- AddRef
ULONG AddRef()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetConstantBufferByIndex
ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex(UINT Index)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetConstantBufferByName
ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName(LPCSTR Name)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetDesc
HRESULT GetDesc(D3D10_SHADER_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetInputParameterDesc
HRESULT GetInputParameterDesc(UINT ParameterIndex, D3D10_SIGNATURE_PARAMETER_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetOutputParameterDesc
HRESULT GetOutputParameterDesc(UINT ParameterIndex, D3D10_SIGNATURE_PARAMETER_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetResourceBindingDesc
HRESULT GetResourceBindingDesc(UINT ResourceIndex, D3D10_SHADER_INPUT_BIND_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- QueryInterface
HRESULT QueryInterface(REFIID iid, LPVOID* ppv)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- Release
ULONG Release()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.