1 /*==========================================================================;
2  *
3  *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
4  *
5  *  File:       d3d9types.h
6  *  Content:    Direct3D capabilities include file
7  *
8  ***************************************************************************/
9 
10 module win32.directx.d3d9types;
11 
12 private import win32.windows;
13 
14 // Alignment compatibility
15 align(4):
16 
17 // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
18 alias TypeDef!(uint) D3DCOLOR;
19 
20 // maps unsigned 8 bits/channel to D3DCOLOR
21 D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); }
22 D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); }
23 D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); }
24 
25 D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); }
26 D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); }
27 
28 // maps floating point channels (0.f to 1.f range) to D3DCOLOR
29 D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); }
30 
31 struct D3DVECTOR {
32     float x;
33     float y;
34     float z;
35 }
36 
37 struct D3DCOLORVALUE {
38     float r;
39     float g;
40     float b;
41     float a;
42 }
43 
44 struct D3DRECT {
45     LONG x1;
46     LONG y1;
47     LONG x2;
48     LONG y2;
49 }
50 
51 struct D3DMATRIX {
52     union {
53         struct {
54             float        _11, _12, _13, _14;
55             float        _21, _22, _23, _24;
56             float        _31, _32, _33, _34;
57             float        _41, _42, _43, _44;
58         }
59         float[4][4] m;
60     }
61 }
62 
63 struct D3DVIEWPORT9 {
64     uint        X;
65     uint        Y;            /* Viewport Top left */
66     uint        Width;
67     uint        Height;       /* Viewport Dimensions */
68     float       MinZ;         /* Min/max of clip Volume */
69     float       MaxZ;
70 }
71 
72 /*
73  * Values for clip fields.
74  */
75 
76 // Max number of user clipping planes, supported in D3D.
77 const D3DMAXUSERCLIPPLANES = 32;
78 
79 // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
80 //
81 const D3DCLIPPLANE0 = (1<<0);
82 const D3DCLIPPLANE1 = (1<<1);
83 const D3DCLIPPLANE2 = (1<<2);
84 const D3DCLIPPLANE3 = (1<<3);
85 const D3DCLIPPLANE4 = (1<<4);
86 const D3DCLIPPLANE5 = (1<<5);
87 
88 // The following bits are used in the ClipUnion and ClipIntersection
89 // members of the D3DCLIPSTATUS9
90 //
91 
92 const D3DCS_LEFT = 0x00000001L;
93 const D3DCS_RIGHT = 0x00000002L;
94 const D3DCS_TOP = 0x00000004L;
95 const D3DCS_BOTTOM = 0x00000008L;
96 const D3DCS_FRONT = 0x00000010L;
97 const D3DCS_BACK = 0x00000020L;
98 const D3DCS_PLANE0 = 0x00000040L;
99 const D3DCS_PLANE1 = 0x00000080L;
100 const D3DCS_PLANE2 = 0x00000100L;
101 const D3DCS_PLANE3 = 0x00000200L;
102 const D3DCS_PLANE4 = 0x00000400L;
103 const D3DCS_PLANE5 = 0x00000800L;
104 
105 const D3DCS_ALL = D3DCS_LEFT   |
106                   D3DCS_RIGHT  |
107                   D3DCS_TOP    |
108                   D3DCS_BOTTOM |
109                   D3DCS_FRONT  |
110                   D3DCS_BACK   |
111                   D3DCS_PLANE0 |
112                   D3DCS_PLANE1 |
113                   D3DCS_PLANE2 |
114                   D3DCS_PLANE3 |
115                   D3DCS_PLANE4 |
116                   D3DCS_PLANE5;
117 
118 struct D3DCLIPSTATUS9 {
119     uint ClipUnion;
120     uint ClipIntersection;
121 }
122 
123 struct D3DMATERIAL9 {
124     D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */
125     D3DCOLORVALUE   Ambient;        /* Ambient color RGB */
126     D3DCOLORVALUE   Specular;       /* Specular 'shininess' */
127     D3DCOLORVALUE   Emissive;       /* Emissive color RGB */
128     float           Power;          /* Sharpness if specular highlight */
129 }
130 
131 enum : uint {
132     D3DLIGHT_POINT          = 1,
133     D3DLIGHT_SPOT           = 2,
134     D3DLIGHT_DIRECTIONAL    = 3
135 }
136 alias TypeDef!(uint) D3DLIGHTTYPE;
137 
138 struct D3DLIGHT9 {
139     D3DLIGHTTYPE    Type;            /* Type of light source */
140     D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */
141     D3DCOLORVALUE   Specular;        /* Specular color of light */
142     D3DCOLORVALUE   Ambient;         /* Ambient color of light */
143     D3DVECTOR       Position;         /* Position in world space */
144     D3DVECTOR       Direction;        /* Direction in world space */
145     float           Range;            /* Cutoff range */
146     float           Falloff;          /* Falloff */
147     float           Attenuation0;     /* Constant attenuation */
148     float           Attenuation1;     /* Linear attenuation */
149     float           Attenuation2;     /* Quadratic attenuation */
150     float           Theta;            /* Inner angle of spotlight cone */
151     float           Phi;              /* Outer angle of spotlight cone */
152 }
153 
154 /*
155  * Options for clearing
156  */
157 const D3DCLEAR_TARGET = 0x00000001L;  /* Clear target surface */
158 const D3DCLEAR_ZBUFFER = 0x00000002L;  /* Clear target z buffer */
159 const D3DCLEAR_STENCIL = 0x00000004L;  /* Clear stencil planes */
160 
161 /*
162  * The following defines the rendering states
163  */
164 
165 enum : D3DSHADEMODE {
166     D3DSHADE_FLAT               = 1,
167     D3DSHADE_GOURAUD            = 2,
168     D3DSHADE_PHONG              = 3
169 } 
170 alias TypeDef!(uint) D3DSHADEMODE;
171 
172 enum : D3DFILLMODE {
173     D3DFILL_POINT               = 1,
174     D3DFILL_WIREFRAME           = 2,
175     D3DFILL_SOLID               = 3
176 }
177 alias TypeDef!(uint) D3DFILLMODE;
178 
179 enum : D3DBLEND {
180     D3DBLEND_ZERO               = 1,
181     D3DBLEND_ONE                = 2,
182     D3DBLEND_SRCCOLOR           = 3,
183     D3DBLEND_INVSRCCOLOR        = 4,
184     D3DBLEND_SRCALPHA           = 5,
185     D3DBLEND_INVSRCALPHA        = 6,
186     D3DBLEND_DESTALPHA          = 7,
187     D3DBLEND_INVDESTALPHA       = 8,
188     D3DBLEND_DESTCOLOR          = 9,
189     D3DBLEND_INVDESTCOLOR       = 10,
190     D3DBLEND_SRCALPHASAT        = 11,
191     D3DBLEND_BOTHSRCALPHA       = 12,
192     D3DBLEND_BOTHINVSRCALPHA    = 13,
193     D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
194     D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
195     D3DBLEND_SRCCOLOR2          = 16,
196     D3DBLEND_INVSRCCOLOR2       = 17
197 }
198 alias TypeDef!(uint) D3DBLEND;
199 
200 enum : D3DBLENDOP {
201     D3DBLENDOP_ADD              = 1,
202     D3DBLENDOP_SUBTRACT         = 2,
203     D3DBLENDOP_REVSUBTRACT      = 3,
204     D3DBLENDOP_MIN              = 4,
205     D3DBLENDOP_MAX              = 5
206 }
207 alias TypeDef!(uint) D3DBLENDOP;
208 
209 enum : D3DTEXTUREADDRESS {
210     D3DTADDRESS_WRAP            = 1,
211     D3DTADDRESS_MIRROR          = 2,
212     D3DTADDRESS_CLAMP           = 3,
213     D3DTADDRESS_BORDER          = 4,
214     D3DTADDRESS_MIRRORONCE      = 5
215 }
216 alias TypeDef!(uint) D3DTEXTUREADDRESS;
217 
218 enum : D3DCULL {
219     D3DCULL_NONE                = 1,
220     D3DCULL_CW                  = 2,
221     D3DCULL_CCW                 = 3
222 }
223 alias TypeDef!(uint) D3DCULL;
224 
225 enum : D3DCMPFUNC {
226     D3DCMP_NEVER                = 1,
227     D3DCMP_LESS                 = 2,
228     D3DCMP_EQUAL                = 3,
229     D3DCMP_LESSEQUAL            = 4,
230     D3DCMP_GREATER              = 5,
231     D3DCMP_NOTEQUAL             = 6,
232     D3DCMP_GREATEREQUAL         = 7,
233     D3DCMP_ALWAYS               = 8
234 }
235 alias TypeDef!(uint) D3DCMPFUNC;
236 
237 enum : D3DSTENCILOP {
238     D3DSTENCILOP_KEEP           = 1,
239     D3DSTENCILOP_ZERO           = 2,
240     D3DSTENCILOP_REPLACE        = 3,
241     D3DSTENCILOP_INCRSAT        = 4,
242     D3DSTENCILOP_DECRSAT        = 5,
243     D3DSTENCILOP_INVERT         = 6,
244     D3DSTENCILOP_INCR           = 7,
245     D3DSTENCILOP_DECR           = 8
246 }
247 alias TypeDef!(uint) D3DSTENCILOP;
248 
249 enum : D3DFOGMODE {
250     D3DFOG_NONE                 = 0,
251     D3DFOG_EXP                  = 1,
252     D3DFOG_EXP2                 = 2,
253     D3DFOG_LINEAR               = 3
254 }
255 alias TypeDef!(uint) D3DFOGMODE;
256 
257 enum : D3DZBUFFERTYPE {
258     D3DZB_FALSE                 = 0,
259     D3DZB_TRUE                  = 1, // Z buffering
260     D3DZB_USEW                  = 2 // W buffering
261 }
262 alias TypeDef!(uint) D3DZBUFFERTYPE;
263 
264 // Primitives supported by draw-primitive API
265 enum : D3DPRIMITIVETYPE {
266     D3DPT_POINTLIST             = 1,
267     D3DPT_LINELIST              = 2,
268     D3DPT_LINESTRIP             = 3,
269     D3DPT_TRIANGLELIST          = 4,
270     D3DPT_TRIANGLESTRIP         = 5,
271     D3DPT_TRIANGLEFAN           = 6
272 }
273 alias TypeDef!(uint) D3DPRIMITIVETYPE;
274 
275 D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); }
276 template T_D3DTS_WORLDMATRIX(uint index) {
277     const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256;
278 }
279 
280 enum : D3DTRANSFORMSTATETYPE {
281     D3DTS_VIEW          = 2,
282     D3DTS_PROJECTION    = 3,
283     D3DTS_TEXTURE0      = 16,
284     D3DTS_TEXTURE1      = 17,
285     D3DTS_TEXTURE2      = 18,
286     D3DTS_TEXTURE3      = 19,
287     D3DTS_TEXTURE4      = 20,
288     D3DTS_TEXTURE5      = 21,
289     D3DTS_TEXTURE6      = 22,
290     D3DTS_TEXTURE7      = 23,
291     D3DTS_WORLD         = T_D3DTS_WORLDMATRIX!(0),
292     D3DTS_WORLD1        = T_D3DTS_WORLDMATRIX!(1),
293     D3DTS_WORLD2        = T_D3DTS_WORLDMATRIX!(2),
294     D3DTS_WORLD3        = T_D3DTS_WORLDMATRIX!(3)
295 }
296 alias TypeDef!(uint) D3DTRANSFORMSTATETYPE;
297 
298 enum : D3DRENDERSTATETYPE {
299     D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
300     D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
301     D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
302     D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
303     D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
304     D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
305     D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
306     D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
307     D3DRS_CULLMODE                  = 22,   /* D3DCULL */
308     D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
309     D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
310     D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
311     D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
312     D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
313     D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
314     D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
315     D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
316     D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
317     D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
318     D3DRS_FOGEND                    = 37,   /* Fog end      */
319     D3DRS_FOGDENSITY                = 38,   /* Fog density  */
320     D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
321     D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
322     D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
323     D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
324     D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
325     D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
326     D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
327     D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
328     D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
329     D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
330     D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
331     D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
332     D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
333     D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
334     D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
335     D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
336     D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
337     D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
338     D3DRS_CLIPPING                  = 136,
339     D3DRS_LIGHTING                  = 137,
340     D3DRS_AMBIENT                   = 139,
341     D3DRS_FOGVERTEXMODE             = 140,
342     D3DRS_COLORVERTEX               = 141,
343     D3DRS_LOCALVIEWER               = 142,
344     D3DRS_NORMALIZENORMALS          = 143,
345     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
346     D3DRS_SPECULARMATERIALSOURCE    = 146,
347     D3DRS_AMBIENTMATERIALSOURCE     = 147,
348     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
349     D3DRS_VERTEXBLEND               = 151,
350     D3DRS_CLIPPLANEENABLE           = 152,
351     D3DRS_POINTSIZE                 = 154,   /* float point size */
352     D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
353     D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
354     D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
355     D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
356     D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
357     D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
358     D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
359     D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
360     D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
361     D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
362     D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
363     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
364     D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
365     D3DRS_TWEENFACTOR               = 170,   // float tween factor
366     D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
367     D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
368     D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
369     D3DRS_SCISSORTESTENABLE         = 174,
370     D3DRS_SLOPESCALEDEPTHBIAS       = 175,
371     D3DRS_ANTIALIASEDLINEENABLE     = 176,
372     D3DRS_MINTESSELLATIONLEVEL      = 178,
373     D3DRS_MAXTESSELLATIONLEVEL      = 179,
374     D3DRS_ADAPTIVETESS_X            = 180,
375     D3DRS_ADAPTIVETESS_Y            = 181,
376     D3DRS_ADAPTIVETESS_Z            = 182,
377     D3DRS_ADAPTIVETESS_W            = 183,
378     D3DRS_ENABLEADAPTIVETESSELLATION = 184,
379     D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
380     D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
381     D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
382     D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
383     D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
384     D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
385     D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
386     D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
387     D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
388     D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
389     D3DRS_DEPTHBIAS                 = 195,
390     D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
391     D3DRS_WRAP9                     = 199,
392     D3DRS_WRAP10                    = 200,
393     D3DRS_WRAP11                    = 201,
394     D3DRS_WRAP12                    = 202,
395     D3DRS_WRAP13                    = 203,
396     D3DRS_WRAP14                    = 204,
397     D3DRS_WRAP15                    = 205,
398     D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
399     D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
400     D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
401     D3DRS_BLENDOPALPHA              = 209   /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
402 }
403 alias TypeDef!(uint) D3DRENDERSTATETYPE;
404 
405 // Maximum number of simultaneous render targets D3D supports
406 const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4;
407 
408 // Values for material source
409 enum : D3DMATERIALCOLORSOURCE {
410     D3DMCS_MATERIAL         = 0,            // Color from material is used
411     D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used
412     D3DMCS_COLOR2           = 2             // Specular vertex color is used
413 }
414 alias TypeDef!(uint) D3DMATERIALCOLORSOURCE;
415 
416 // Bias to apply to the texture coordinate set to apply a wrap to.
417 const D3DRENDERSTATE_WRAPBIAS = 128UL;
418 
419 /* Flags to construct the WRAP render states */
420 const D3DWRAP_U = 0x00000001L;
421 const D3DWRAP_V = 0x00000002L;
422 const D3DWRAP_W = 0x00000004L;
423 
424 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
425 const D3DWRAPCOORD_0 = 0x00000001L;    // same as D3DWRAP_U
426 const D3DWRAPCOORD_1 = 0x00000002L;    // same as D3DWRAP_V
427 const D3DWRAPCOORD_2 = 0x00000004L;    // same as D3DWRAP_W
428 const D3DWRAPCOORD_3 = 0x00000008L;
429 
430 /* Flags to construct D3DRS_COLORWRITEENABLE */
431 const D3DCOLORWRITEENABLE_RED = (1L<<0);
432 const D3DCOLORWRITEENABLE_GREEN = (1L<<1);
433 const D3DCOLORWRITEENABLE_BLUE = (1L<<2);
434 const D3DCOLORWRITEENABLE_ALPHA = (1L<<3);
435 
436 /*
437  * State enumerants for per-stage processing of fixed function pixel processing
438  * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
439  */
440 enum : D3DTEXTURESTAGESTATETYPE {
441     D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
442     D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
443     D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
444     D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
445     D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
446     D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
447     D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
448     D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
449     D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
450     D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
451     D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
452     D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
453     D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
454     D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
455     D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
456     D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
457     D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
458     D3DTSS_CONSTANT       = 32  /* Per-stage constant D3DTA_CONSTANT */
459 }
460 alias TypeDef!(uint) D3DTEXTURESTAGESTATETYPE;
461 
462 /*
463  * State enumerants for per-sampler texture processing.
464  */
465 enum : D3DSAMPLERSTATETYPE {
466     D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */
467     D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */
468     D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */
469     D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */
470     D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */
471     D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */
472     D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
473     D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */
474     D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
475     D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */
476     D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0,
477                                    no correction required.) else correct for
478                                    Gamma = 2.2 */
479     D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this
480                                     indicates which element index to use.  Default = 0.  */
481     D3DSAMP_DMAPOFFSET     = 13  /* Offset in vertices in the pre-sampled displacement map.
482                                     Only valid for D3DDMAPSAMPLER sampler  */
483 }
484 alias TypeDef!(uint) D3DSAMPLERSTATETYPE;
485 
486 /* Special sampler which is used in the tesselator */
487 const D3DDMAPSAMPLER = 256;
488 
489 // Samplers used in vertex shaders
490 const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1);
491 const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2);
492 const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3);
493 const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4);
494 
495 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
496 // and normal in the camera space) should be taken as texture coordinates
497 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
498 //
499 const D3DTSS_TCI_PASSTHRU = 0x00000000;
500 const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000;
501 const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000;
502 const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000;
503 const D3DTSS_TCI_SPHEREMAP = 0x00040000;
504 
505 /*
506  * Enumerations for COLOROP and ALPHAOP texture blending operations set in
507  * texture processing stage controls in D3DTSS.
508  */
509 enum : D3DTEXTUREOP {
510     // Control
511     D3DTOP_DISABLE              = 1,      // disables stage
512     D3DTOP_SELECTARG1           = 2,      // the default
513     D3DTOP_SELECTARG2           = 3,
514 
515     // Modulate
516     D3DTOP_MODULATE             = 4,      // multiply args together
517     D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit
518     D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits
519 
520     // Add
521     D3DTOP_ADD                  =  7,   // add arguments together
522     D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias
523     D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit
524     D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation
525     D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product
526                                         // Arg1 + Arg2 - Arg1*Arg2
527                                         // = Arg1 + (1-Arg1)*Arg2
528 
529     // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
530     D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
531     D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
532     D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR
533 
534     // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
535     D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
536     D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
537 
538     // Specular mapping
539     D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
540     D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
541                                             // COLOROP only
542     D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
543                                             // COLOROP only
544     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
545                                             // COLOROP only
546     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
547                                             // COLOROP only
548 
549     // Bump mapping
550     D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
551     D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
552 
553     // This can do either diffuse or specular bump mapping with correct input.
554     // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
555     // where each component has been scaled and offset to make it signed.
556     // The result is replicated into all four (including alpha) channels.
557     // This is a valid COLOROP only.
558     D3DTOP_DOTPRODUCT3          = 24,
559 
560     // Triadic ops
561     D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2
562     D3DTOP_LERP                 = 26  // (Arg0)*Arg1 + (1-Arg0)*Arg2
563 }
564 alias TypeDef!(uint) D3DTEXTUREOP;
565 
566 /*
567  * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
568  * operations set in texture processing stage controls in D3DRENDERSTATE.
569  */
570 const D3DTA_SELECTMASK = 0x0000000f;  // mask for arg selector
571 const D3DTA_DIFFUSE = 0x00000000;  // select diffuse color (read only)
572 const D3DTA_CURRENT = 0x00000001;  // select stage destination register (read/write)
573 const D3DTA_TEXTURE = 0x00000002;  // select texture color (read only)
574 const D3DTA_TFACTOR = 0x00000003;  // select D3DRS_TEXTUREFACTOR (read only)
575 const D3DTA_SPECULAR = 0x00000004;  // select specular color (read only)
576 const D3DTA_TEMP = 0x00000005;  // select temporary register color (read/write)
577 const D3DTA_CONSTANT = 0x00000006;  // select texture stage constant
578 const D3DTA_COMPLEMENT = 0x00000010;  // take 1.0 - x (read modifier)
579 const D3DTA_ALPHAREPLICATE = 0x00000020;  // replicate alpha to color components (read modifier)
580 
581 //
582 // Values for D3DSAMP_***FILTER texture stage states
583 //
584 enum : D3DTEXTUREFILTERTYPE {
585     D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only)
586     D3DTEXF_POINT           = 1,    // nearest
587     D3DTEXF_LINEAR          = 2,    // linear interpolation
588     D3DTEXF_ANISOTROPIC     = 3,    // anisotropic
589     D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent
590     D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian
591     D3DTEXF_CONVOLUTIONMONO = 8    // Convolution filter for monochrome textures
592 }
593 alias TypeDef!(uint) D3DTEXTUREFILTERTYPE;
594 
595 /* Bits for Flags in ProcessVertices call */
596 
597 const D3DPV_DONOTCOPYDATA = (1 << 0);
598 
599 //-------------------------------------------------------------------
600 
601 // Flexible vertex format bits
602 //
603 const D3DFVF_RESERVED0 = 0x001;
604 const D3DFVF_POSITION_MASK = 0x400E;
605 const D3DFVF_XYZ = 0x002;
606 const D3DFVF_XYZRHW = 0x004;
607 const D3DFVF_XYZB1 = 0x006;
608 const D3DFVF_XYZB2 = 0x008;
609 const D3DFVF_XYZB3 = 0x00a;
610 const D3DFVF_XYZB4 = 0x00c;
611 const D3DFVF_XYZB5 = 0x00e;
612 const D3DFVF_XYZW = 0x4002;
613 
614 const D3DFVF_NORMAL = 0x010;
615 const D3DFVF_PSIZE = 0x020;
616 const D3DFVF_DIFFUSE = 0x040;
617 const D3DFVF_SPECULAR = 0x080;
618 
619 const D3DFVF_TEXCOUNT_MASK = 0xf00;
620 const D3DFVF_TEXCOUNT_SHIFT = 8;
621 const D3DFVF_TEX0 = 0x000;
622 const D3DFVF_TEX1 = 0x100;
623 const D3DFVF_TEX2 = 0x200;
624 const D3DFVF_TEX3 = 0x300;
625 const D3DFVF_TEX4 = 0x400;
626 const D3DFVF_TEX5 = 0x500;
627 const D3DFVF_TEX6 = 0x600;
628 const D3DFVF_TEX7 = 0x700;
629 const D3DFVF_TEX8 = 0x800;
630 
631 const D3DFVF_LASTBETA_UBYTE4 = 0x1000;
632 const D3DFVF_LASTBETA_D3DCOLOR = 0x8000;
633 
634 const D3DFVF_RESERVED2 = 0x6000;  // 2 reserved bits
635 
636 //---------------------------------------------------------------------
637 // Vertex Shaders
638 //
639 
640 // Vertex shader declaration
641 
642 // Vertex element semantics
643 //
644 enum : D3DDECLUSAGE {
645     D3DDECLUSAGE_POSITION = 0,
646     D3DDECLUSAGE_BLENDWEIGHT,   // 1
647     D3DDECLUSAGE_BLENDINDICES,  // 2
648     D3DDECLUSAGE_NORMAL,        // 3
649     D3DDECLUSAGE_PSIZE,         // 4
650     D3DDECLUSAGE_TEXCOORD,      // 5
651     D3DDECLUSAGE_TANGENT,       // 6
652     D3DDECLUSAGE_BINORMAL,      // 7
653     D3DDECLUSAGE_TESSFACTOR,    // 8
654     D3DDECLUSAGE_POSITIONT,     // 9
655     D3DDECLUSAGE_COLOR,         // 10
656     D3DDECLUSAGE_FOG,           // 11
657     D3DDECLUSAGE_DEPTH,         // 12
658     D3DDECLUSAGE_SAMPLE         // 13
659 }
660 alias TypeDef!(uint) D3DDECLUSAGE;
661 
662 const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE;
663 const MAXD3DDECLUSAGEINDEX = 15;
664 const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element
665 
666 enum : D3DDECLMETHOD {
667     D3DDECLMETHOD_DEFAULT = 0,
668     D3DDECLMETHOD_PARTIALU,
669     D3DDECLMETHOD_PARTIALV,
670     D3DDECLMETHOD_CROSSUV,    // Normal
671     D3DDECLMETHOD_UV,
672     D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map
673     D3DDECLMETHOD_LOOKUPPRESAMPLED      // Lookup a pre-sampled displacement map
674 }
675 alias TypeDef!(uint) D3DDECLMETHOD;
676 
677 const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED;
678 
679 // Declarations for _Type fields
680 //
681 enum : D3DDECLTYPE {
682     D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.)
683     D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.)
684     D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.)
685     D3DDECLTYPE_FLOAT4    =  3,  // 4D float
686     D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range
687                                  // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
688     D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte
689     D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.)
690     D3DDECLTYPE_SHORT4    =  7,  // 4D signed short
691 
692 // The following types are valid only with vertex shaders >= 2.0
693 
694 
695     D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0
696     D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
697     D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
698     D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
699     D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
700     D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
701     D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
702     D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1)
703     D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values
704     D3DDECLTYPE_UNUSED    = 17   // When the type field in a decl is unused.
705 }
706 alias TypeDef!(uint) D3DDECLTYPE;
707 
708 const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED;
709 
710 struct D3DVERTEXELEMENT9
711 {
712     ushort    Stream;     // Stream index
713     ushort    Offset;     // Offset in the stream in bytes
714     ubyte    Type;       // Data type
715     ubyte    Method;     // Processing method
716     ubyte    Usage;      // Semantics
717     ubyte    UsageIndex; // Semantic index
718 }
719 alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9;
720 
721 // This is used to initialize the last vertex element in a vertex declaration
722 // array
723 //
724 template D3DDECL_END() {
725     static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 };
726 }
727 
728 // Maximum supported number of texture coordinate sets
729 const D3DDP_MAXTEXCOORD = 8;
730 
731 //---------------------------------------------------------------------
732 // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
733 //---------------------------------------------------------------------
734 const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30);
735 const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30);
736 
737 
738 
739 //---------------------------------------------------------------------
740 //
741 // The internal format of Pixel Shader (PS) & Vertex Shader (VS)
742 // Instruction Tokens is defined in the Direct3D Device Driver Kit
743 //
744 //---------------------------------------------------------------------
745 
746 //
747 // Instruction Token Bit Definitions
748 //
749 const D3DSI_OPCODE_MASK = 0x0000FFFF;
750 
751 const D3DSI_INSTLENGTH_MASK = 0x0F000000;
752 const D3DSI_INSTLENGTH_SHIFT = 24;
753 
754 enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE {
755     D3DSIO_NOP          = 0,
756     D3DSIO_MOV          ,
757     D3DSIO_ADD          ,
758     D3DSIO_SUB          ,
759     D3DSIO_MAD          ,
760     D3DSIO_MUL          ,
761     D3DSIO_RCP          ,
762     D3DSIO_RSQ          ,
763     D3DSIO_DP3          ,
764     D3DSIO_DP4          ,
765     D3DSIO_MIN          ,
766     D3DSIO_MAX          ,
767     D3DSIO_SLT          ,
768     D3DSIO_SGE          ,
769     D3DSIO_EXP          ,
770     D3DSIO_LOG          ,
771     D3DSIO_LIT          ,
772     D3DSIO_DST          ,
773     D3DSIO_LRP          ,
774     D3DSIO_FRC          ,
775     D3DSIO_M4x4         ,
776     D3DSIO_M4x3         ,
777     D3DSIO_M3x4         ,
778     D3DSIO_M3x3         ,
779     D3DSIO_M3x2         ,
780     D3DSIO_CALL         ,
781     D3DSIO_CALLNZ       ,
782     D3DSIO_LOOP         ,
783     D3DSIO_RET          ,
784     D3DSIO_ENDLOOP      ,
785     D3DSIO_LABEL        ,
786     D3DSIO_DCL          ,
787     D3DSIO_POW          ,
788     D3DSIO_CRS          ,
789     D3DSIO_SGN          ,
790     D3DSIO_ABS          ,
791     D3DSIO_NRM          ,
792     D3DSIO_SINCOS       ,
793     D3DSIO_REP          ,
794     D3DSIO_ENDREP       ,
795     D3DSIO_IF           ,
796     D3DSIO_IFC          ,
797     D3DSIO_ELSE         ,
798     D3DSIO_ENDIF        ,
799     D3DSIO_BREAK        ,
800     D3DSIO_BREAKC       ,
801     D3DSIO_MOVA         ,
802     D3DSIO_DEFB         ,
803     D3DSIO_DEFI         ,
804 
805     D3DSIO_TEXCOORD     = 64,
806     D3DSIO_TEXKILL      ,
807     D3DSIO_TEX          ,
808     D3DSIO_TEXBEM       ,
809     D3DSIO_TEXBEML      ,
810     D3DSIO_TEXREG2AR    ,
811     D3DSIO_TEXREG2GB    ,
812     D3DSIO_TEXM3x2PAD   ,
813     D3DSIO_TEXM3x2TEX   ,
814     D3DSIO_TEXM3x3PAD   ,
815     D3DSIO_TEXM3x3TEX   ,
816     D3DSIO_RESERVED0    ,
817     D3DSIO_TEXM3x3SPEC  ,
818     D3DSIO_TEXM3x3VSPEC ,
819     D3DSIO_EXPP         ,
820     D3DSIO_LOGP         ,
821     D3DSIO_CND          ,
822     D3DSIO_DEF          ,
823     D3DSIO_TEXREG2RGB   ,
824     D3DSIO_TEXDP3TEX    ,
825     D3DSIO_TEXM3x2DEPTH ,
826     D3DSIO_TEXDP3       ,
827     D3DSIO_TEXM3x3      ,
828     D3DSIO_TEXDEPTH     ,
829     D3DSIO_CMP          ,
830     D3DSIO_BEM          ,
831     D3DSIO_DP2ADD       ,
832     D3DSIO_DSX          ,
833     D3DSIO_DSY          ,
834     D3DSIO_TEXLDD       ,
835     D3DSIO_SETP         ,
836     D3DSIO_TEXLDL       ,
837     D3DSIO_BREAKP       ,
838 
839     D3DSIO_PHASE        = 0xFFFD,
840     D3DSIO_COMMENT      = 0xFFFE,
841     D3DSIO_END          = 0xFFFF
842 }
843 alias TypeDef!(uint) D3DSHADER_INSTRUCTION_OPCODE_TYPE;
844 
845 //---------------------------------------------------------------------
846 // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
847 //
848 const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f];
849 const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f];
850 
851 //---------------------------------------------------------------------
852 // Co-Issue Instruction Modifier - if set then this instruction is to be
853 // issued in parallel with the previous instruction(s) for which this bit
854 // is not set.
855 //
856 const D3DSI_COISSUE = 0x40000000;
857 
858 //---------------------------------------------------------------------
859 // Opcode specific controls
860 
861 const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000;
862 const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16;
863 
864 // ps_2_0 texld controls
865 const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
866 const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
867 
868 // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
869 enum : D3DSHADER_COMPARISON {
870                          // < = >
871     D3DSPC_RESERVED0= 0, // 0 0 0
872     D3DSPC_GT       = 1, // 0 0 1
873     D3DSPC_EQ       = 2, // 0 1 0
874     D3DSPC_GE       = 3, // 0 1 1
875     D3DSPC_LT       = 4, // 1 0 0
876     D3DSPC_NE       = 5, // 1 0 1
877     D3DSPC_LE       = 6, // 1 1 0
878     D3DSPC_RESERVED1= 7  // 1 1 1
879 }
880 alias TypeDef!(uint) D3DSHADER_COMPARISON;
881 
882 // Comparison is part of instruction opcode token:
883 const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT;
884 const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT);
885 
886 //---------------------------------------------------------------------
887 // Predication flags on instruction token
888 const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28);
889 
890 //---------------------------------------------------------------------
891 // DCL Info Token Controls
892 
893 // For dcl info tokens requiring a semantic (usage + index)
894 const D3DSP_DCL_USAGE_SHIFT = 0;
895 const D3DSP_DCL_USAGE_MASK = 0x0000000f;
896 
897 const D3DSP_DCL_USAGEINDEX_SHIFT = 16;
898 const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000;
899 
900 // DCL pixel shader sampler info token.
901 const D3DSP_TEXTURETYPE_SHIFT = 27;
902 const D3DSP_TEXTURETYPE_MASK = 0x78000000;
903 
904 enum : D3DSAMPLER_TEXTURE_TYPE {
905     D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
906     D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
907     D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
908     D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT  // dcl_volume s# (for declaring a volume texture)
909 }
910 alias TypeDef!(uint) D3DSAMPLER_TEXTURE_TYPE;
911 
912 //---------------------------------------------------------------------
913 // Parameter Token Bit Definitions
914 //
915 const D3DSP_REGNUM_MASK = 0x000007FF;
916 
917 // destination parameter write mask
918 const D3DSP_WRITEMASK_0 = 0x00010000;  // Component 0 (X;Red)
919 const D3DSP_WRITEMASK_1 = 0x00020000;  // Component 1 (Y;Green)
920 const D3DSP_WRITEMASK_2 = 0x00040000;  // Component 2 (Z;Blue)
921 const D3DSP_WRITEMASK_3 = 0x00080000;  // Component 3 (W;Alpha)
922 const D3DSP_WRITEMASK_ALL = 0x000F0000;  // All Components
923 
924 // destination parameter modifiers
925 const D3DSP_DSTMOD_SHIFT = 20;
926 const D3DSP_DSTMOD_MASK = 0x00F00000;
927 
928 // Bit masks for destination parameter modifiers
929 const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop
930 const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range
931 const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint
932 const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only:
933                                                                 //      When the pixel center is not covered, sample
934                                                                 //      attribute or compute gradients/LOD
935                                                                 //      using multisample "centroid" location.
936                                                                 //      "Centroid" is some location within the covered
937                                                                 //      region of the pixel.
938 
939 // destination parameter 
940 const D3DSP_DSTSHIFT_SHIFT = 24;
941 const D3DSP_DSTSHIFT_MASK = 0x0F000000;
942 
943 // destination/source parameter register type
944 const D3DSP_REGTYPE_SHIFT = 28;
945 const D3DSP_REGTYPE_SHIFT2 = 8;
946 const D3DSP_REGTYPE_MASK = 0x70000000;
947 const D3DSP_REGTYPE_MASK2 = 0x00001800;
948 
949 enum : D3DSHADER_PARAM_REGISTER_TYPE {
950     D3DSPR_TEMP           =  0, // Temporary Register File
951     D3DSPR_INPUT          =  1, // Input Register File
952     D3DSPR_CONST          =  2, // Constant Register File
953     D3DSPR_ADDR           =  3, // Address Register (VS)
954     D3DSPR_TEXTURE        =  3, // Texture Register File (PS)
955     D3DSPR_RASTOUT        =  4, // Rasterizer Register File
956     D3DSPR_ATTROUT        =  5, // Attribute Output Register File
957     D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File
958     D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+
959     D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File
960     D3DSPR_COLOROUT       =  8, // Color Output Register File
961     D3DSPR_DEPTHOUT       =  9, // Depth Output Register File
962     D3DSPR_SAMPLER        = 10, // Sampler State Register File
963     D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095
964     D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143
965     D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191
966     D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file
967     D3DSPR_LOOP           = 15, // Loop counter register file
968     D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file
969     D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers.
970     D3DSPR_LABEL          = 18, // Label
971     D3DSPR_PREDICATE      = 19  // Predicate register
972 }
973 alias TypeDef!(uint) D3DSHADER_PARAM_REGISTER_TYPE;
974 
975 // The miscellaneous register file (D3DSPR_MISCTYPES)
976 // contains register types for which there is only ever one
977 // register (i.e. the register # is not needed).
978 // Rather than use up additional register types for such
979 // registers, they are defined
980 // as particular offsets into the misc. register file:
981 enum : D3DSHADER_MISCTYPE_OFFSETS {
982     D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS)
983     D3DSMO_FACE   = 1, // Floating point primitive area (PS)
984 }
985 alias TypeDef!(uint) D3DSHADER_MISCTYPE_OFFSETS;
986 
987 // Register offsets in the Rasterizer Register File
988 //
989 enum : D3DVS_RASTOUT_OFFSETS {
990     D3DSRO_POSITION = 0,
991     D3DSRO_FOG,
992     D3DSRO_POINT_SIZE
993 }
994 alias TypeDef!(uint) D3DVS_RASTOUT_OFFSETS;
995 
996 // Source operand addressing modes
997 
998 const D3DVS_ADDRESSMODE_SHIFT = 13;
999 const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT);
1000 
1001 enum : D3DVS_ADDRESSMODE_TYPE {
1002     D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT),
1003     D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT)
1004 }
1005 alias TypeDef!(uint) D3DVS_ADDRESSMODE_TYPE;
1006 
1007 const D3DSHADER_ADDRESSMODE_SHIFT = 13;
1008 const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT);
1009 
1010 enum : D3DSHADER_ADDRESSMODE_TYPE {
1011     D3DSHADER_ADDRMODE_ABSOLUTE  = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
1012     D3DSHADER_ADDRMODE_RELATIVE  = (1 << D3DSHADER_ADDRESSMODE_SHIFT)
1013 }
1014 alias TypeDef!(uint) D3DSHADER_ADDRESSMODE_TYPE;
1015 
1016 // Source operand swizzle definitions
1017 //
1018 const D3DVS_SWIZZLE_SHIFT = 16;
1019 const D3DVS_SWIZZLE_MASK = 0x00FF0000;
1020 
1021 // The following bits define where to take component X from:
1022 
1023 const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT);
1024 const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT);
1025 const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT);
1026 const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT);
1027 
1028 // The following bits define where to take component Y from:
1029 
1030 const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2));
1031 const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2));
1032 const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2));
1033 const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2));
1034 
1035 // The following bits define where to take component Z from:
1036 
1037 const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4));
1038 const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4));
1039 const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4));
1040 const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4));
1041 
1042 // The following bits define where to take component W from:
1043 
1044 const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6));
1045 const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6));
1046 const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6));
1047 const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6));
1048 
1049 // Value when there is no swizzle (X is taken from X, Y is taken from Y,
1050 // Z is taken from Z, W is taken from W
1051 //
1052 const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W);
1053 
1054 // source parameter swizzle
1055 const D3DSP_SWIZZLE_SHIFT = 16;
1056 const D3DSP_SWIZZLE_MASK = 0x00FF0000;
1057 
1058 const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1059       (1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1060       (2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1061       (3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1062 
1063 // pixel-shader swizzle ops
1064 const D3DSP_REPLICATERED =
1065     ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1066       (0 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1067       (0 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1068       (0 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1069 
1070 const D3DSP_REPLICATEGREEN =
1071     ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1072       (1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1073       (1 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1074       (1 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1075 
1076 const D3DSP_REPLICATEBLUE =
1077     ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1078       (2 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1079       (2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1080       (2 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1081 
1082 const D3DSP_REPLICATEALPHA =
1083     ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1084       (3 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1085       (3 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1086       (3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1087 
1088 // source parameter modifiers
1089 const D3DSP_SRCMOD_SHIFT = 24;
1090 const D3DSP_SRCMOD_MASK = 0x0F000000;
1091 
1092 enum : D3DSHADER_PARAM_SRCMOD_TYPE {
1093     D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop
1094     D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate
1095     D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias
1096     D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
1097     D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign
1098     D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
1099     D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement
1100     D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2
1101     D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
1102     D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
1103     D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
1104     D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs()
1105     D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
1106     D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT  // for predicate register: "!p0"
1107 }
1108 alias TypeDef!(uint) D3DSHADER_PARAM_SRCMOD_TYPE;
1109 
1110 // pixel shader version token
1111 uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); }
1112 
1113 // vertex shader version token
1114 uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); }
1115 
1116 // extract major/minor from version cap
1117 ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); }
1118 ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); }
1119 
1120 // destination/source parameter register type
1121 const D3DSI_COMMENTSIZE_SHIFT = 16;
1122 const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000;
1123 uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); }
1124 
1125 // pixel/vertex shader end token
1126 const D3DPS_END = 0x0000FFFF;
1127 const D3DVS_END = 0x0000FFFF;
1128 
1129 
1130 //---------------------------------------------------------------------
1131 
1132 // High order surfaces
1133 //
1134 enum : D3DBASISTYPE {
1135    D3DBASIS_BEZIER      = 0,
1136    D3DBASIS_BSPLINE     = 1,
1137    D3DBASIS_CATMULL_ROM = 2  /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
1138 }
1139 alias TypeDef!(uint) D3DBASISTYPE;
1140 
1141 enum : D3DDEGREETYPE {
1142    D3DDEGREE_LINEAR      = 1,
1143    D3DDEGREE_QUADRATIC   = 2,
1144    D3DDEGREE_CUBIC       = 3,
1145    D3DDEGREE_QUINTIC     = 5
1146 }
1147 alias TypeDef!(uint) D3DDEGREETYPE;
1148 
1149 enum : D3DPATCHEDGESTYLE {
1150    D3DPATCHEDGE_DISCRETE    = 0,
1151    D3DPATCHEDGE_CONTINUOUS  = 1
1152 }
1153 alias TypeDef!(uint) D3DPATCHEDGESTYLE;
1154 
1155 enum : D3DSTATEBLOCKTYPE {
1156     D3DSBT_ALL           = 1, // capture all state
1157     D3DSBT_PIXELSTATE    = 2, // capture pixel state
1158     D3DSBT_VERTEXSTATE   = 3  // capture vertex state
1159 }
1160 alias TypeDef!(uint) D3DSTATEBLOCKTYPE;
1161 
1162 // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
1163 //
1164 enum : D3DVERTEXBLENDFLAGS {
1165     D3DVBF_DISABLE  = 0,     // Disable vertex blending
1166     D3DVBF_1WEIGHTS = 1,     // 2 matrix blending
1167     D3DVBF_2WEIGHTS = 2,     // 3 matrix blending
1168     D3DVBF_3WEIGHTS = 3,     // 4 matrix blending
1169     D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR
1170     D3DVBF_0WEIGHTS = 256    // one matrix is used with weight 1.0
1171 }
1172 alias TypeDef!(uint) D3DVERTEXBLENDFLAGS;
1173 
1174 enum : D3DTEXTURETRANSFORMFLAGS {
1175     D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
1176     D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
1177     D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
1178     D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
1179     D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
1180     D3DTTFF_PROJECTED       = 256   // texcoords to be divided by COUNTth element
1181 }
1182 alias TypeDef!(uint) D3DTEXTURETRANSFORMFLAGS;
1183 
1184 // Macros to set texture coordinate format bits in the FVF id
1185 
1186 const D3DFVF_TEXTUREFORMAT2 = 0;         // Two floating point values
1187 const D3DFVF_TEXTUREFORMAT1 = 3;         // One floating point value
1188 const D3DFVF_TEXTUREFORMAT3 = 1;         // Three floating point values
1189 const D3DFVF_TEXTUREFORMAT4 = 2;         // Four floating point values
1190 
1191 uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); }
1192 uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); }
1193 uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); }
1194 uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); }
1195 
1196 
1197 //---------------------------------------------------------------------
1198 
1199 /* Direct3D9 Device types */
1200 enum : D3DDEVTYPE {
1201     D3DDEVTYPE_HAL         = 1,
1202     D3DDEVTYPE_REF         = 2,
1203     D3DDEVTYPE_SW          = 3,
1204 
1205     D3DDEVTYPE_NULLREF     = 4
1206 }
1207 alias TypeDef!(uint) D3DDEVTYPE;
1208 
1209 /* Multi-Sample buffer types */
1210 enum : D3DMULTISAMPLE_TYPE {
1211     D3DMULTISAMPLE_NONE            =  0,
1212     D3DMULTISAMPLE_NONMASKABLE     =  1,
1213     D3DMULTISAMPLE_2_SAMPLES       =  2,
1214     D3DMULTISAMPLE_3_SAMPLES       =  3,
1215     D3DMULTISAMPLE_4_SAMPLES       =  4,
1216     D3DMULTISAMPLE_5_SAMPLES       =  5,
1217     D3DMULTISAMPLE_6_SAMPLES       =  6,
1218     D3DMULTISAMPLE_7_SAMPLES       =  7,
1219     D3DMULTISAMPLE_8_SAMPLES       =  8,
1220     D3DMULTISAMPLE_9_SAMPLES       =  9,
1221     D3DMULTISAMPLE_10_SAMPLES      = 10,
1222     D3DMULTISAMPLE_11_SAMPLES      = 11,
1223     D3DMULTISAMPLE_12_SAMPLES      = 12,
1224     D3DMULTISAMPLE_13_SAMPLES      = 13,
1225     D3DMULTISAMPLE_14_SAMPLES      = 14,
1226     D3DMULTISAMPLE_15_SAMPLES      = 15,
1227     D3DMULTISAMPLE_16_SAMPLES      = 16
1228 }
1229 alias TypeDef!(uint) D3DMULTISAMPLE_TYPE;
1230 
1231 /* Formats
1232  * Most of these names have the following convention:
1233  *      A = Alpha
1234  *      R = Red
1235  *      G = Green
1236  *      B = Blue
1237  *      X = Unused Bits
1238  *      P = Palette
1239  *      L = Luminance
1240  *      U = dU coordinate for BumpMap
1241  *      V = dV coordinate for BumpMap
1242  *      S = Stencil
1243  *      D = Depth (e.g. Z or W buffer)
1244  *      C = Computed from other channels (typically on certain read operations)
1245  *
1246  *      Further, the order of the pieces are from MSB first; hence
1247  *      D3DFMT_A8L8 indicates that the high byte of this two byte
1248  *      format is alpha.
1249  *
1250  *      D3DFMT_D16_LOCKABLE indicates:
1251  *           - An integer 16-bit value.
1252  *           - An app-lockable surface.
1253  *
1254  *      D3DFMT_D32F_LOCKABLE indicates:
1255  *           - An IEEE 754 floating-point value.
1256  *           - An app-lockable surface.
1257  *
1258  *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
1259  *          - no particular bit ordering per pixel, and
1260  *          - are not app lockable, and
1261  *          - the driver is allowed to consume more than the indicated
1262  *            number of bits per Depth channel (but not Stencil channel).
1263  */
1264 uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
1265     return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
1266 }
1267 template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
1268     const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
1269 }
1270 
1271 enum : D3DFORMAT {
1272     D3DFMT_UNKNOWN              =  0,
1273 
1274     D3DFMT_R8G8B8               = 20,
1275     D3DFMT_A8R8G8B8             = 21,
1276     D3DFMT_X8R8G8B8             = 22,
1277     D3DFMT_R5G6B5               = 23,
1278     D3DFMT_X1R5G5B5             = 24,
1279     D3DFMT_A1R5G5B5             = 25,
1280     D3DFMT_A4R4G4B4             = 26,
1281     D3DFMT_R3G3B2               = 27,
1282     D3DFMT_A8                   = 28,
1283     D3DFMT_A8R3G3B2             = 29,
1284     D3DFMT_X4R4G4B4             = 30,
1285     D3DFMT_A2B10G10R10          = 31,
1286     D3DFMT_A8B8G8R8             = 32,
1287     D3DFMT_X8B8G8R8             = 33,
1288     D3DFMT_G16R16               = 34,
1289     D3DFMT_A2R10G10B10          = 35,
1290     D3DFMT_A16B16G16R16         = 36,
1291 
1292     D3DFMT_A8P8                 = 40,
1293     D3DFMT_P8                   = 41,
1294 
1295     D3DFMT_L8                   = 50,
1296     D3DFMT_A8L8                 = 51,
1297     D3DFMT_A4L4                 = 52,
1298 
1299     D3DFMT_V8U8                 = 60,
1300     D3DFMT_L6V5U5               = 61,
1301     D3DFMT_X8L8V8U8             = 62,
1302     D3DFMT_Q8W8V8U8             = 63,
1303     D3DFMT_V16U16               = 64,
1304     D3DFMT_A2W10V10U10          = 67,
1305 
1306     D3DFMT_UYVY                 = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'),
1307     D3DFMT_R8G8_B8G8            = T_MAKEFOURCC!('R', 'G', 'B', 'G'),
1308     D3DFMT_YUY2                 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'),
1309     D3DFMT_G8R8_G8B8            = T_MAKEFOURCC!('G', 'R', 'G', 'B'),
1310     D3DFMT_DXT1                 = T_MAKEFOURCC!('D', 'X', 'T', '1'),
1311     D3DFMT_DXT2                 = T_MAKEFOURCC!('D', 'X', 'T', '2'),
1312     D3DFMT_DXT3                 = T_MAKEFOURCC!('D', 'X', 'T', '3'),
1313     D3DFMT_DXT4                 = T_MAKEFOURCC!('D', 'X', 'T', '4'),
1314     D3DFMT_DXT5                 = T_MAKEFOURCC!('D', 'X', 'T', '5'),
1315 
1316     D3DFMT_D16_LOCKABLE         = 70,
1317     D3DFMT_D32                  = 71,
1318     D3DFMT_D15S1                = 73,
1319     D3DFMT_D24S8                = 75,
1320     D3DFMT_D24X8                = 77,
1321     D3DFMT_D24X4S4              = 79,
1322     D3DFMT_D16                  = 80,
1323 
1324     D3DFMT_D32F_LOCKABLE        = 82,
1325     D3DFMT_D24FS8               = 83,
1326 
1327     /* Z-Stencil formats valid for CPU access */
1328     D3DFMT_D32_LOCKABLE         = 84,
1329     D3DFMT_S8_LOCKABLE          = 85,
1330 
1331     D3DFMT_L16                  = 81,
1332 
1333     D3DFMT_VERTEXDATA           =100,
1334     D3DFMT_INDEX16              =101,
1335     D3DFMT_INDEX32              =102,
1336 
1337     D3DFMT_Q16W16V16U16         =110,
1338 
1339     D3DFMT_MULTI2_ARGB8         = T_MAKEFOURCC!('M','E','T','1'),
1340 
1341     // Floating point surface formats
1342 
1343     // s10e5 formats (16-bits per channel)
1344     D3DFMT_R16F                 = 111,
1345     D3DFMT_G16R16F              = 112,
1346     D3DFMT_A16B16G16R16F        = 113,
1347 
1348     // IEEE s23e8 formats (32-bits per channel)
1349     D3DFMT_R32F                 = 114,
1350     D3DFMT_G32R32F              = 115,
1351     D3DFMT_A32B32G32R32F        = 116,
1352 
1353     D3DFMT_CxV8U8               = 117,
1354 
1355     // Monochrome 1 bit per pixel format
1356     D3DFMT_A1                   = 118,
1357 
1358 
1359     // Binary format indicating that the data has no inherent type
1360     D3DFMT_BINARYBUFFER         = 199
1361 }
1362 alias TypeDef!(uint) D3DFORMAT;
1363 
1364 /* Display Modes */
1365 struct D3DDISPLAYMODE {
1366     uint            Width;
1367     uint            Height;
1368     uint            RefreshRate;
1369     D3DFORMAT       Format;
1370 }
1371 
1372 /* Creation Parameters */
1373 struct D3DDEVICE_CREATION_PARAMETERS
1374 {
1375     UINT            AdapterOrdinal;
1376     D3DDEVTYPE      DeviceType;
1377     HWND            hFocusWindow;
1378     DWORD           BehaviorFlags;
1379 }
1380 
1381 
1382 /* SwapEffects */
1383 enum : D3DSWAPEFFECT {
1384     D3DSWAPEFFECT_DISCARD           = 1,
1385     D3DSWAPEFFECT_FLIP              = 2,
1386     D3DSWAPEFFECT_COPY              = 3
1387 }
1388 alias TypeDef!(uint) D3DSWAPEFFECT;
1389 
1390 /* Pool types */
1391 enum : D3DPOOL {
1392     D3DPOOL_DEFAULT                 = 0,
1393     D3DPOOL_MANAGED                 = 1,
1394     D3DPOOL_SYSTEMMEM               = 2,
1395     D3DPOOL_SCRATCH                 = 3
1396 }
1397 alias TypeDef!(uint) D3DPOOL;
1398 
1399 
1400 /* RefreshRate pre-defines */
1401 const D3DPRESENT_RATE_DEFAULT = 0x00000000;
1402 
1403 
1404 /* Resize Optional Parameters */
1405 struct D3DPRESENT_PARAMETERS
1406 {
1407     UINT                BackBufferWidth;
1408     UINT                BackBufferHeight;
1409     D3DFORMAT           BackBufferFormat;
1410     UINT                BackBufferCount;
1411 
1412     D3DMULTISAMPLE_TYPE MultiSampleType;
1413     DWORD               MultiSampleQuality;
1414 
1415     D3DSWAPEFFECT       SwapEffect;
1416     HWND                hDeviceWindow;
1417     BOOL                Windowed;
1418     BOOL                EnableAutoDepthStencil;
1419     D3DFORMAT           AutoDepthStencilFormat;
1420     DWORD               Flags;
1421 
1422     /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
1423     UINT                FullScreen_RefreshRateInHz;
1424     UINT                PresentationInterval;
1425 }
1426 
1427 // Values for D3DPRESENT_PARAMETERS.Flags
1428 
1429 const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
1430 const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
1431 const D3DPRESENTFLAG_DEVICECLIP = 0x00000004;
1432 const D3DPRESENTFLAG_VIDEO = 0x00000010;
1433 
1434 const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
1435 const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
1436 
1437 /* Gamma Ramp: Same as DX7 */
1438 
1439 struct D3DGAMMARAMP
1440 {
1441     ushort[256] red;
1442     ushort[256] green;
1443     ushort[256] blue;
1444 }
1445 
1446 /* Back buffer types */
1447 enum : D3DBACKBUFFER_TYPE {
1448     D3DBACKBUFFER_TYPE_MONO         = 0,
1449     D3DBACKBUFFER_TYPE_LEFT         = 1,
1450     D3DBACKBUFFER_TYPE_RIGHT        = 2
1451 }
1452 alias TypeDef!(uint) D3DBACKBUFFER_TYPE;
1453 
1454 /* Types */
1455 enum : D3DRESOURCETYPE {
1456     D3DRTYPE_SURFACE                =  1,
1457     D3DRTYPE_VOLUME                 =  2,
1458     D3DRTYPE_TEXTURE                =  3,
1459     D3DRTYPE_VOLUMETEXTURE          =  4,
1460     D3DRTYPE_CUBETEXTURE            =  5,
1461     D3DRTYPE_VERTEXBUFFER           =  6,
1462     D3DRTYPE_INDEXBUFFER            =  7            //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition
1463 }
1464 alias TypeDef!(uint) D3DRESOURCETYPE;
1465 
1466 /* Usages */
1467 const D3DUSAGE_RENDERTARGET = 0x00000001L;
1468 const D3DUSAGE_DEPTHSTENCIL = 0x00000002L;
1469 const D3DUSAGE_DYNAMIC = 0x00000200L;
1470 const D3DUSAGE_NONSECURE = 0x00800000L;
1471 
1472 // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
1473 // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
1474 // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
1475 // will return true and false respectively for this code.
1476 const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L;
1477 const D3DUSAGE_DMAP = 0x00004000L;
1478 
1479 // The following usages are valid only for querying CheckDeviceFormat
1480 const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L;
1481 const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L;
1482 const D3DUSAGE_QUERY_FILTER = 0x00020000L;
1483 const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L;
1484 const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L;
1485 const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L;
1486 const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L;
1487 
1488 /* Usages for Vertex/Index buffers */
1489 const D3DUSAGE_WRITEONLY = 0x00000008L;
1490 const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L;
1491 const D3DUSAGE_DONOTCLIP = 0x00000020L;
1492 const D3DUSAGE_POINTS = 0x00000040L;
1493 const D3DUSAGE_RTPATCHES = 0x00000080L;
1494 const D3DUSAGE_NPATCHES = 0x00000100L;
1495 const D3DUSAGE_TEXTAPI = 0x10000000L;
1496 
1497 /* CubeMap Face identifiers */
1498 enum : D3DCUBEMAP_FACES {
1499     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
1500     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
1501     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
1502     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
1503     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
1504     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5
1505 }
1506 alias TypeDef!(uint) D3DCUBEMAP_FACES;
1507 
1508 /* Lock flags */
1509 const D3DLOCK_READONLY = 0x00000010L;
1510 const D3DLOCK_DISCARD = 0x00002000L;
1511 const D3DLOCK_NOOVERWRITE = 0x00001000L;
1512 const D3DLOCK_NOSYSLOCK = 0x00000800L;
1513 const D3DLOCK_DONOTWAIT = 0x00004000L;                  
1514 const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L;
1515 
1516 /* Vertex Buffer Description */
1517 struct D3DVERTEXBUFFER_DESC {
1518     D3DFORMAT           Format;
1519     D3DRESOURCETYPE     Type;
1520     DWORD               Usage;
1521     D3DPOOL             Pool;
1522     UINT                Size;
1523     DWORD               FVF;
1524 }
1525 
1526 /* Index Buffer Description */
1527 struct D3DINDEXBUFFER_DESC {
1528     D3DFORMAT           Format;
1529     D3DRESOURCETYPE     Type;
1530     DWORD               Usage;
1531     D3DPOOL             Pool;
1532     UINT                Size;
1533 }
1534 
1535 
1536 /* Surface Description */
1537 struct D3DSURFACE_DESC {
1538     D3DFORMAT           Format;
1539     D3DRESOURCETYPE     Type;
1540     DWORD               Usage;
1541     D3DPOOL             Pool;
1542 
1543     D3DMULTISAMPLE_TYPE MultiSampleType;
1544     DWORD               MultiSampleQuality;
1545     UINT                Width;
1546     UINT                Height;
1547 }
1548 
1549 struct D3DVOLUME_DESC {
1550     D3DFORMAT           Format;
1551     D3DRESOURCETYPE     Type;
1552     DWORD               Usage;
1553     D3DPOOL             Pool;
1554 
1555     UINT                Width;
1556     UINT                Height;
1557     UINT                Depth;
1558 }
1559 
1560 /* Structure for LockRect */
1561 struct D3DLOCKED_RECT {
1562     INT                 Pitch;
1563     void*               pBits;
1564 }
1565 
1566 /* Structures for LockBox */
1567 struct D3DBOX {
1568     UINT                Left;
1569     UINT                Top;
1570     UINT                Right;
1571     UINT                Bottom;
1572     UINT                Front;
1573     UINT                Back;
1574 }
1575 
1576 struct D3DLOCKED_BOX
1577 {
1578     INT                 RowPitch;
1579     INT                 SlicePitch;
1580     void*               pBits;
1581 }
1582 
1583 /* Structures for LockRange */
1584 struct D3DRANGE
1585 {
1586     UINT                Offset;
1587     UINT                Size;
1588 }
1589 
1590 /* Structures for high order primitives */
1591 struct D3DRECTPATCH_INFO
1592 {
1593     UINT                StartVertexOffsetWidth;
1594     UINT                StartVertexOffsetHeight;
1595     UINT                Width;
1596     UINT                Height;
1597     UINT                Stride;
1598     D3DBASISTYPE        Basis;
1599     D3DDEGREETYPE       Degree;
1600 }
1601 
1602 struct D3DTRIPATCH_INFO
1603 {
1604     UINT                StartVertexOffset;
1605     UINT                NumVertices;
1606     D3DBASISTYPE        Basis;
1607     D3DDEGREETYPE       Degree;
1608 }
1609 
1610 /* Adapter Identifier */
1611 
1612 const MAX_DEVICE_IDENTIFIER_STRING = 512;
1613 struct D3DADAPTER_IDENTIFIER9
1614 {
1615     char[MAX_DEVICE_IDENTIFIER_STRING] Driver;
1616     char[MAX_DEVICE_IDENTIFIER_STRING] Description;
1617     char[32] DeviceName;         /* Device name for GDI (ex. \\.\DISPLAY1) */
1618 
1619     LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */
1620 
1621     DWORD           VendorId;
1622     DWORD           DeviceId;
1623     DWORD           SubSysId;
1624     DWORD           Revision;
1625 
1626     GUID            DeviceIdentifier;
1627 
1628     DWORD           WHQLLevel;
1629 }
1630 
1631 
1632 /* Raster Status structure returned by GetRasterStatus */
1633 struct D3DRASTER_STATUS
1634 {
1635     BOOL InVBlank;
1636     UINT ScanLine;
1637 }
1638 
1639 
1640 
1641 /* Debug monitor tokens (DEBUG only)
1642 
1643    Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
1644    passing a token to the debug monitor.  For example, if, after passing
1645    D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
1646    are passed in, the enabled/disabled state of the debug
1647    monitor will still persist.
1648 
1649    The debug monitor defaults to enabled.
1650 
1651    Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
1652 */
1653 enum : D3DDEBUGMONITORTOKENS {
1654     D3DDMT_ENABLE            = 0,    // enable debug monitor
1655     D3DDMT_DISABLE           = 1     // disable debug monitor
1656 }
1657 alias TypeDef!(uint) D3DDEBUGMONITORTOKENS;
1658 
1659 // Async feedback
1660 
1661 enum : D3DQUERYTYPE {
1662     D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */
1663     D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */
1664     D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */
1665     D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */
1666     D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
1667     D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */
1668     D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
1669     D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */
1670     D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
1671     D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
1672     D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
1673     D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
1674     D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
1675     D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
1676 }
1677 alias TypeDef!(uint) D3DQUERYTYPE;
1678 
1679 // Flags field for Issue
1680 const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
1681 const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query.
1682 
1683 
1684 // Flags field for GetData
1685 const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding.
1686 
1687 
1688 struct D3DRESOURCESTATS
1689 {
1690 // Data collected since last Present()
1691     BOOL    bThrashing;             /* indicates if thrashing */
1692     DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */
1693     DWORD   NumEvicts;              /* number of objects evicted */
1694     DWORD   NumVidCreates;          /* number of objects created in video memory */
1695     DWORD   LastPri;                /* priority of last object evicted */
1696     DWORD   NumUsed;                /* number of objects set to the device */
1697     DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */
1698 // Persistent data
1699     DWORD   WorkingSet;             /* number of objects in video memory */
1700     DWORD   WorkingSetBytes;        /* number of bytes in video memory */
1701     DWORD   TotalManaged;           /* total number of managed objects */
1702     DWORD   TotalBytes;             /* total number of bytes of managed objects */
1703 }
1704 
1705 const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1;
1706 
1707 struct D3DDEVINFO_RESOURCEMANAGER
1708 {
1709 //#ifndef WOW64_ENUM_WORKAROUND
1710 //    D3DRESOURCESTATS    stats[D3DRTYPECOUNT];
1711     D3DRESOURCESTATS    stats[8];
1712 }
1713 alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER;
1714 
1715 struct D3DDEVINFO_D3DVERTEXSTATS
1716 {
1717     DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */
1718     DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */
1719 }
1720 alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS;
1721 
1722 
1723 struct D3DDEVINFO_VCACHE {
1724     DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */
1725     DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */
1726     DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */
1727     DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/
1728 }
1729 alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE;
1730 
1731 struct D3DDEVINFO_D3D9PIPELINETIMINGS
1732 {
1733     FLOAT VertexProcessingTimePercent;
1734     FLOAT PixelProcessingTimePercent;
1735     FLOAT OtherGPUProcessingTimePercent;
1736     FLOAT GPUIdleTimePercent;
1737 }
1738 
1739 struct D3DDEVINFO_D3D9INTERFACETIMINGS
1740 {
1741     FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
1742     FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
1743     FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
1744     FLOAT WaitingForGPUExclusiveResourceTimePercent;
1745     FLOAT WaitingForGPUOtherTimePercent;
1746 }
1747 
1748 struct D3DDEVINFO_D3D9STAGETIMINGS
1749 {
1750     FLOAT MemoryProcessingPercent;
1751     FLOAT ComputationProcessingPercent;
1752 }
1753 
1754 struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS
1755 {
1756     FLOAT MaxBandwidthUtilized;
1757     FLOAT FrontEndUploadMemoryUtilizedPercent;
1758     FLOAT VertexRateUtilizedPercent;
1759     FLOAT TriangleSetupRateUtilizedPercent;
1760     FLOAT FillRateUtilizedPercent;
1761 }
1762 
1763 struct D3DDEVINFO_D3D9CACHEUTILIZATION
1764 {
1765     FLOAT TextureCacheHitRate; // Percentage of cache hits
1766     FLOAT PostTransformVertexCacheHitRate;
1767 }
1768 
1769 enum : D3DCOMPOSERECTSOP {
1770     D3DCOMPOSERECTS_COPY     = 1,
1771     D3DCOMPOSERECTS_OR       = 2,
1772     D3DCOMPOSERECTS_AND      = 3,
1773     D3DCOMPOSERECTS_NEG      = 4
1774 }
1775 alias TypeDef!(uint) D3DCOMPOSERECTSOP;
1776 
1777 struct D3DCOMPOSERECTDESC
1778 {
1779     USHORT  X, Y;           // Top-left coordinates of a rect in the source surface
1780     USHORT  Width, Height;  // Dimensions of the rect
1781 }
1782 
1783 struct D3DCOMPOSERECTDESTINATION
1784 {
1785     USHORT SrcRectIndex;    // Index of D3DCOMPOSERECTDESC
1786     USHORT Reserved;        // For alignment
1787     SHORT  X, Y;            // Top-left coordinates of the rect in the destination surface
1788 }
1789 
1790 const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF;
1791 const D3DCONVOLUTIONMONO_MAXWIDTH = 7;
1792 const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH;
1793 const D3DFMT_A1_SURFACE_MAXWIDTH = 8192;
1794 const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048;
1795 
1796 
1797 struct D3DPRESENTSTATS {
1798     UINT PresentCount;
1799     UINT PresentRefreshCount;
1800     UINT SyncRefreshCount;
1801     LARGE_INTEGER SyncQPCTime;
1802     LARGE_INTEGER SyncGPUTime;
1803 }
1804 
1805 enum : D3DSCANLINEORDERING
1806 {
1807     D3DSCANLINEORDERING_UNKNOWN                    = 0, 
1808     D3DSCANLINEORDERING_PROGRESSIVE                = 1,
1809     D3DSCANLINEORDERING_INTERLACED                 = 2
1810 }
1811 alias TypeDef!(uint) D3DSCANLINEORDERING;
1812 
1813 
1814 struct D3DDISPLAYMODEEX
1815 {
1816     UINT                    Size;
1817     UINT                    Width;
1818     UINT                    Height;
1819     UINT                    RefreshRate;
1820     D3DFORMAT               Format;
1821     D3DSCANLINEORDERING     ScanLineOrdering;
1822 }
1823 
1824 struct D3DDISPLAYMODEFILTER
1825 {
1826     UINT                    Size;
1827     D3DFORMAT               Format;
1828     D3DSCANLINEORDERING     ScanLineOrdering;
1829 }
1830 
1831 
1832 enum : D3DDISPLAYROTATION
1833 {
1834     D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.           
1835     D3DDISPLAYROTATION_90       = 2, // Rotated 90 degrees.
1836     D3DDISPLAYROTATION_180      = 3, // Rotated 180 degrees.
1837     D3DDISPLAYROTATION_270      = 4  // Rotated 270 degrees.
1838 }
1839 alias TypeDef!(uint) D3DDISPLAYROTATION;
1840 
1841 /* For use in ID3DResource9::SetPriority calls */
1842 const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000;
1843 const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000;
1844 const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000;
1845 const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000;
1846 const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000;