ID3D10ShaderReflection

Undocumented in source.

Members

Functions

AddRef
ULONG AddRef()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetConstantBufferByIndex
ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex(UINT Index)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetConstantBufferByName
ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName(LPCSTR Name)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetDesc
HRESULT GetDesc(D3D10_SHADER_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetInputParameterDesc
HRESULT GetInputParameterDesc(UINT ParameterIndex, D3D10_SIGNATURE_PARAMETER_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetOutputParameterDesc
HRESULT GetOutputParameterDesc(UINT ParameterIndex, D3D10_SIGNATURE_PARAMETER_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetResourceBindingDesc
HRESULT GetResourceBindingDesc(UINT ResourceIndex, D3D10_SHADER_INPUT_BIND_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
QueryInterface
HRESULT QueryInterface(REFIID iid, LPVOID* ppv)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
Release
ULONG Release()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

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