1 /*==========================================================================; 2 * 3 * Copyright (C) Microsoft Corporation. All Rights Reserved. 4 * 5 * File: d3d9types.h 6 * Content: Direct3D capabilities include file 7 * 8 ***************************************************************************/ 9 10 module win32.directx.d3d9types; 11 version(Windows): 12 13 private import win32.windows; 14 15 // Alignment compatibility 16 align(4): 17 18 // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 19 alias TypeDef!(uint) D3DCOLOR; 20 21 // maps unsigned 8 bits/channel to D3DCOLOR 22 D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); } 23 D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); } 24 D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); } 25 26 D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); } 27 D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); } 28 29 // maps floating point channels (0.f to 1.f range) to D3DCOLOR 30 D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); } 31 32 struct D3DVECTOR { 33 float x; 34 float y; 35 float z; 36 } 37 38 struct D3DCOLORVALUE { 39 float r; 40 float g; 41 float b; 42 float a; 43 } 44 45 struct D3DRECT { 46 LONG x1; 47 LONG y1; 48 LONG x2; 49 LONG y2; 50 } 51 52 struct D3DMATRIX { 53 union { 54 struct { 55 float _11, _12, _13, _14; 56 float _21, _22, _23, _24; 57 float _31, _32, _33, _34; 58 float _41, _42, _43, _44; 59 } 60 float[4][4] m; 61 } 62 } 63 64 struct D3DVIEWPORT9 { 65 uint X; 66 uint Y; /* Viewport Top left */ 67 uint Width; 68 uint Height; /* Viewport Dimensions */ 69 float MinZ; /* Min/max of clip Volume */ 70 float MaxZ; 71 } 72 73 /* 74 * Values for clip fields. 75 */ 76 77 // Max number of user clipping planes, supported in D3D. 78 const D3DMAXUSERCLIPPLANES = 32; 79 80 // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE 81 // 82 const D3DCLIPPLANE0 = (1<<0); 83 const D3DCLIPPLANE1 = (1<<1); 84 const D3DCLIPPLANE2 = (1<<2); 85 const D3DCLIPPLANE3 = (1<<3); 86 const D3DCLIPPLANE4 = (1<<4); 87 const D3DCLIPPLANE5 = (1<<5); 88 89 // The following bits are used in the ClipUnion and ClipIntersection 90 // members of the D3DCLIPSTATUS9 91 // 92 93 const D3DCS_LEFT = 0x00000001L; 94 const D3DCS_RIGHT = 0x00000002L; 95 const D3DCS_TOP = 0x00000004L; 96 const D3DCS_BOTTOM = 0x00000008L; 97 const D3DCS_FRONT = 0x00000010L; 98 const D3DCS_BACK = 0x00000020L; 99 const D3DCS_PLANE0 = 0x00000040L; 100 const D3DCS_PLANE1 = 0x00000080L; 101 const D3DCS_PLANE2 = 0x00000100L; 102 const D3DCS_PLANE3 = 0x00000200L; 103 const D3DCS_PLANE4 = 0x00000400L; 104 const D3DCS_PLANE5 = 0x00000800L; 105 106 const D3DCS_ALL = D3DCS_LEFT | 107 D3DCS_RIGHT | 108 D3DCS_TOP | 109 D3DCS_BOTTOM | 110 D3DCS_FRONT | 111 D3DCS_BACK | 112 D3DCS_PLANE0 | 113 D3DCS_PLANE1 | 114 D3DCS_PLANE2 | 115 D3DCS_PLANE3 | 116 D3DCS_PLANE4 | 117 D3DCS_PLANE5; 118 119 struct D3DCLIPSTATUS9 { 120 uint ClipUnion; 121 uint ClipIntersection; 122 } 123 124 struct D3DMATERIAL9 { 125 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ 126 D3DCOLORVALUE Ambient; /* Ambient color RGB */ 127 D3DCOLORVALUE Specular; /* Specular 'shininess' */ 128 D3DCOLORVALUE Emissive; /* Emissive color RGB */ 129 float Power; /* Sharpness if specular highlight */ 130 } 131 132 enum : uint { 133 D3DLIGHT_POINT = 1, 134 D3DLIGHT_SPOT = 2, 135 D3DLIGHT_DIRECTIONAL = 3 136 } 137 alias TypeDef!(uint) D3DLIGHTTYPE; 138 139 struct D3DLIGHT9 { 140 D3DLIGHTTYPE Type; /* Type of light source */ 141 D3DCOLORVALUE Diffuse; /* Diffuse color of light */ 142 D3DCOLORVALUE Specular; /* Specular color of light */ 143 D3DCOLORVALUE Ambient; /* Ambient color of light */ 144 D3DVECTOR Position; /* Position in world space */ 145 D3DVECTOR Direction; /* Direction in world space */ 146 float Range; /* Cutoff range */ 147 float Falloff; /* Falloff */ 148 float Attenuation0; /* Constant attenuation */ 149 float Attenuation1; /* Linear attenuation */ 150 float Attenuation2; /* Quadratic attenuation */ 151 float Theta; /* Inner angle of spotlight cone */ 152 float Phi; /* Outer angle of spotlight cone */ 153 } 154 155 /* 156 * Options for clearing 157 */ 158 const D3DCLEAR_TARGET = 0x00000001L; /* Clear target surface */ 159 const D3DCLEAR_ZBUFFER = 0x00000002L; /* Clear target z buffer */ 160 const D3DCLEAR_STENCIL = 0x00000004L; /* Clear stencil planes */ 161 162 /* 163 * The following defines the rendering states 164 */ 165 166 enum : D3DSHADEMODE { 167 D3DSHADE_FLAT = 1, 168 D3DSHADE_GOURAUD = 2, 169 D3DSHADE_PHONG = 3 170 } 171 alias TypeDef!(uint) D3DSHADEMODE; 172 173 enum : D3DFILLMODE { 174 D3DFILL_POINT = 1, 175 D3DFILL_WIREFRAME = 2, 176 D3DFILL_SOLID = 3 177 } 178 alias TypeDef!(uint) D3DFILLMODE; 179 180 enum : D3DBLEND { 181 D3DBLEND_ZERO = 1, 182 D3DBLEND_ONE = 2, 183 D3DBLEND_SRCCOLOR = 3, 184 D3DBLEND_INVSRCCOLOR = 4, 185 D3DBLEND_SRCALPHA = 5, 186 D3DBLEND_INVSRCALPHA = 6, 187 D3DBLEND_DESTALPHA = 7, 188 D3DBLEND_INVDESTALPHA = 8, 189 D3DBLEND_DESTCOLOR = 9, 190 D3DBLEND_INVDESTCOLOR = 10, 191 D3DBLEND_SRCALPHASAT = 11, 192 D3DBLEND_BOTHSRCALPHA = 12, 193 D3DBLEND_BOTHINVSRCALPHA = 13, 194 D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ 195 D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ 196 D3DBLEND_SRCCOLOR2 = 16, 197 D3DBLEND_INVSRCCOLOR2 = 17 198 } 199 alias TypeDef!(uint) D3DBLEND; 200 201 enum : D3DBLENDOP { 202 D3DBLENDOP_ADD = 1, 203 D3DBLENDOP_SUBTRACT = 2, 204 D3DBLENDOP_REVSUBTRACT = 3, 205 D3DBLENDOP_MIN = 4, 206 D3DBLENDOP_MAX = 5 207 } 208 alias TypeDef!(uint) D3DBLENDOP; 209 210 enum : D3DTEXTUREADDRESS { 211 D3DTADDRESS_WRAP = 1, 212 D3DTADDRESS_MIRROR = 2, 213 D3DTADDRESS_CLAMP = 3, 214 D3DTADDRESS_BORDER = 4, 215 D3DTADDRESS_MIRRORONCE = 5 216 } 217 alias TypeDef!(uint) D3DTEXTUREADDRESS; 218 219 enum : D3DCULL { 220 D3DCULL_NONE = 1, 221 D3DCULL_CW = 2, 222 D3DCULL_CCW = 3 223 } 224 alias TypeDef!(uint) D3DCULL; 225 226 enum : D3DCMPFUNC { 227 D3DCMP_NEVER = 1, 228 D3DCMP_LESS = 2, 229 D3DCMP_EQUAL = 3, 230 D3DCMP_LESSEQUAL = 4, 231 D3DCMP_GREATER = 5, 232 D3DCMP_NOTEQUAL = 6, 233 D3DCMP_GREATEREQUAL = 7, 234 D3DCMP_ALWAYS = 8 235 } 236 alias TypeDef!(uint) D3DCMPFUNC; 237 238 enum : D3DSTENCILOP { 239 D3DSTENCILOP_KEEP = 1, 240 D3DSTENCILOP_ZERO = 2, 241 D3DSTENCILOP_REPLACE = 3, 242 D3DSTENCILOP_INCRSAT = 4, 243 D3DSTENCILOP_DECRSAT = 5, 244 D3DSTENCILOP_INVERT = 6, 245 D3DSTENCILOP_INCR = 7, 246 D3DSTENCILOP_DECR = 8 247 } 248 alias TypeDef!(uint) D3DSTENCILOP; 249 250 enum : D3DFOGMODE { 251 D3DFOG_NONE = 0, 252 D3DFOG_EXP = 1, 253 D3DFOG_EXP2 = 2, 254 D3DFOG_LINEAR = 3 255 } 256 alias TypeDef!(uint) D3DFOGMODE; 257 258 enum : D3DZBUFFERTYPE { 259 D3DZB_FALSE = 0, 260 D3DZB_TRUE = 1, // Z buffering 261 D3DZB_USEW = 2 // W buffering 262 } 263 alias TypeDef!(uint) D3DZBUFFERTYPE; 264 265 // Primitives supported by draw-primitive API 266 enum : D3DPRIMITIVETYPE { 267 D3DPT_POINTLIST = 1, 268 D3DPT_LINELIST = 2, 269 D3DPT_LINESTRIP = 3, 270 D3DPT_TRIANGLELIST = 4, 271 D3DPT_TRIANGLESTRIP = 5, 272 D3DPT_TRIANGLEFAN = 6 273 } 274 alias TypeDef!(uint) D3DPRIMITIVETYPE; 275 276 D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); } 277 template T_D3DTS_WORLDMATRIX(uint index) { 278 const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256; 279 } 280 281 enum : D3DTRANSFORMSTATETYPE { 282 D3DTS_VIEW = 2, 283 D3DTS_PROJECTION = 3, 284 D3DTS_TEXTURE0 = 16, 285 D3DTS_TEXTURE1 = 17, 286 D3DTS_TEXTURE2 = 18, 287 D3DTS_TEXTURE3 = 19, 288 D3DTS_TEXTURE4 = 20, 289 D3DTS_TEXTURE5 = 21, 290 D3DTS_TEXTURE6 = 22, 291 D3DTS_TEXTURE7 = 23, 292 D3DTS_WORLD = T_D3DTS_WORLDMATRIX!(0), 293 D3DTS_WORLD1 = T_D3DTS_WORLDMATRIX!(1), 294 D3DTS_WORLD2 = T_D3DTS_WORLDMATRIX!(2), 295 D3DTS_WORLD3 = T_D3DTS_WORLDMATRIX!(3) 296 } 297 alias TypeDef!(uint) D3DTRANSFORMSTATETYPE; 298 299 enum : D3DRENDERSTATETYPE { 300 D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ 301 D3DRS_FILLMODE = 8, /* D3DFILLMODE */ 302 D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ 303 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ 304 D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ 305 D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ 306 D3DRS_SRCBLEND = 19, /* D3DBLEND */ 307 D3DRS_DESTBLEND = 20, /* D3DBLEND */ 308 D3DRS_CULLMODE = 22, /* D3DCULL */ 309 D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ 310 D3DRS_ALPHAREF = 24, /* D3DFIXED */ 311 D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ 312 D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ 313 D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ 314 D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ 315 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ 316 D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ 317 D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ 318 D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ 319 D3DRS_FOGEND = 37, /* Fog end */ 320 D3DRS_FOGDENSITY = 38, /* Fog density */ 321 D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ 322 D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ 323 D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ 324 D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ 325 D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ 326 D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ 327 D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ 328 D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ 329 D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ 330 D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ 331 D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ 332 D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ 333 D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ 334 D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ 335 D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ 336 D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ 337 D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ 338 D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ 339 D3DRS_CLIPPING = 136, 340 D3DRS_LIGHTING = 137, 341 D3DRS_AMBIENT = 139, 342 D3DRS_FOGVERTEXMODE = 140, 343 D3DRS_COLORVERTEX = 141, 344 D3DRS_LOCALVIEWER = 142, 345 D3DRS_NORMALIZENORMALS = 143, 346 D3DRS_DIFFUSEMATERIALSOURCE = 145, 347 D3DRS_SPECULARMATERIALSOURCE = 146, 348 D3DRS_AMBIENTMATERIALSOURCE = 147, 349 D3DRS_EMISSIVEMATERIALSOURCE = 148, 350 D3DRS_VERTEXBLEND = 151, 351 D3DRS_CLIPPLANEENABLE = 152, 352 D3DRS_POINTSIZE = 154, /* float point size */ 353 D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ 354 D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ 355 D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ 356 D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ 357 D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ 358 D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ 359 D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer 360 D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable 361 D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation 362 D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor 363 D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ 364 D3DRS_INDEXEDVERTEXBLENDENABLE = 167, 365 D3DRS_COLORWRITEENABLE = 168, // per-channel write enable 366 D3DRS_TWEENFACTOR = 170, // float tween factor 367 D3DRS_BLENDOP = 171, // D3DBLENDOP setting 368 D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) 369 D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC 370 D3DRS_SCISSORTESTENABLE = 174, 371 D3DRS_SLOPESCALEDEPTHBIAS = 175, 372 D3DRS_ANTIALIASEDLINEENABLE = 176, 373 D3DRS_MINTESSELLATIONLEVEL = 178, 374 D3DRS_MAXTESSELLATIONLEVEL = 179, 375 D3DRS_ADAPTIVETESS_X = 180, 376 D3DRS_ADAPTIVETESS_Y = 181, 377 D3DRS_ADAPTIVETESS_Z = 182, 378 D3DRS_ADAPTIVETESS_W = 183, 379 D3DRS_ENABLEADAPTIVETESSELLATION = 184, 380 D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ 381 D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ 382 D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ 383 D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ 384 D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ 385 D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 386 D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 387 D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 388 D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ 389 D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ 390 D3DRS_DEPTHBIAS = 195, 391 D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ 392 D3DRS_WRAP9 = 199, 393 D3DRS_WRAP10 = 200, 394 D3DRS_WRAP11 = 201, 395 D3DRS_WRAP12 = 202, 396 D3DRS_WRAP13 = 203, 397 D3DRS_WRAP14 = 204, 398 D3DRS_WRAP15 = 205, 399 D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ 400 D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 401 D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 402 D3DRS_BLENDOPALPHA = 209 /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 403 } 404 alias TypeDef!(uint) D3DRENDERSTATETYPE; 405 406 // Maximum number of simultaneous render targets D3D supports 407 const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4; 408 409 // Values for material source 410 enum : D3DMATERIALCOLORSOURCE { 411 D3DMCS_MATERIAL = 0, // Color from material is used 412 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used 413 D3DMCS_COLOR2 = 2 // Specular vertex color is used 414 } 415 alias TypeDef!(uint) D3DMATERIALCOLORSOURCE; 416 417 // Bias to apply to the texture coordinate set to apply a wrap to. 418 const D3DRENDERSTATE_WRAPBIAS = 128UL; 419 420 /* Flags to construct the WRAP render states */ 421 const D3DWRAP_U = 0x00000001L; 422 const D3DWRAP_V = 0x00000002L; 423 const D3DWRAP_W = 0x00000004L; 424 425 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ 426 const D3DWRAPCOORD_0 = 0x00000001L; // same as D3DWRAP_U 427 const D3DWRAPCOORD_1 = 0x00000002L; // same as D3DWRAP_V 428 const D3DWRAPCOORD_2 = 0x00000004L; // same as D3DWRAP_W 429 const D3DWRAPCOORD_3 = 0x00000008L; 430 431 /* Flags to construct D3DRS_COLORWRITEENABLE */ 432 const D3DCOLORWRITEENABLE_RED = (1L<<0); 433 const D3DCOLORWRITEENABLE_GREEN = (1L<<1); 434 const D3DCOLORWRITEENABLE_BLUE = (1L<<2); 435 const D3DCOLORWRITEENABLE_ALPHA = (1L<<3); 436 437 /* 438 * State enumerants for per-stage processing of fixed function pixel processing 439 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. 440 */ 441 enum : D3DTEXTURESTAGESTATETYPE { 442 D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ 443 D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ 444 D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ 445 D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ 446 D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ 447 D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ 448 D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ 449 D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ 450 D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ 451 D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ 452 D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ 453 D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ 454 D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ 455 D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ 456 D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ 457 D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ 458 D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ 459 D3DTSS_CONSTANT = 32 /* Per-stage constant D3DTA_CONSTANT */ 460 } 461 alias TypeDef!(uint) D3DTEXTURESTAGESTATETYPE; 462 463 /* 464 * State enumerants for per-sampler texture processing. 465 */ 466 enum : D3DSAMPLERSTATETYPE { 467 D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ 468 D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ 469 D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ 470 D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ 471 D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ 472 D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ 473 D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ 474 D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ 475 D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ 476 D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ 477 D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, 478 no correction required.) else correct for 479 Gamma = 2.2 */ 480 D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this 481 indicates which element index to use. Default = 0. */ 482 D3DSAMP_DMAPOFFSET = 13 /* Offset in vertices in the pre-sampled displacement map. 483 Only valid for D3DDMAPSAMPLER sampler */ 484 } 485 alias TypeDef!(uint) D3DSAMPLERSTATETYPE; 486 487 /* Special sampler which is used in the tesselator */ 488 const D3DDMAPSAMPLER = 256; 489 490 // Samplers used in vertex shaders 491 const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1); 492 const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2); 493 const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3); 494 const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4); 495 496 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position 497 // and normal in the camera space) should be taken as texture coordinates 498 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from 499 // 500 const D3DTSS_TCI_PASSTHRU = 0x00000000; 501 const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000; 502 const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000; 503 const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000; 504 const D3DTSS_TCI_SPHEREMAP = 0x00040000; 505 506 /* 507 * Enumerations for COLOROP and ALPHAOP texture blending operations set in 508 * texture processing stage controls in D3DTSS. 509 */ 510 enum : D3DTEXTUREOP { 511 // Control 512 D3DTOP_DISABLE = 1, // disables stage 513 D3DTOP_SELECTARG1 = 2, // the default 514 D3DTOP_SELECTARG2 = 3, 515 516 // Modulate 517 D3DTOP_MODULATE = 4, // multiply args together 518 D3DTOP_MODULATE2X = 5, // multiply and 1 bit 519 D3DTOP_MODULATE4X = 6, // multiply and 2 bits 520 521 // Add 522 D3DTOP_ADD = 7, // add arguments together 523 D3DTOP_ADDSIGNED = 8, // add with -0.5 bias 524 D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit 525 D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation 526 D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product 527 // Arg1 + Arg2 - Arg1*Arg2 528 // = Arg1 + (1-Arg1)*Arg2 529 530 // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) 531 D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha 532 D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha 533 D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR 534 535 // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) 536 D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha 537 D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color 538 539 // Specular mapping 540 D3DTOP_PREMODULATE = 17, // modulate with next texture before use 541 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB 542 // COLOROP only 543 D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A 544 // COLOROP only 545 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB 546 // COLOROP only 547 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A 548 // COLOROP only 549 550 // Bump mapping 551 D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation 552 D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel 553 554 // This can do either diffuse or specular bump mapping with correct input. 555 // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) 556 // where each component has been scaled and offset to make it signed. 557 // The result is replicated into all four (including alpha) channels. 558 // This is a valid COLOROP only. 559 D3DTOP_DOTPRODUCT3 = 24, 560 561 // Triadic ops 562 D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 563 D3DTOP_LERP = 26 // (Arg0)*Arg1 + (1-Arg0)*Arg2 564 } 565 alias TypeDef!(uint) D3DTEXTUREOP; 566 567 /* 568 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending 569 * operations set in texture processing stage controls in D3DRENDERSTATE. 570 */ 571 const D3DTA_SELECTMASK = 0x0000000f; // mask for arg selector 572 const D3DTA_DIFFUSE = 0x00000000; // select diffuse color (read only) 573 const D3DTA_CURRENT = 0x00000001; // select stage destination register (read/write) 574 const D3DTA_TEXTURE = 0x00000002; // select texture color (read only) 575 const D3DTA_TFACTOR = 0x00000003; // select D3DRS_TEXTUREFACTOR (read only) 576 const D3DTA_SPECULAR = 0x00000004; // select specular color (read only) 577 const D3DTA_TEMP = 0x00000005; // select temporary register color (read/write) 578 const D3DTA_CONSTANT = 0x00000006; // select texture stage constant 579 const D3DTA_COMPLEMENT = 0x00000010; // take 1.0 - x (read modifier) 580 const D3DTA_ALPHAREPLICATE = 0x00000020; // replicate alpha to color components (read modifier) 581 582 // 583 // Values for D3DSAMP_***FILTER texture stage states 584 // 585 enum : D3DTEXTUREFILTERTYPE { 586 D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) 587 D3DTEXF_POINT = 1, // nearest 588 D3DTEXF_LINEAR = 2, // linear interpolation 589 D3DTEXF_ANISOTROPIC = 3, // anisotropic 590 D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent 591 D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian 592 D3DTEXF_CONVOLUTIONMONO = 8 // Convolution filter for monochrome textures 593 } 594 alias TypeDef!(uint) D3DTEXTUREFILTERTYPE; 595 596 /* Bits for Flags in ProcessVertices call */ 597 598 const D3DPV_DONOTCOPYDATA = (1 << 0); 599 600 //------------------------------------------------------------------- 601 602 // Flexible vertex format bits 603 // 604 const D3DFVF_RESERVED0 = 0x001; 605 const D3DFVF_POSITION_MASK = 0x400E; 606 const D3DFVF_XYZ = 0x002; 607 const D3DFVF_XYZRHW = 0x004; 608 const D3DFVF_XYZB1 = 0x006; 609 const D3DFVF_XYZB2 = 0x008; 610 const D3DFVF_XYZB3 = 0x00a; 611 const D3DFVF_XYZB4 = 0x00c; 612 const D3DFVF_XYZB5 = 0x00e; 613 const D3DFVF_XYZW = 0x4002; 614 615 const D3DFVF_NORMAL = 0x010; 616 const D3DFVF_PSIZE = 0x020; 617 const D3DFVF_DIFFUSE = 0x040; 618 const D3DFVF_SPECULAR = 0x080; 619 620 const D3DFVF_TEXCOUNT_MASK = 0xf00; 621 const D3DFVF_TEXCOUNT_SHIFT = 8; 622 const D3DFVF_TEX0 = 0x000; 623 const D3DFVF_TEX1 = 0x100; 624 const D3DFVF_TEX2 = 0x200; 625 const D3DFVF_TEX3 = 0x300; 626 const D3DFVF_TEX4 = 0x400; 627 const D3DFVF_TEX5 = 0x500; 628 const D3DFVF_TEX6 = 0x600; 629 const D3DFVF_TEX7 = 0x700; 630 const D3DFVF_TEX8 = 0x800; 631 632 const D3DFVF_LASTBETA_UBYTE4 = 0x1000; 633 const D3DFVF_LASTBETA_D3DCOLOR = 0x8000; 634 635 const D3DFVF_RESERVED2 = 0x6000; // 2 reserved bits 636 637 //--------------------------------------------------------------------- 638 // Vertex Shaders 639 // 640 641 // Vertex shader declaration 642 643 // Vertex element semantics 644 // 645 enum : D3DDECLUSAGE { 646 D3DDECLUSAGE_POSITION = 0, 647 D3DDECLUSAGE_BLENDWEIGHT, // 1 648 D3DDECLUSAGE_BLENDINDICES, // 2 649 D3DDECLUSAGE_NORMAL, // 3 650 D3DDECLUSAGE_PSIZE, // 4 651 D3DDECLUSAGE_TEXCOORD, // 5 652 D3DDECLUSAGE_TANGENT, // 6 653 D3DDECLUSAGE_BINORMAL, // 7 654 D3DDECLUSAGE_TESSFACTOR, // 8 655 D3DDECLUSAGE_POSITIONT, // 9 656 D3DDECLUSAGE_COLOR, // 10 657 D3DDECLUSAGE_FOG, // 11 658 D3DDECLUSAGE_DEPTH, // 12 659 D3DDECLUSAGE_SAMPLE // 13 660 } 661 alias TypeDef!(uint) D3DDECLUSAGE; 662 663 const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE; 664 const MAXD3DDECLUSAGEINDEX = 15; 665 const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element 666 667 enum : D3DDECLMETHOD { 668 D3DDECLMETHOD_DEFAULT = 0, 669 D3DDECLMETHOD_PARTIALU, 670 D3DDECLMETHOD_PARTIALV, 671 D3DDECLMETHOD_CROSSUV, // Normal 672 D3DDECLMETHOD_UV, 673 D3DDECLMETHOD_LOOKUP, // Lookup a displacement map 674 D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map 675 } 676 alias TypeDef!(uint) D3DDECLMETHOD; 677 678 const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED; 679 680 // Declarations for _Type fields 681 // 682 enum : D3DDECLTYPE { 683 D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) 684 D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) 685 D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) 686 D3DDECLTYPE_FLOAT4 = 3, // 4D float 687 D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range 688 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) 689 D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte 690 D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) 691 D3DDECLTYPE_SHORT4 = 7, // 4D signed short 692 693 // The following types are valid only with vertex shaders >= 2.0 694 695 696 D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 697 D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) 698 D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) 699 D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) 700 D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) 701 D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) 702 D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) 703 D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) 704 D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values 705 D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused. 706 } 707 alias TypeDef!(uint) D3DDECLTYPE; 708 709 const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED; 710 711 struct D3DVERTEXELEMENT9 712 { 713 ushort Stream; // Stream index 714 ushort Offset; // Offset in the stream in bytes 715 ubyte Type; // Data type 716 ubyte Method; // Processing method 717 ubyte Usage; // Semantics 718 ubyte UsageIndex; // Semantic index 719 } 720 alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9; 721 722 // This is used to initialize the last vertex element in a vertex declaration 723 // array 724 // 725 template D3DDECL_END() { 726 static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 }; 727 } 728 729 // Maximum supported number of texture coordinate sets 730 const D3DDP_MAXTEXCOORD = 8; 731 732 //--------------------------------------------------------------------- 733 // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter 734 //--------------------------------------------------------------------- 735 const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30); 736 const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30); 737 738 739 740 //--------------------------------------------------------------------- 741 // 742 // The internal format of Pixel Shader (PS) & Vertex Shader (VS) 743 // Instruction Tokens is defined in the Direct3D Device Driver Kit 744 // 745 //--------------------------------------------------------------------- 746 747 // 748 // Instruction Token Bit Definitions 749 // 750 const D3DSI_OPCODE_MASK = 0x0000FFFF; 751 752 const D3DSI_INSTLENGTH_MASK = 0x0F000000; 753 const D3DSI_INSTLENGTH_SHIFT = 24; 754 755 enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE { 756 D3DSIO_NOP = 0, 757 D3DSIO_MOV , 758 D3DSIO_ADD , 759 D3DSIO_SUB , 760 D3DSIO_MAD , 761 D3DSIO_MUL , 762 D3DSIO_RCP , 763 D3DSIO_RSQ , 764 D3DSIO_DP3 , 765 D3DSIO_DP4 , 766 D3DSIO_MIN , 767 D3DSIO_MAX , 768 D3DSIO_SLT , 769 D3DSIO_SGE , 770 D3DSIO_EXP , 771 D3DSIO_LOG , 772 D3DSIO_LIT , 773 D3DSIO_DST , 774 D3DSIO_LRP , 775 D3DSIO_FRC , 776 D3DSIO_M4x4 , 777 D3DSIO_M4x3 , 778 D3DSIO_M3x4 , 779 D3DSIO_M3x3 , 780 D3DSIO_M3x2 , 781 D3DSIO_CALL , 782 D3DSIO_CALLNZ , 783 D3DSIO_LOOP , 784 D3DSIO_RET , 785 D3DSIO_ENDLOOP , 786 D3DSIO_LABEL , 787 D3DSIO_DCL , 788 D3DSIO_POW , 789 D3DSIO_CRS , 790 D3DSIO_SGN , 791 D3DSIO_ABS , 792 D3DSIO_NRM , 793 D3DSIO_SINCOS , 794 D3DSIO_REP , 795 D3DSIO_ENDREP , 796 D3DSIO_IF , 797 D3DSIO_IFC , 798 D3DSIO_ELSE , 799 D3DSIO_ENDIF , 800 D3DSIO_BREAK , 801 D3DSIO_BREAKC , 802 D3DSIO_MOVA , 803 D3DSIO_DEFB , 804 D3DSIO_DEFI , 805 806 D3DSIO_TEXCOORD = 64, 807 D3DSIO_TEXKILL , 808 D3DSIO_TEX , 809 D3DSIO_TEXBEM , 810 D3DSIO_TEXBEML , 811 D3DSIO_TEXREG2AR , 812 D3DSIO_TEXREG2GB , 813 D3DSIO_TEXM3x2PAD , 814 D3DSIO_TEXM3x2TEX , 815 D3DSIO_TEXM3x3PAD , 816 D3DSIO_TEXM3x3TEX , 817 D3DSIO_RESERVED0 , 818 D3DSIO_TEXM3x3SPEC , 819 D3DSIO_TEXM3x3VSPEC , 820 D3DSIO_EXPP , 821 D3DSIO_LOGP , 822 D3DSIO_CND , 823 D3DSIO_DEF , 824 D3DSIO_TEXREG2RGB , 825 D3DSIO_TEXDP3TEX , 826 D3DSIO_TEXM3x2DEPTH , 827 D3DSIO_TEXDP3 , 828 D3DSIO_TEXM3x3 , 829 D3DSIO_TEXDEPTH , 830 D3DSIO_CMP , 831 D3DSIO_BEM , 832 D3DSIO_DP2ADD , 833 D3DSIO_DSX , 834 D3DSIO_DSY , 835 D3DSIO_TEXLDD , 836 D3DSIO_SETP , 837 D3DSIO_TEXLDL , 838 D3DSIO_BREAKP , 839 840 D3DSIO_PHASE = 0xFFFD, 841 D3DSIO_COMMENT = 0xFFFE, 842 D3DSIO_END = 0xFFFF 843 } 844 alias TypeDef!(uint) D3DSHADER_INSTRUCTION_OPCODE_TYPE; 845 846 //--------------------------------------------------------------------- 847 // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 848 // 849 const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f]; 850 const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f]; 851 852 //--------------------------------------------------------------------- 853 // Co-Issue Instruction Modifier - if set then this instruction is to be 854 // issued in parallel with the previous instruction(s) for which this bit 855 // is not set. 856 // 857 const D3DSI_COISSUE = 0x40000000; 858 859 //--------------------------------------------------------------------- 860 // Opcode specific controls 861 862 const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000; 863 const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16; 864 865 // ps_2_0 texld controls 866 const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT); 867 const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT); 868 869 // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) 870 enum : D3DSHADER_COMPARISON { 871 // < = > 872 D3DSPC_RESERVED0= 0, // 0 0 0 873 D3DSPC_GT = 1, // 0 0 1 874 D3DSPC_EQ = 2, // 0 1 0 875 D3DSPC_GE = 3, // 0 1 1 876 D3DSPC_LT = 4, // 1 0 0 877 D3DSPC_NE = 5, // 1 0 1 878 D3DSPC_LE = 6, // 1 1 0 879 D3DSPC_RESERVED1= 7 // 1 1 1 880 } 881 alias TypeDef!(uint) D3DSHADER_COMPARISON; 882 883 // Comparison is part of instruction opcode token: 884 const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT; 885 const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT); 886 887 //--------------------------------------------------------------------- 888 // Predication flags on instruction token 889 const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28); 890 891 //--------------------------------------------------------------------- 892 // DCL Info Token Controls 893 894 // For dcl info tokens requiring a semantic (usage + index) 895 const D3DSP_DCL_USAGE_SHIFT = 0; 896 const D3DSP_DCL_USAGE_MASK = 0x0000000f; 897 898 const D3DSP_DCL_USAGEINDEX_SHIFT = 16; 899 const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000; 900 901 // DCL pixel shader sampler info token. 902 const D3DSP_TEXTURETYPE_SHIFT = 27; 903 const D3DSP_TEXTURETYPE_MASK = 0x78000000; 904 905 enum : D3DSAMPLER_TEXTURE_TYPE { 906 D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value 907 D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) 908 D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) 909 D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT // dcl_volume s# (for declaring a volume texture) 910 } 911 alias TypeDef!(uint) D3DSAMPLER_TEXTURE_TYPE; 912 913 //--------------------------------------------------------------------- 914 // Parameter Token Bit Definitions 915 // 916 const D3DSP_REGNUM_MASK = 0x000007FF; 917 918 // destination parameter write mask 919 const D3DSP_WRITEMASK_0 = 0x00010000; // Component 0 (X;Red) 920 const D3DSP_WRITEMASK_1 = 0x00020000; // Component 1 (Y;Green) 921 const D3DSP_WRITEMASK_2 = 0x00040000; // Component 2 (Z;Blue) 922 const D3DSP_WRITEMASK_3 = 0x00080000; // Component 3 (W;Alpha) 923 const D3DSP_WRITEMASK_ALL = 0x000F0000; // All Components 924 925 // destination parameter modifiers 926 const D3DSP_DSTMOD_SHIFT = 20; 927 const D3DSP_DSTMOD_MASK = 0x00F00000; 928 929 // Bit masks for destination parameter modifiers 930 const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop 931 const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range 932 const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint 933 const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only: 934 // When the pixel center is not covered, sample 935 // attribute or compute gradients/LOD 936 // using multisample "centroid" location. 937 // "Centroid" is some location within the covered 938 // region of the pixel. 939 940 // destination parameter 941 const D3DSP_DSTSHIFT_SHIFT = 24; 942 const D3DSP_DSTSHIFT_MASK = 0x0F000000; 943 944 // destination/source parameter register type 945 const D3DSP_REGTYPE_SHIFT = 28; 946 const D3DSP_REGTYPE_SHIFT2 = 8; 947 const D3DSP_REGTYPE_MASK = 0x70000000; 948 const D3DSP_REGTYPE_MASK2 = 0x00001800; 949 950 enum : D3DSHADER_PARAM_REGISTER_TYPE { 951 D3DSPR_TEMP = 0, // Temporary Register File 952 D3DSPR_INPUT = 1, // Input Register File 953 D3DSPR_CONST = 2, // Constant Register File 954 D3DSPR_ADDR = 3, // Address Register (VS) 955 D3DSPR_TEXTURE = 3, // Texture Register File (PS) 956 D3DSPR_RASTOUT = 4, // Rasterizer Register File 957 D3DSPR_ATTROUT = 5, // Attribute Output Register File 958 D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File 959 D3DSPR_OUTPUT = 6, // Output register file for VS3.0+ 960 D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File 961 D3DSPR_COLOROUT = 8, // Color Output Register File 962 D3DSPR_DEPTHOUT = 9, // Depth Output Register File 963 D3DSPR_SAMPLER = 10, // Sampler State Register File 964 D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095 965 D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143 966 D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191 967 D3DSPR_CONSTBOOL = 14, // Constant Boolean register file 968 D3DSPR_LOOP = 15, // Loop counter register file 969 D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file 970 D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers. 971 D3DSPR_LABEL = 18, // Label 972 D3DSPR_PREDICATE = 19 // Predicate register 973 } 974 alias TypeDef!(uint) D3DSHADER_PARAM_REGISTER_TYPE; 975 976 // The miscellaneous register file (D3DSPR_MISCTYPES) 977 // contains register types for which there is only ever one 978 // register (i.e. the register # is not needed). 979 // Rather than use up additional register types for such 980 // registers, they are defined 981 // as particular offsets into the misc. register file: 982 enum : D3DSHADER_MISCTYPE_OFFSETS { 983 D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS) 984 D3DSMO_FACE = 1, // Floating point primitive area (PS) 985 } 986 alias TypeDef!(uint) D3DSHADER_MISCTYPE_OFFSETS; 987 988 // Register offsets in the Rasterizer Register File 989 // 990 enum : D3DVS_RASTOUT_OFFSETS { 991 D3DSRO_POSITION = 0, 992 D3DSRO_FOG, 993 D3DSRO_POINT_SIZE 994 } 995 alias TypeDef!(uint) D3DVS_RASTOUT_OFFSETS; 996 997 // Source operand addressing modes 998 999 const D3DVS_ADDRESSMODE_SHIFT = 13; 1000 const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT); 1001 1002 enum : D3DVS_ADDRESSMODE_TYPE { 1003 D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), 1004 D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT) 1005 } 1006 alias TypeDef!(uint) D3DVS_ADDRESSMODE_TYPE; 1007 1008 const D3DSHADER_ADDRESSMODE_SHIFT = 13; 1009 const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT); 1010 1011 enum : D3DSHADER_ADDRESSMODE_TYPE { 1012 D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), 1013 D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT) 1014 } 1015 alias TypeDef!(uint) D3DSHADER_ADDRESSMODE_TYPE; 1016 1017 // Source operand swizzle definitions 1018 // 1019 const D3DVS_SWIZZLE_SHIFT = 16; 1020 const D3DVS_SWIZZLE_MASK = 0x00FF0000; 1021 1022 // The following bits define where to take component X from: 1023 1024 const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT); 1025 const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT); 1026 const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT); 1027 const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT); 1028 1029 // The following bits define where to take component Y from: 1030 1031 const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2)); 1032 const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2)); 1033 const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2)); 1034 const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2)); 1035 1036 // The following bits define where to take component Z from: 1037 1038 const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4)); 1039 const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4)); 1040 const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4)); 1041 const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4)); 1042 1043 // The following bits define where to take component W from: 1044 1045 const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6)); 1046 const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6)); 1047 const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6)); 1048 const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6)); 1049 1050 // Value when there is no swizzle (X is taken from X, Y is taken from Y, 1051 // Z is taken from Z, W is taken from W 1052 // 1053 const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W); 1054 1055 // source parameter swizzle 1056 const D3DSP_SWIZZLE_SHIFT = 16; 1057 const D3DSP_SWIZZLE_MASK = 0x00FF0000; 1058 1059 const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | 1060 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | 1061 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | 1062 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ); 1063 1064 // pixel-shader swizzle ops 1065 const D3DSP_REPLICATERED = 1066 ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | 1067 (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | 1068 (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | 1069 (0 << (D3DSP_SWIZZLE_SHIFT + 6)) ); 1070 1071 const D3DSP_REPLICATEGREEN = 1072 ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | 1073 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | 1074 (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | 1075 (1 << (D3DSP_SWIZZLE_SHIFT + 6)) ); 1076 1077 const D3DSP_REPLICATEBLUE = 1078 ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | 1079 (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | 1080 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | 1081 (2 << (D3DSP_SWIZZLE_SHIFT + 6)) ); 1082 1083 const D3DSP_REPLICATEALPHA = 1084 ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | 1085 (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | 1086 (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | 1087 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ); 1088 1089 // source parameter modifiers 1090 const D3DSP_SRCMOD_SHIFT = 24; 1091 const D3DSP_SRCMOD_MASK = 0x0F000000; 1092 1093 enum : D3DSHADER_PARAM_SRCMOD_TYPE { 1094 D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop 1095 D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate 1096 D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias 1097 D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate 1098 D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign 1099 D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate 1100 D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement 1101 D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2 1102 D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate 1103 D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component 1104 D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component 1105 D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs() 1106 D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs() 1107 D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT // for predicate register: "!p0" 1108 } 1109 alias TypeDef!(uint) D3DSHADER_PARAM_SRCMOD_TYPE; 1110 1111 // pixel shader version token 1112 uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); } 1113 1114 // vertex shader version token 1115 uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); } 1116 1117 // extract major/minor from version cap 1118 ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); } 1119 ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); } 1120 1121 // destination/source parameter register type 1122 const D3DSI_COMMENTSIZE_SHIFT = 16; 1123 const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000; 1124 uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); } 1125 1126 // pixel/vertex shader end token 1127 const D3DPS_END = 0x0000FFFF; 1128 const D3DVS_END = 0x0000FFFF; 1129 1130 1131 //--------------------------------------------------------------------- 1132 1133 // High order surfaces 1134 // 1135 enum : D3DBASISTYPE { 1136 D3DBASIS_BEZIER = 0, 1137 D3DBASIS_BSPLINE = 1, 1138 D3DBASIS_CATMULL_ROM = 2 /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ 1139 } 1140 alias TypeDef!(uint) D3DBASISTYPE; 1141 1142 enum : D3DDEGREETYPE { 1143 D3DDEGREE_LINEAR = 1, 1144 D3DDEGREE_QUADRATIC = 2, 1145 D3DDEGREE_CUBIC = 3, 1146 D3DDEGREE_QUINTIC = 5 1147 } 1148 alias TypeDef!(uint) D3DDEGREETYPE; 1149 1150 enum : D3DPATCHEDGESTYLE { 1151 D3DPATCHEDGE_DISCRETE = 0, 1152 D3DPATCHEDGE_CONTINUOUS = 1 1153 } 1154 alias TypeDef!(uint) D3DPATCHEDGESTYLE; 1155 1156 enum : D3DSTATEBLOCKTYPE { 1157 D3DSBT_ALL = 1, // capture all state 1158 D3DSBT_PIXELSTATE = 2, // capture pixel state 1159 D3DSBT_VERTEXSTATE = 3 // capture vertex state 1160 } 1161 alias TypeDef!(uint) D3DSTATEBLOCKTYPE; 1162 1163 // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. 1164 // 1165 enum : D3DVERTEXBLENDFLAGS { 1166 D3DVBF_DISABLE = 0, // Disable vertex blending 1167 D3DVBF_1WEIGHTS = 1, // 2 matrix blending 1168 D3DVBF_2WEIGHTS = 2, // 3 matrix blending 1169 D3DVBF_3WEIGHTS = 3, // 4 matrix blending 1170 D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR 1171 D3DVBF_0WEIGHTS = 256 // one matrix is used with weight 1.0 1172 } 1173 alias TypeDef!(uint) D3DVERTEXBLENDFLAGS; 1174 1175 enum : D3DTEXTURETRANSFORMFLAGS { 1176 D3DTTFF_DISABLE = 0, // texture coordinates are passed directly 1177 D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords 1178 D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords 1179 D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords 1180 D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords 1181 D3DTTFF_PROJECTED = 256 // texcoords to be divided by COUNTth element 1182 } 1183 alias TypeDef!(uint) D3DTEXTURETRANSFORMFLAGS; 1184 1185 // Macros to set texture coordinate format bits in the FVF id 1186 1187 const D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values 1188 const D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value 1189 const D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values 1190 const D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values 1191 1192 uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); } 1193 uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); } 1194 uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); } 1195 uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); } 1196 1197 1198 //--------------------------------------------------------------------- 1199 1200 /* Direct3D9 Device types */ 1201 enum : D3DDEVTYPE { 1202 D3DDEVTYPE_HAL = 1, 1203 D3DDEVTYPE_REF = 2, 1204 D3DDEVTYPE_SW = 3, 1205 1206 D3DDEVTYPE_NULLREF = 4 1207 } 1208 alias TypeDef!(uint) D3DDEVTYPE; 1209 1210 /* Multi-Sample buffer types */ 1211 enum : D3DMULTISAMPLE_TYPE { 1212 D3DMULTISAMPLE_NONE = 0, 1213 D3DMULTISAMPLE_NONMASKABLE = 1, 1214 D3DMULTISAMPLE_2_SAMPLES = 2, 1215 D3DMULTISAMPLE_3_SAMPLES = 3, 1216 D3DMULTISAMPLE_4_SAMPLES = 4, 1217 D3DMULTISAMPLE_5_SAMPLES = 5, 1218 D3DMULTISAMPLE_6_SAMPLES = 6, 1219 D3DMULTISAMPLE_7_SAMPLES = 7, 1220 D3DMULTISAMPLE_8_SAMPLES = 8, 1221 D3DMULTISAMPLE_9_SAMPLES = 9, 1222 D3DMULTISAMPLE_10_SAMPLES = 10, 1223 D3DMULTISAMPLE_11_SAMPLES = 11, 1224 D3DMULTISAMPLE_12_SAMPLES = 12, 1225 D3DMULTISAMPLE_13_SAMPLES = 13, 1226 D3DMULTISAMPLE_14_SAMPLES = 14, 1227 D3DMULTISAMPLE_15_SAMPLES = 15, 1228 D3DMULTISAMPLE_16_SAMPLES = 16 1229 } 1230 alias TypeDef!(uint) D3DMULTISAMPLE_TYPE; 1231 1232 /* Formats 1233 * Most of these names have the following convention: 1234 * A = Alpha 1235 * R = Red 1236 * G = Green 1237 * B = Blue 1238 * X = Unused Bits 1239 * P = Palette 1240 * L = Luminance 1241 * U = dU coordinate for BumpMap 1242 * V = dV coordinate for BumpMap 1243 * S = Stencil 1244 * D = Depth (e.g. Z or W buffer) 1245 * C = Computed from other channels (typically on certain read operations) 1246 * 1247 * Further, the order of the pieces are from MSB first; hence 1248 * D3DFMT_A8L8 indicates that the high byte of this two byte 1249 * format is alpha. 1250 * 1251 * D3DFMT_D16_LOCKABLE indicates: 1252 * - An integer 16-bit value. 1253 * - An app-lockable surface. 1254 * 1255 * D3DFMT_D32F_LOCKABLE indicates: 1256 * - An IEEE 754 floating-point value. 1257 * - An app-lockable surface. 1258 * 1259 * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: 1260 * - no particular bit ordering per pixel, and 1261 * - are not app lockable, and 1262 * - the driver is allowed to consume more than the indicated 1263 * number of bits per Depth channel (but not Stencil channel). 1264 */ 1265 uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) { 1266 return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 ); 1267 } 1268 template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) { 1269 const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 ); 1270 } 1271 1272 enum : D3DFORMAT { 1273 D3DFMT_UNKNOWN = 0, 1274 1275 D3DFMT_R8G8B8 = 20, 1276 D3DFMT_A8R8G8B8 = 21, 1277 D3DFMT_X8R8G8B8 = 22, 1278 D3DFMT_R5G6B5 = 23, 1279 D3DFMT_X1R5G5B5 = 24, 1280 D3DFMT_A1R5G5B5 = 25, 1281 D3DFMT_A4R4G4B4 = 26, 1282 D3DFMT_R3G3B2 = 27, 1283 D3DFMT_A8 = 28, 1284 D3DFMT_A8R3G3B2 = 29, 1285 D3DFMT_X4R4G4B4 = 30, 1286 D3DFMT_A2B10G10R10 = 31, 1287 D3DFMT_A8B8G8R8 = 32, 1288 D3DFMT_X8B8G8R8 = 33, 1289 D3DFMT_G16R16 = 34, 1290 D3DFMT_A2R10G10B10 = 35, 1291 D3DFMT_A16B16G16R16 = 36, 1292 1293 D3DFMT_A8P8 = 40, 1294 D3DFMT_P8 = 41, 1295 1296 D3DFMT_L8 = 50, 1297 D3DFMT_A8L8 = 51, 1298 D3DFMT_A4L4 = 52, 1299 1300 D3DFMT_V8U8 = 60, 1301 D3DFMT_L6V5U5 = 61, 1302 D3DFMT_X8L8V8U8 = 62, 1303 D3DFMT_Q8W8V8U8 = 63, 1304 D3DFMT_V16U16 = 64, 1305 D3DFMT_A2W10V10U10 = 67, 1306 1307 D3DFMT_UYVY = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'), 1308 D3DFMT_R8G8_B8G8 = T_MAKEFOURCC!('R', 'G', 'B', 'G'), 1309 D3DFMT_YUY2 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'), 1310 D3DFMT_G8R8_G8B8 = T_MAKEFOURCC!('G', 'R', 'G', 'B'), 1311 D3DFMT_DXT1 = T_MAKEFOURCC!('D', 'X', 'T', '1'), 1312 D3DFMT_DXT2 = T_MAKEFOURCC!('D', 'X', 'T', '2'), 1313 D3DFMT_DXT3 = T_MAKEFOURCC!('D', 'X', 'T', '3'), 1314 D3DFMT_DXT4 = T_MAKEFOURCC!('D', 'X', 'T', '4'), 1315 D3DFMT_DXT5 = T_MAKEFOURCC!('D', 'X', 'T', '5'), 1316 1317 D3DFMT_D16_LOCKABLE = 70, 1318 D3DFMT_D32 = 71, 1319 D3DFMT_D15S1 = 73, 1320 D3DFMT_D24S8 = 75, 1321 D3DFMT_D24X8 = 77, 1322 D3DFMT_D24X4S4 = 79, 1323 D3DFMT_D16 = 80, 1324 1325 D3DFMT_D32F_LOCKABLE = 82, 1326 D3DFMT_D24FS8 = 83, 1327 1328 /* Z-Stencil formats valid for CPU access */ 1329 D3DFMT_D32_LOCKABLE = 84, 1330 D3DFMT_S8_LOCKABLE = 85, 1331 1332 D3DFMT_L16 = 81, 1333 1334 D3DFMT_VERTEXDATA =100, 1335 D3DFMT_INDEX16 =101, 1336 D3DFMT_INDEX32 =102, 1337 1338 D3DFMT_Q16W16V16U16 =110, 1339 1340 D3DFMT_MULTI2_ARGB8 = T_MAKEFOURCC!('M','E','T','1'), 1341 1342 // Floating point surface formats 1343 1344 // s10e5 formats (16-bits per channel) 1345 D3DFMT_R16F = 111, 1346 D3DFMT_G16R16F = 112, 1347 D3DFMT_A16B16G16R16F = 113, 1348 1349 // IEEE s23e8 formats (32-bits per channel) 1350 D3DFMT_R32F = 114, 1351 D3DFMT_G32R32F = 115, 1352 D3DFMT_A32B32G32R32F = 116, 1353 1354 D3DFMT_CxV8U8 = 117, 1355 1356 // Monochrome 1 bit per pixel format 1357 D3DFMT_A1 = 118, 1358 1359 1360 // Binary format indicating that the data has no inherent type 1361 D3DFMT_BINARYBUFFER = 199 1362 } 1363 alias TypeDef!(uint) D3DFORMAT; 1364 1365 /* Display Modes */ 1366 struct D3DDISPLAYMODE { 1367 uint Width; 1368 uint Height; 1369 uint RefreshRate; 1370 D3DFORMAT Format; 1371 } 1372 1373 /* Creation Parameters */ 1374 struct D3DDEVICE_CREATION_PARAMETERS 1375 { 1376 UINT AdapterOrdinal; 1377 D3DDEVTYPE DeviceType; 1378 HWND hFocusWindow; 1379 DWORD BehaviorFlags; 1380 } 1381 1382 1383 /* SwapEffects */ 1384 enum : D3DSWAPEFFECT { 1385 D3DSWAPEFFECT_DISCARD = 1, 1386 D3DSWAPEFFECT_FLIP = 2, 1387 D3DSWAPEFFECT_COPY = 3 1388 } 1389 alias TypeDef!(uint) D3DSWAPEFFECT; 1390 1391 /* Pool types */ 1392 enum : D3DPOOL { 1393 D3DPOOL_DEFAULT = 0, 1394 D3DPOOL_MANAGED = 1, 1395 D3DPOOL_SYSTEMMEM = 2, 1396 D3DPOOL_SCRATCH = 3 1397 } 1398 alias TypeDef!(uint) D3DPOOL; 1399 1400 1401 /* RefreshRate pre-defines */ 1402 const D3DPRESENT_RATE_DEFAULT = 0x00000000; 1403 1404 1405 /* Resize Optional Parameters */ 1406 struct D3DPRESENT_PARAMETERS 1407 { 1408 UINT BackBufferWidth; 1409 UINT BackBufferHeight; 1410 D3DFORMAT BackBufferFormat; 1411 UINT BackBufferCount; 1412 1413 D3DMULTISAMPLE_TYPE MultiSampleType; 1414 DWORD MultiSampleQuality; 1415 1416 D3DSWAPEFFECT SwapEffect; 1417 HWND hDeviceWindow; 1418 BOOL Windowed; 1419 BOOL EnableAutoDepthStencil; 1420 D3DFORMAT AutoDepthStencilFormat; 1421 DWORD Flags; 1422 1423 /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ 1424 UINT FullScreen_RefreshRateInHz; 1425 UINT PresentationInterval; 1426 } 1427 1428 // Values for D3DPRESENT_PARAMETERS.Flags 1429 1430 const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001; 1431 const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002; 1432 const D3DPRESENTFLAG_DEVICECLIP = 0x00000004; 1433 const D3DPRESENTFLAG_VIDEO = 0x00000010; 1434 1435 const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020; 1436 const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040; 1437 1438 /* Gamma Ramp: Same as DX7 */ 1439 1440 struct D3DGAMMARAMP 1441 { 1442 ushort[256] red; 1443 ushort[256] green; 1444 ushort[256] blue; 1445 } 1446 1447 /* Back buffer types */ 1448 enum : D3DBACKBUFFER_TYPE { 1449 D3DBACKBUFFER_TYPE_MONO = 0, 1450 D3DBACKBUFFER_TYPE_LEFT = 1, 1451 D3DBACKBUFFER_TYPE_RIGHT = 2 1452 } 1453 alias TypeDef!(uint) D3DBACKBUFFER_TYPE; 1454 1455 /* Types */ 1456 enum : D3DRESOURCETYPE { 1457 D3DRTYPE_SURFACE = 1, 1458 D3DRTYPE_VOLUME = 2, 1459 D3DRTYPE_TEXTURE = 3, 1460 D3DRTYPE_VOLUMETEXTURE = 4, 1461 D3DRTYPE_CUBETEXTURE = 5, 1462 D3DRTYPE_VERTEXBUFFER = 6, 1463 D3DRTYPE_INDEXBUFFER = 7 //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition 1464 } 1465 alias TypeDef!(uint) D3DRESOURCETYPE; 1466 1467 /* Usages */ 1468 const D3DUSAGE_RENDERTARGET = 0x00000001L; 1469 const D3DUSAGE_DEPTHSTENCIL = 0x00000002L; 1470 const D3DUSAGE_DYNAMIC = 0x00000200L; 1471 const D3DUSAGE_NONSECURE = 0x00800000L; 1472 1473 // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return 1474 // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. 1475 // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros 1476 // will return true and false respectively for this code. 1477 const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L; 1478 const D3DUSAGE_DMAP = 0x00004000L; 1479 1480 // The following usages are valid only for querying CheckDeviceFormat 1481 const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L; 1482 const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L; 1483 const D3DUSAGE_QUERY_FILTER = 0x00020000L; 1484 const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L; 1485 const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L; 1486 const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L; 1487 const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L; 1488 1489 /* Usages for Vertex/Index buffers */ 1490 const D3DUSAGE_WRITEONLY = 0x00000008L; 1491 const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L; 1492 const D3DUSAGE_DONOTCLIP = 0x00000020L; 1493 const D3DUSAGE_POINTS = 0x00000040L; 1494 const D3DUSAGE_RTPATCHES = 0x00000080L; 1495 const D3DUSAGE_NPATCHES = 0x00000100L; 1496 const D3DUSAGE_TEXTAPI = 0x10000000L; 1497 1498 /* CubeMap Face identifiers */ 1499 enum : D3DCUBEMAP_FACES { 1500 D3DCUBEMAP_FACE_POSITIVE_X = 0, 1501 D3DCUBEMAP_FACE_NEGATIVE_X = 1, 1502 D3DCUBEMAP_FACE_POSITIVE_Y = 2, 1503 D3DCUBEMAP_FACE_NEGATIVE_Y = 3, 1504 D3DCUBEMAP_FACE_POSITIVE_Z = 4, 1505 D3DCUBEMAP_FACE_NEGATIVE_Z = 5 1506 } 1507 alias TypeDef!(uint) D3DCUBEMAP_FACES; 1508 1509 /* Lock flags */ 1510 const D3DLOCK_READONLY = 0x00000010L; 1511 const D3DLOCK_DISCARD = 0x00002000L; 1512 const D3DLOCK_NOOVERWRITE = 0x00001000L; 1513 const D3DLOCK_NOSYSLOCK = 0x00000800L; 1514 const D3DLOCK_DONOTWAIT = 0x00004000L; 1515 const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L; 1516 1517 /* Vertex Buffer Description */ 1518 struct D3DVERTEXBUFFER_DESC { 1519 D3DFORMAT Format; 1520 D3DRESOURCETYPE Type; 1521 DWORD Usage; 1522 D3DPOOL Pool; 1523 UINT Size; 1524 DWORD FVF; 1525 } 1526 1527 /* Index Buffer Description */ 1528 struct D3DINDEXBUFFER_DESC { 1529 D3DFORMAT Format; 1530 D3DRESOURCETYPE Type; 1531 DWORD Usage; 1532 D3DPOOL Pool; 1533 UINT Size; 1534 } 1535 1536 1537 /* Surface Description */ 1538 struct D3DSURFACE_DESC { 1539 D3DFORMAT Format; 1540 D3DRESOURCETYPE Type; 1541 DWORD Usage; 1542 D3DPOOL Pool; 1543 1544 D3DMULTISAMPLE_TYPE MultiSampleType; 1545 DWORD MultiSampleQuality; 1546 UINT Width; 1547 UINT Height; 1548 } 1549 1550 struct D3DVOLUME_DESC { 1551 D3DFORMAT Format; 1552 D3DRESOURCETYPE Type; 1553 DWORD Usage; 1554 D3DPOOL Pool; 1555 1556 UINT Width; 1557 UINT Height; 1558 UINT Depth; 1559 } 1560 1561 /* Structure for LockRect */ 1562 struct D3DLOCKED_RECT { 1563 INT Pitch; 1564 void* pBits; 1565 } 1566 1567 /* Structures for LockBox */ 1568 struct D3DBOX { 1569 UINT Left; 1570 UINT Top; 1571 UINT Right; 1572 UINT Bottom; 1573 UINT Front; 1574 UINT Back; 1575 } 1576 1577 struct D3DLOCKED_BOX 1578 { 1579 INT RowPitch; 1580 INT SlicePitch; 1581 void* pBits; 1582 } 1583 1584 /* Structures for LockRange */ 1585 struct D3DRANGE 1586 { 1587 UINT Offset; 1588 UINT Size; 1589 } 1590 1591 /* Structures for high order primitives */ 1592 struct D3DRECTPATCH_INFO 1593 { 1594 UINT StartVertexOffsetWidth; 1595 UINT StartVertexOffsetHeight; 1596 UINT Width; 1597 UINT Height; 1598 UINT Stride; 1599 D3DBASISTYPE Basis; 1600 D3DDEGREETYPE Degree; 1601 } 1602 1603 struct D3DTRIPATCH_INFO 1604 { 1605 UINT StartVertexOffset; 1606 UINT NumVertices; 1607 D3DBASISTYPE Basis; 1608 D3DDEGREETYPE Degree; 1609 } 1610 1611 /* Adapter Identifier */ 1612 1613 const MAX_DEVICE_IDENTIFIER_STRING = 512; 1614 struct D3DADAPTER_IDENTIFIER9 1615 { 1616 char[MAX_DEVICE_IDENTIFIER_STRING] Driver; 1617 char[MAX_DEVICE_IDENTIFIER_STRING] Description; 1618 char[32] DeviceName; /* Device name for GDI (ex. \\.\DISPLAY1) */ 1619 1620 LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ 1621 1622 DWORD VendorId; 1623 DWORD DeviceId; 1624 DWORD SubSysId; 1625 DWORD Revision; 1626 1627 GUID DeviceIdentifier; 1628 1629 DWORD WHQLLevel; 1630 } 1631 1632 1633 /* Raster Status structure returned by GetRasterStatus */ 1634 struct D3DRASTER_STATUS 1635 { 1636 BOOL InVBlank; 1637 UINT ScanLine; 1638 } 1639 1640 1641 1642 /* Debug monitor tokens (DEBUG only) 1643 1644 Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as 1645 passing a token to the debug monitor. For example, if, after passing 1646 D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values 1647 are passed in, the enabled/disabled state of the debug 1648 monitor will still persist. 1649 1650 The debug monitor defaults to enabled. 1651 1652 Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. 1653 */ 1654 enum : D3DDEBUGMONITORTOKENS { 1655 D3DDMT_ENABLE = 0, // enable debug monitor 1656 D3DDMT_DISABLE = 1 // disable debug monitor 1657 } 1658 alias TypeDef!(uint) D3DDEBUGMONITORTOKENS; 1659 1660 // Async feedback 1661 1662 enum : D3DQUERYTYPE { 1663 D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ 1664 D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ 1665 D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ 1666 D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ 1667 D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1668 D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ 1669 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1670 D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ 1671 D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1672 D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1673 D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1674 D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1675 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1676 D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1677 } 1678 alias TypeDef!(uint) D3DQUERYTYPE; 1679 1680 // Flags field for Issue 1681 const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". 1682 const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query. 1683 1684 1685 // Flags field for GetData 1686 const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding. 1687 1688 1689 struct D3DRESOURCESTATS 1690 { 1691 // Data collected since last Present() 1692 BOOL bThrashing; /* indicates if thrashing */ 1693 DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ 1694 DWORD NumEvicts; /* number of objects evicted */ 1695 DWORD NumVidCreates; /* number of objects created in video memory */ 1696 DWORD LastPri; /* priority of last object evicted */ 1697 DWORD NumUsed; /* number of objects set to the device */ 1698 DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ 1699 // Persistent data 1700 DWORD WorkingSet; /* number of objects in video memory */ 1701 DWORD WorkingSetBytes; /* number of bytes in video memory */ 1702 DWORD TotalManaged; /* total number of managed objects */ 1703 DWORD TotalBytes; /* total number of bytes of managed objects */ 1704 } 1705 1706 const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1; 1707 1708 struct D3DDEVINFO_RESOURCEMANAGER 1709 { 1710 //#ifndef WOW64_ENUM_WORKAROUND 1711 // D3DRESOURCESTATS[D3DRTYPECOUNT] stats; 1712 D3DRESOURCESTATS[8] stats; 1713 } 1714 alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER; 1715 1716 struct D3DDEVINFO_D3DVERTEXSTATS 1717 { 1718 DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ 1719 DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ 1720 } 1721 alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS; 1722 1723 1724 struct D3DDEVINFO_VCACHE { 1725 DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */ 1726 DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ 1727 DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ 1728 DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ 1729 } 1730 alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE; 1731 1732 struct D3DDEVINFO_D3D9PIPELINETIMINGS 1733 { 1734 FLOAT VertexProcessingTimePercent; 1735 FLOAT PixelProcessingTimePercent; 1736 FLOAT OtherGPUProcessingTimePercent; 1737 FLOAT GPUIdleTimePercent; 1738 } 1739 1740 struct D3DDEVINFO_D3D9INTERFACETIMINGS 1741 { 1742 FLOAT WaitingForGPUToUseApplicationResourceTimePercent; 1743 FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; 1744 FLOAT WaitingForGPUToStayWithinLatencyTimePercent; 1745 FLOAT WaitingForGPUExclusiveResourceTimePercent; 1746 FLOAT WaitingForGPUOtherTimePercent; 1747 } 1748 1749 struct D3DDEVINFO_D3D9STAGETIMINGS 1750 { 1751 FLOAT MemoryProcessingPercent; 1752 FLOAT ComputationProcessingPercent; 1753 } 1754 1755 struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS 1756 { 1757 FLOAT MaxBandwidthUtilized; 1758 FLOAT FrontEndUploadMemoryUtilizedPercent; 1759 FLOAT VertexRateUtilizedPercent; 1760 FLOAT TriangleSetupRateUtilizedPercent; 1761 FLOAT FillRateUtilizedPercent; 1762 } 1763 1764 struct D3DDEVINFO_D3D9CACHEUTILIZATION 1765 { 1766 FLOAT TextureCacheHitRate; // Percentage of cache hits 1767 FLOAT PostTransformVertexCacheHitRate; 1768 } 1769 1770 enum : D3DCOMPOSERECTSOP { 1771 D3DCOMPOSERECTS_COPY = 1, 1772 D3DCOMPOSERECTS_OR = 2, 1773 D3DCOMPOSERECTS_AND = 3, 1774 D3DCOMPOSERECTS_NEG = 4 1775 } 1776 alias TypeDef!(uint) D3DCOMPOSERECTSOP; 1777 1778 struct D3DCOMPOSERECTDESC 1779 { 1780 USHORT X, Y; // Top-left coordinates of a rect in the source surface 1781 USHORT Width, Height; // Dimensions of the rect 1782 } 1783 1784 struct D3DCOMPOSERECTDESTINATION 1785 { 1786 USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC 1787 USHORT Reserved; // For alignment 1788 SHORT X, Y; // Top-left coordinates of the rect in the destination surface 1789 } 1790 1791 const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF; 1792 const D3DCONVOLUTIONMONO_MAXWIDTH = 7; 1793 const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH; 1794 const D3DFMT_A1_SURFACE_MAXWIDTH = 8192; 1795 const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048; 1796 1797 1798 struct D3DPRESENTSTATS { 1799 UINT PresentCount; 1800 UINT PresentRefreshCount; 1801 UINT SyncRefreshCount; 1802 LARGE_INTEGER SyncQPCTime; 1803 LARGE_INTEGER SyncGPUTime; 1804 } 1805 1806 enum : D3DSCANLINEORDERING 1807 { 1808 D3DSCANLINEORDERING_UNKNOWN = 0, 1809 D3DSCANLINEORDERING_PROGRESSIVE = 1, 1810 D3DSCANLINEORDERING_INTERLACED = 2 1811 } 1812 alias TypeDef!(uint) D3DSCANLINEORDERING; 1813 1814 1815 struct D3DDISPLAYMODEEX 1816 { 1817 UINT Size; 1818 UINT Width; 1819 UINT Height; 1820 UINT RefreshRate; 1821 D3DFORMAT Format; 1822 D3DSCANLINEORDERING ScanLineOrdering; 1823 } 1824 1825 struct D3DDISPLAYMODEFILTER 1826 { 1827 UINT Size; 1828 D3DFORMAT Format; 1829 D3DSCANLINEORDERING ScanLineOrdering; 1830 } 1831 1832 1833 enum : D3DDISPLAYROTATION 1834 { 1835 D3DDISPLAYROTATION_IDENTITY = 1, // No rotation. 1836 D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees. 1837 D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees. 1838 D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees. 1839 } 1840 alias TypeDef!(uint) D3DDISPLAYROTATION; 1841 1842 /* For use in ID3DResource9::SetPriority calls */ 1843 const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000; 1844 const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000; 1845 const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000; 1846 const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000; 1847 const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000;