 * 1258 * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: 1259 * - no particular bit ordering per pixel, and 1260 * - are not app lockable, and 1261 * - the driver is allowed to consume more than the indicated 1262 * number of bits per Depth channel (but not Stencil channel). 1263 */ 1264 uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) { 1265 return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 ); 1266 } 1267 template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) { 1268 const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 ); 1269 } 1270 1271 enum : D3DFORMAT { 1272 D3DFMT_UNKNOWN = 0, 1273 1274 D3DFMT_R8G8B8 = 20, 1275 D3DFMT_A8R8G8B8 = 21, 1276 D3DFMT_X8R8G8B8 = 22, 1277 D3DFMT_R5G6B5 = 23, 1278 D3DFMT_X1R5G5B5 = 24, 1279 D3DFMT_A1R5G5B5 = 25, 1280 D3DFMT_A4R4G4B4 = 26, 1281 D3DFMT_R3G3B2 = 27, 1282 D3DFMT_A8 = 28, 1283 D3DFMT_A8R3G3B2 = 29, 1284 D3DFMT_X4R4G4B4 = 30, 1285 D3DFMT_A2B10G10R10 = 31, 1286 D3DFMT_A8B8G8R8 = 32, 1287 D3DFMT_X8B8G8R8 = 33, 1288 D3DFMT_G16R16 = 34, 1289 D3DFMT_A2R10G10B10 = 35, 1290 D3DFMT_A16B16G16R16 = 36, 1291 1292 D3DFMT_A8P8 = 40, 1293 D3DFMT_P8 = 41, 1294 1295 D3DFMT_L8 = 50, 1296 D3DFMT_A8L8 = 51, 1297 D3DFMT_A4L4 = 52, 1298 1299 D3DFMT_V8U8 = 60, 1300 D3DFMT_L6V5U5 = 61, 1301 D3DFMT_X8L8V8U8 = 62, 1302 D3DFMT_Q8W8V8U8 = 63, 1303 D3DFMT_V16U16 = 64, 1304 D3DFMT_A2W10V10U10 = 67, 1305 1306 D3DFMT_UYVY = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'), 1307 D3DFMT_R8G8_B8G8 = T_MAKEFOURCC!('R', 'G', 'B', 'G'), 1308 D3DFMT_YUY2 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'), 1309 D3DFMT_G8R8_G8B8 = T_MAKEFOURCC!('G', 'R', 'G', 'B'), 1310 D3DFMT_DXT1 = T_MAKEFOURCC!('D', 'X', 'T', '1'), 1311 D3DFMT_DXT2 = T_MAKEFOURCC!('D', 'X', 'T', '2'), 1312 D3DFMT_DXT3 = T_MAKEFOURCC!('D', 'X', 'T', '3'), 1313 D3DFMT_DXT4 = T_MAKEFOURCC!('D', 'X', 'T', '4'), 1314 D3DFMT_DXT5 = T_MAKEFOURCC!('D', 'X', 'T', '5'), 1315 1316 D3DFMT_D16_LOCKABLE = 70, 1317 D3DFMT_D32 = 71, 1318 D3DFMT_D15S1 = 73, 1319 D3DFMT_D24S8 = 75, 1320 D3DFMT_D24X8 = 77, 1321 D3DFMT_D24X4S4 = 79, 1322 D3DFMT_D16 = 80, 1323 1324 D3DFMT_D32F_LOCKABLE = 82, 1325 D3DFMT_D24FS8 = 83, 1326 1327 /* Z-Stencil formats valid for CPU access */ 1328 D3DFMT_D32_LOCKABLE = 84, 1329 D3DFMT_S8_LOCKABLE = 85, 1330 1331 D3DFMT_L16 = 81, 1332 1333 D3DFMT_VERTEXDATA =100, 1334 D3DFMT_INDEX16 =101, 1335 D3DFMT_INDEX32 =102, 1336 1337 D3DFMT_Q16W16V16U16 =110, 1338 1339 D3DFMT_MULTI2_ARGB8 = T_MAKEFOURCC!('M','E','T','1'), 1340 1341 // Floating point surface formats 1342 1343 // s10e5 formats (16-bits per channel) 1344 D3DFMT_R16F = 111, 1345 D3DFMT_G16R16F = 112, 1346 D3DFMT_A16B16G16R16F = 113, 1347 1348 // IEEE s23e8 formats (32-bits per channel) 1349 D3DFMT_R32F = 114, 1350 D3DFMT_G32R32F = 115, 1351 D3DFMT_A32B32G32R32F = 116, 1352 1353 D3DFMT_CxV8U8 = 117, 1354 1355 // Monochrome 1 bit per pixel format 1356 D3DFMT_A1 = 118, 1357 1358 1359 // Binary format indicating that the data has no inherent type 1360 D3DFMT_BINARYBUFFER = 199 1361 } 1362 alias TypeDef!(uint) D3DFORMAT; 1363 1364 /* Display Modes */ 1365 struct D3DDISPLAYMODE { 1366 uint Width; 1367 uint Height; 1368 uint RefreshRate; 1369 D3DFORMAT Format; 1370 } 1371 1372 /* Creation Parameters */ 1373 struct D3DDEVICE_CREATION_PARAMETERS 1374 { 1375 UINT AdapterOrdinal; 1376 D3DDEVTYPE DeviceType; 1377 HWND hFocusWindow; 1378 DWORD BehaviorFlags; 1379 } 1380 1381 1382 /* SwapEffects */ 1383 enum : D3DSWAPEFFECT { 1384 D3DSWAPEFFECT_DISCARD = 1, 1385 D3DSWAPEFFECT_FLIP = 2, 1386 D3DSWAPEFFECT_COPY = 3 1387 } 1388 alias TypeDef!(uint) D3DSWAPEFFECT; 1389 1390 /* Pool types */ 1391 enum : D3DPOOL { 1392 D3DPOOL_DEFAULT = 0, 1393 D3DPOOL_MANAGED = 1, 1394 D3DPOOL_SYSTEMMEM = 2, 1395 D3DPOOL_SCRATCH = 3 1396 } 1397 alias TypeDef!(uint) D3DPOOL; 1398 1399 1400 /* RefreshRate pre-defines */ 1401 const D3DPRESENT_RATE_DEFAULT = 0x00000000; 1402 1403 1404 /* Resize Optional Parameters */ 1405 struct D3DPRESENT_PARAMETERS 1406 { 1407 UINT BackBufferWidth; 1408 UINT BackBufferHeight; 1409 D3DFORMAT BackBufferFormat; 1410 UINT BackBufferCount; 1411 1412 D3DMULTISAMPLE_TYPE MultiSampleType; 1413 DWORD MultiSampleQuality; 1414 1415 D3DSWAPEFFECT SwapEffect; 1416 HWND hDeviceWindow; 1417 BOOL Windowed; 1418 BOOL EnableAutoDepthStencil; 1419 D3DFORMAT AutoDepthStencilFormat; 1420 DWORD Flags; 1421 1422 /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ 1423 UINT FullScreen_RefreshRateInHz; 1424 UINT PresentationInterval; 1425 } 1426 1427 // Values for D3DPRESENT_PARAMETERS.Flags 1428 1429 const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001; 1430 const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002; 1431 const D3DPRESENTFLAG_DEVICECLIP = 0x00000004; 1432 const D3DPRESENTFLAG_VIDEO = 0x00000010; 1433 1434 const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020; 1435 const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040; 1436 1437 /* Gamma Ramp: Same as DX7 */ 1438 1439 struct D3DGAMMARAMP 1440 { 1441 ushort[256] red; 1442 ushort[256] green; 1443 ushort[256] blue; 1444 } 1445 1446 /* Back buffer types */ 1447 enum : D3DBACKBUFFER_TYPE { 1448 D3DBACKBUFFER_TYPE_MONO = 0, 1449 D3DBACKBUFFER_TYPE_LEFT = 1, 1450 D3DBACKBUFFER_TYPE_RIGHT = 2 1451 } 1452 alias TypeDef!(uint) D3DBACKBUFFER_TYPE; 1453 1454 /* Types */ 1455 enum : D3DRESOURCETYPE { 1456 D3DRTYPE_SURFACE = 1, 1457 D3DRTYPE_VOLUME = 2, 1458 D3DRTYPE_TEXTURE = 3, 1459 D3DRTYPE_VOLUMETEXTURE = 4, 1460 D3DRTYPE_CUBETEXTURE = 5, 1461 D3DRTYPE_VERTEXBUFFER = 6, 1462 D3DRTYPE_INDEXBUFFER = 7 //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition 1463 } 1464 alias TypeDef!(uint) D3DRESOURCETYPE; 1465 1466 /* Usages */ 1467 const D3DUSAGE_RENDERTARGET = 0x00000001L; 1468 const D3DUSAGE_DEPTHSTENCIL = 0x00000002L; 1469 const D3DUSAGE_DYNAMIC = 0x00000200L; 1470 const D3DUSAGE_NONSECURE = 0x00800000L; 1471 1472 // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return 1473 // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. 1474 // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros 1475 // will return true and false respectively for this code. 1476 const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L; 1477 const D3DUSAGE_DMAP = 0x00004000L; 1478 1479 // The following usages are valid only for querying CheckDeviceFormat 1480 const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L; 1481 const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L; 1482 const D3DUSAGE_QUERY_FILTER = 0x00020000L; 1483 const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L; 1484 const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L; 1485 const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L; 1486 const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L; 1487 1488 /* Usages for Vertex/Index buffers */ 1489 const D3DUSAGE_WRITEONLY = 0x00000008L; 1490 const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L; 1491 const D3DUSAGE_DONOTCLIP = 0x00000020L; 1492 const D3DUSAGE_POINTS = 0x00000040L; 1493 const D3DUSAGE_RTPATCHES = 0x00000080L; 1494 const D3DUSAGE_NPATCHES = 0x00000100L; 1495 const D3DUSAGE_TEXTAPI = 0x10000000L; 1496 1497 /* CubeMap Face identifiers */ 1498 enum : D3DCUBEMAP_FACES { 1499 D3DCUBEMAP_FACE_POSITIVE_X = 0, 1500 D3DCUBEMAP_FACE_NEGATIVE_X = 1, 1501 D3DCUBEMAP_FACE_POSITIVE_Y = 2, 1502 D3DCUBEMAP_FACE_NEGATIVE_Y = 3, 1503 D3DCUBEMAP_FACE_POSITIVE_Z = 4, 1504 D3DCUBEMAP_FACE_NEGATIVE_Z = 5 1505 } 1506 alias TypeDef!(uint) D3DCUBEMAP_FACES; 1507 1508 /* Lock flags */ 1509 const D3DLOCK_READONLY = 0x00000010L; 1510 const D3DLOCK_DISCARD = 0x00002000L; 1511 const D3DLOCK_NOOVERWRITE = 0x00001000L; 1512 const D3DLOCK_NOSYSLOCK = 0x00000800L; 1513 const D3DLOCK_DONOTWAIT = 0x00004000L; 1514 const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L; 1515 1516 /* Vertex Buffer Description */ 1517 struct D3DVERTEXBUFFER_DESC { 1518 D3DFORMAT Format; 1519 D3DRESOURCETYPE Type; 1520 DWORD Usage; 1521 D3DPOOL Pool; 1522 UINT Size; 1523 DWORD FVF; 1524 } 1525 1526 /* Index Buffer Description */ 1527 struct D3DINDEXBUFFER_DESC { 1528 D3DFORMAT Format; 1529 D3DRESOURCETYPE Type; 1530 DWORD Usage; 1531 D3DPOOL Pool; 1532 UINT Size; 1533 } 1534 1535 1536 /* Surface Description */ 1537 struct D3DSURFACE_DESC { 1538 D3DFORMAT Format; 1539 D3DRESOURCETYPE Type; 1540 DWORD Usage; 1541 D3DPOOL Pool; 1542 1543 D3DMULTISAMPLE_TYPE MultiSampleType; 1544 DWORD MultiSampleQuality; 1545 UINT Width; 1546 UINT Height; 1547 } 1548 1549 struct D3DVOLUME_DESC { 1550 D3DFORMAT Format; 1551 D3DRESOURCETYPE Type; 1552 DWORD Usage; 1553 D3DPOOL Pool; 1554 1555 UINT Width; 1556 UINT Height; 1557 UINT Depth; 1558 } 1559 1560 /* Structure for LockRect */ 1561 struct D3DLOCKED_RECT { 1562 INT Pitch; 1563 void* pBits; 1564 } 1565 1566 /* Structures for LockBox */ 1567 struct D3DBOX { 1568 UINT Left; 1569 UINT Top; 1570 UINT Right; 1571 UINT Bottom; 1572 UINT Front; 1573 UINT Back; 1574 } 1575 1576 struct D3DLOCKED_BOX 1577 { 1578 INT RowPitch; 1579 INT SlicePitch; 1580 void* pBits; 1581 } 1582 1583 /* Structures for LockRange */ 1584 struct D3DRANGE 1585 { 1586 UINT Offset; 1587 UINT Size; 1588 } 1589 1590 /* Structures for high order primitives */ 1591 struct D3DRECTPATCH_INFO 1592 { 1593 UINT StartVertexOffsetWidth; 1594 UINT StartVertexOffsetHeight; 1595 UINT Width; 1596 UINT Height; 1597 UINT Stride; 1598 D3DBASISTYPE Basis; 1599 D3DDEGREETYPE Degree; 1600 } 1601 1602 struct D3DTRIPATCH_INFO 1603 { 1604 UINT StartVertexOffset; 1605 UINT NumVertices; 1606 D3DBASISTYPE Basis; 1607 D3DDEGREETYPE Degree; 1608 } 1609 1610 /* Adapter Identifier */ 1611 1612 const MAX_DEVICE_IDENTIFIER_STRING = 512; 1613 struct D3DADAPTER_IDENTIFIER9 1614 { 1615 char[MAX_DEVICE_IDENTIFIER_STRING] Driver; 1616 char[MAX_DEVICE_IDENTIFIER_STRING] Description; 1617 char[32] DeviceName; /* Device name for GDI (ex. \\.\DISPLAY1) */ 1618 1619 LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ 1620 1621 DWORD VendorId; 1622 DWORD DeviceId; 1623 DWORD SubSysId; 1624 DWORD Revision; 1625 1626 GUID DeviceIdentifier; 1627 1628 DWORD WHQLLevel; 1629 } 1630 1631 1632 /* Raster Status structure returned by GetRasterStatus */ 1633 struct D3DRASTER_STATUS 1634 { 1635 BOOL InVBlank; 1636 UINT ScanLine; 1637 } 1638 1639 1640 1641 /* Debug monitor tokens (DEBUG only) 1642 1643 Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as 1644 passing a token to the debug monitor. For example, if, after passing 1645 D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values 1646 are passed in, the enabled/disabled state of the debug 1647 monitor will still persist. 1648 1649 The debug monitor defaults to enabled. 1650 1651 Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. 1652 */ 1653 enum : D3DDEBUGMONITORTOKENS { 1654 D3DDMT_ENABLE = 0, // enable debug monitor 1655 D3DDMT_DISABLE = 1 // disable debug monitor 1656 } 1657 alias TypeDef!(uint) D3DDEBUGMONITORTOKENS; 1658 1659 // Async feedback 1660 1661 enum : D3DQUERYTYPE { 1662 D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ 1663 D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ 1664 D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ 1665 D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ 1666 D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1667 D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ 1668 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1669 D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ 1670 D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1671 D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1672 D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1673 D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1674 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1675 D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1676 } 1677 alias TypeDef!(uint) D3DQUERYTYPE; 1678 1679 // Flags field for Issue 1680 const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". 1681 const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query. 1682 1683 1684 // Flags field for GetData 1685 const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding. 1686 1687 1688 struct D3DRESOURCESTATS 1689 { 1690 // Data collected since last Present() 1691 BOOL bThrashing; /* indicates if thrashing */ 1692 DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ 1693 DWORD NumEvicts; /* number of objects evicted */ 1694 DWORD NumVidCreates; /* number of objects created in video memory */ 1695 DWORD LastPri; /* priority of last object evicted */ 1696 DWORD NumUsed; /* number of objects set to the device */ 1697 DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ 1698 // Persistent data 1699 DWORD WorkingSet; /* number of objects in video memory */ 1700 DWORD WorkingSetBytes; /* number of bytes in video memory */ 1701 DWORD TotalManaged; /* total number of managed objects */ 1702 DWORD TotalBytes; /* total number of bytes of managed objects */ 1703 } 1704 1705 const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1; 1706 1707 struct D3DDEVINFO_RESOURCEMANAGER 1708 { 1709 //#ifndef WOW64_ENUM_WORKAROUND 1710 // D3DRESOURCESTATS stats[D3DRTYPECOUNT]; 1711 D3DRESOURCESTATS stats[8]; 1712 } 1713 alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER; 1714 1715 struct D3DDEVINFO_D3DVERTEXSTATS 1716 { 1717 DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ 1718 DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ 1719 } 1720 alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS; 1721 1722 1723 struct D3DDEVINFO_VCACHE { 1724 DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */ 1725 DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ 1726 DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ 1727 DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ 1728 } 1729 alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE; 1730 1731 struct D3DDEVINFO_D3D9PIPELINETIMINGS 1732 { 1733 FLOAT VertexProcessingTimePercent; 1734 FLOAT PixelProcessingTimePercent; 1735 FLOAT OtherGPUProcessingTimePercent; 1736 FLOAT GPUIdleTimePercent; 1737 } 1738 1739 struct D3DDEVINFO_D3D9INTERFACETIMINGS 1740 { 1741 FLOAT WaitingForGPUToUseApplicationResourceTimePercent; 1742 FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; 1743 FLOAT WaitingForGPUToStayWithinLatencyTimePercent; 1744 FLOAT WaitingForGPUExclusiveResourceTimePercent; 1745 FLOAT WaitingForGPUOtherTimePercent; 1746 } 1747 1748 struct D3DDEVINFO_D3D9STAGETIMINGS 1749 { 1750 FLOAT MemoryProcessingPercent; 1751 FLOAT ComputationProcessingPercent; 1752 } 1753 1754 struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS 1755 { 1756 FLOAT MaxBandwidthUtilized; 1757 FLOAT FrontEndUploadMemoryUtilizedPercent; 1758 FLOAT VertexRateUtilizedPercent; 1759 FLOAT TriangleSetupRateUtilizedPercent; 1760 FLOAT FillRateUtilizedPercent; 1761 } 1762 1763 struct D3DDEVINFO_D3D9CACHEUTILIZATION 1764 { 1765 FLOAT TextureCacheHitRate; // Percentage of cache hits 1766 FLOAT PostTransformVertexCacheHitRate; 1767 } 1768 1769 enum : D3DCOMPOSERECTSOP { 1770 D3DCOMPOSERECTS_COPY = 1, 1771 D3DCOMPOSERECTS_OR = 2, 1772 D3DCOMPOSERECTS_AND = 3, 1773 D3DCOMPOSERECTS_NEG = 4 1774 } 1775 alias TypeDef!(uint) D3DCOMPOSERECTSOP; 1776 1777 struct D3DCOMPOSERECTDESC 1778 { 1779 USHORT X, Y; // Top-left coordinates of a rect in the source surface 1780 USHORT Width, Height; // Dimensions of the rect 1781 } 1782 1783 struct D3DCOMPOSERECTDESTINATION 1784 { 1785 USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC 1786 USHORT Reserved; // For alignment 1787 SHORT X, Y; // Top-left coordinates of the rect in the destination surface 1788 } 1789 1790 const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF; 1791 const D3DCONVOLUTIONMONO_MAXWIDTH = 7; 1792 const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH; 1793 const D3DFMT_A1_SURFACE_MAXWIDTH = 8192; 1794 const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048; 1795 1796 1797 struct D3DPRESENTSTATS { 1798 UINT PresentCount; 1799 UINT PresentRefreshCount; 1800 UINT SyncRefreshCount; 1801 LARGE_INTEGER SyncQPCTime; 1802 LARGE_INTEGER SyncGPUTime; 1803 } 1804 1805 enum : D3DSCANLINEORDERING 1806 { 1807 D3DSCANLINEORDERING_UNKNOWN = 0, 1808 D3DSCANLINEORDERING_PROGRESSIVE = 1, 1809 D3DSCANLINEORDERING_INTERLACED = 2 1810 } 1811 alias TypeDef!(uint) D3DSCANLINEORDERING; 1812 1813 1814 struct D3DDISPLAYMODEEX 1815 { 1816 UINT Size; 1817 UINT Width; 1818 UINT Height; 1819 UINT RefreshRate; 1820 D3DFORMAT Format; 1821 D3DSCANLINEORDERING ScanLineOrdering; 1822 } 1823 1824 struct D3DDISPLAYMODEFILTER 1825 { 1826 UINT Size; 1827 D3DFORMAT Format; 1828 D3DSCANLINEORDERING ScanLineOrdering; 1829 } 1830 1831 1832 enum : D3DDISPLAYROTATION 1833 { 1834 D3DDISPLAYROTATION_IDENTITY = 1, // No rotation. 1835 D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees. 1836 D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees. 1837 D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees. 1838 } 1839 alias TypeDef!(uint) D3DDISPLAYROTATION; 1840 1841 /* For use in ID3DResource9::SetPriority calls */ 1842 const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000; 1843 const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000; 1844 const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000; 1845 const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000; 1846 const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000;