1 /*==========================================================================;
2  *
3  *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
4  *
5  *  File:       d3d9types.h
6  *  Content:    Direct3D capabilities include file
7  *
8  ***************************************************************************/
9 
10 module win32.directx.d3d9types;
11 version(Windows):
12 
13 private import win32.windows;
14 
15 // Alignment compatibility
16 align(4):
17 
18 // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
19 alias TypeDef!(uint) D3DCOLOR;
20 
21 // maps unsigned 8 bits/channel to D3DCOLOR
22 D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); }
23 D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); }
24 D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); }
25 
26 D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); }
27 D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); }
28 
29 // maps floating point channels (0.f to 1.f range) to D3DCOLOR
30 D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); }
31 
32 struct D3DVECTOR {
33     float x;
34     float y;
35     float z;
36 }
37 
38 struct D3DCOLORVALUE {
39     float r;
40     float g;
41     float b;
42     float a;
43 }
44 
45 struct D3DRECT {
46     LONG x1;
47     LONG y1;
48     LONG x2;
49     LONG y2;
50 }
51 
52 struct D3DMATRIX {
53     union {
54         struct {
55             float        _11, _12, _13, _14;
56             float        _21, _22, _23, _24;
57             float        _31, _32, _33, _34;
58             float        _41, _42, _43, _44;
59         }
60         float[4][4] m;
61     }
62 }
63 
64 struct D3DVIEWPORT9 {
65     uint        X;
66     uint        Y;            /* Viewport Top left */
67     uint        Width;
68     uint        Height;       /* Viewport Dimensions */
69     float       MinZ;         /* Min/max of clip Volume */
70     float       MaxZ;
71 }
72 
73 /*
74  * Values for clip fields.
75  */
76 
77 // Max number of user clipping planes, supported in D3D.
78 const D3DMAXUSERCLIPPLANES = 32;
79 
80 // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
81 //
82 const D3DCLIPPLANE0 = (1<<0);
83 const D3DCLIPPLANE1 = (1<<1);
84 const D3DCLIPPLANE2 = (1<<2);
85 const D3DCLIPPLANE3 = (1<<3);
86 const D3DCLIPPLANE4 = (1<<4);
87 const D3DCLIPPLANE5 = (1<<5);
88 
89 // The following bits are used in the ClipUnion and ClipIntersection
90 // members of the D3DCLIPSTATUS9
91 //
92 
93 const D3DCS_LEFT = 0x00000001L;
94 const D3DCS_RIGHT = 0x00000002L;
95 const D3DCS_TOP = 0x00000004L;
96 const D3DCS_BOTTOM = 0x00000008L;
97 const D3DCS_FRONT = 0x00000010L;
98 const D3DCS_BACK = 0x00000020L;
99 const D3DCS_PLANE0 = 0x00000040L;
100 const D3DCS_PLANE1 = 0x00000080L;
101 const D3DCS_PLANE2 = 0x00000100L;
102 const D3DCS_PLANE3 = 0x00000200L;
103 const D3DCS_PLANE4 = 0x00000400L;
104 const D3DCS_PLANE5 = 0x00000800L;
105 
106 const D3DCS_ALL = D3DCS_LEFT   |
107                   D3DCS_RIGHT  |
108                   D3DCS_TOP    |
109                   D3DCS_BOTTOM |
110                   D3DCS_FRONT  |
111                   D3DCS_BACK   |
112                   D3DCS_PLANE0 |
113                   D3DCS_PLANE1 |
114                   D3DCS_PLANE2 |
115                   D3DCS_PLANE3 |
116                   D3DCS_PLANE4 |
117                   D3DCS_PLANE5;
118 
119 struct D3DCLIPSTATUS9 {
120     uint ClipUnion;
121     uint ClipIntersection;
122 }
123 
124 struct D3DMATERIAL9 {
125     D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */
126     D3DCOLORVALUE   Ambient;        /* Ambient color RGB */
127     D3DCOLORVALUE   Specular;       /* Specular 'shininess' */
128     D3DCOLORVALUE   Emissive;       /* Emissive color RGB */
129     float           Power;          /* Sharpness if specular highlight */
130 }
131 
132 enum : uint {
133     D3DLIGHT_POINT          = 1,
134     D3DLIGHT_SPOT           = 2,
135     D3DLIGHT_DIRECTIONAL    = 3
136 }
137 alias TypeDef!(uint) D3DLIGHTTYPE;
138 
139 struct D3DLIGHT9 {
140     D3DLIGHTTYPE    Type;            /* Type of light source */
141     D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */
142     D3DCOLORVALUE   Specular;        /* Specular color of light */
143     D3DCOLORVALUE   Ambient;         /* Ambient color of light */
144     D3DVECTOR       Position;         /* Position in world space */
145     D3DVECTOR       Direction;        /* Direction in world space */
146     float           Range;            /* Cutoff range */
147     float           Falloff;          /* Falloff */
148     float           Attenuation0;     /* Constant attenuation */
149     float           Attenuation1;     /* Linear attenuation */
150     float           Attenuation2;     /* Quadratic attenuation */
151     float           Theta;            /* Inner angle of spotlight cone */
152     float           Phi;              /* Outer angle of spotlight cone */
153 }
154 
155 /*
156  * Options for clearing
157  */
158 const D3DCLEAR_TARGET = 0x00000001L;  /* Clear target surface */
159 const D3DCLEAR_ZBUFFER = 0x00000002L;  /* Clear target z buffer */
160 const D3DCLEAR_STENCIL = 0x00000004L;  /* Clear stencil planes */
161 
162 /*
163  * The following defines the rendering states
164  */
165 
166 enum : D3DSHADEMODE {
167     D3DSHADE_FLAT               = 1,
168     D3DSHADE_GOURAUD            = 2,
169     D3DSHADE_PHONG              = 3
170 }
171 alias TypeDef!(uint) D3DSHADEMODE;
172 
173 enum : D3DFILLMODE {
174     D3DFILL_POINT               = 1,
175     D3DFILL_WIREFRAME           = 2,
176     D3DFILL_SOLID               = 3
177 }
178 alias TypeDef!(uint) D3DFILLMODE;
179 
180 enum : D3DBLEND {
181     D3DBLEND_ZERO               = 1,
182     D3DBLEND_ONE                = 2,
183     D3DBLEND_SRCCOLOR           = 3,
184     D3DBLEND_INVSRCCOLOR        = 4,
185     D3DBLEND_SRCALPHA           = 5,
186     D3DBLEND_INVSRCALPHA        = 6,
187     D3DBLEND_DESTALPHA          = 7,
188     D3DBLEND_INVDESTALPHA       = 8,
189     D3DBLEND_DESTCOLOR          = 9,
190     D3DBLEND_INVDESTCOLOR       = 10,
191     D3DBLEND_SRCALPHASAT        = 11,
192     D3DBLEND_BOTHSRCALPHA       = 12,
193     D3DBLEND_BOTHINVSRCALPHA    = 13,
194     D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
195     D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
196     D3DBLEND_SRCCOLOR2          = 16,
197     D3DBLEND_INVSRCCOLOR2       = 17
198 }
199 alias TypeDef!(uint) D3DBLEND;
200 
201 enum : D3DBLENDOP {
202     D3DBLENDOP_ADD              = 1,
203     D3DBLENDOP_SUBTRACT         = 2,
204     D3DBLENDOP_REVSUBTRACT      = 3,
205     D3DBLENDOP_MIN              = 4,
206     D3DBLENDOP_MAX              = 5
207 }
208 alias TypeDef!(uint) D3DBLENDOP;
209 
210 enum : D3DTEXTUREADDRESS {
211     D3DTADDRESS_WRAP            = 1,
212     D3DTADDRESS_MIRROR          = 2,
213     D3DTADDRESS_CLAMP           = 3,
214     D3DTADDRESS_BORDER          = 4,
215     D3DTADDRESS_MIRRORONCE      = 5
216 }
217 alias TypeDef!(uint) D3DTEXTUREADDRESS;
218 
219 enum : D3DCULL {
220     D3DCULL_NONE                = 1,
221     D3DCULL_CW                  = 2,
222     D3DCULL_CCW                 = 3
223 }
224 alias TypeDef!(uint) D3DCULL;
225 
226 enum : D3DCMPFUNC {
227     D3DCMP_NEVER                = 1,
228     D3DCMP_LESS                 = 2,
229     D3DCMP_EQUAL                = 3,
230     D3DCMP_LESSEQUAL            = 4,
231     D3DCMP_GREATER              = 5,
232     D3DCMP_NOTEQUAL             = 6,
233     D3DCMP_GREATEREQUAL         = 7,
234     D3DCMP_ALWAYS               = 8
235 }
236 alias TypeDef!(uint) D3DCMPFUNC;
237 
238 enum : D3DSTENCILOP {
239     D3DSTENCILOP_KEEP           = 1,
240     D3DSTENCILOP_ZERO           = 2,
241     D3DSTENCILOP_REPLACE        = 3,
242     D3DSTENCILOP_INCRSAT        = 4,
243     D3DSTENCILOP_DECRSAT        = 5,
244     D3DSTENCILOP_INVERT         = 6,
245     D3DSTENCILOP_INCR           = 7,
246     D3DSTENCILOP_DECR           = 8
247 }
248 alias TypeDef!(uint) D3DSTENCILOP;
249 
250 enum : D3DFOGMODE {
251     D3DFOG_NONE                 = 0,
252     D3DFOG_EXP                  = 1,
253     D3DFOG_EXP2                 = 2,
254     D3DFOG_LINEAR               = 3
255 }
256 alias TypeDef!(uint) D3DFOGMODE;
257 
258 enum : D3DZBUFFERTYPE {
259     D3DZB_FALSE                 = 0,
260     D3DZB_TRUE                  = 1, // Z buffering
261     D3DZB_USEW                  = 2 // W buffering
262 }
263 alias TypeDef!(uint) D3DZBUFFERTYPE;
264 
265 // Primitives supported by draw-primitive API
266 enum : D3DPRIMITIVETYPE {
267     D3DPT_POINTLIST             = 1,
268     D3DPT_LINELIST              = 2,
269     D3DPT_LINESTRIP             = 3,
270     D3DPT_TRIANGLELIST          = 4,
271     D3DPT_TRIANGLESTRIP         = 5,
272     D3DPT_TRIANGLEFAN           = 6
273 }
274 alias TypeDef!(uint) D3DPRIMITIVETYPE;
275 
276 D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); }
277 template T_D3DTS_WORLDMATRIX(uint index) {
278     const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256;
279 }
280 
281 enum : D3DTRANSFORMSTATETYPE {
282     D3DTS_VIEW          = 2,
283     D3DTS_PROJECTION    = 3,
284     D3DTS_TEXTURE0      = 16,
285     D3DTS_TEXTURE1      = 17,
286     D3DTS_TEXTURE2      = 18,
287     D3DTS_TEXTURE3      = 19,
288     D3DTS_TEXTURE4      = 20,
289     D3DTS_TEXTURE5      = 21,
290     D3DTS_TEXTURE6      = 22,
291     D3DTS_TEXTURE7      = 23,
292     D3DTS_WORLD         = T_D3DTS_WORLDMATRIX!(0),
293     D3DTS_WORLD1        = T_D3DTS_WORLDMATRIX!(1),
294     D3DTS_WORLD2        = T_D3DTS_WORLDMATRIX!(2),
295     D3DTS_WORLD3        = T_D3DTS_WORLDMATRIX!(3)
296 }
297 alias TypeDef!(uint) D3DTRANSFORMSTATETYPE;
298 
299 enum : D3DRENDERSTATETYPE {
300     D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
301     D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
302     D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
303     D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
304     D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
305     D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
306     D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
307     D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
308     D3DRS_CULLMODE                  = 22,   /* D3DCULL */
309     D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
310     D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
311     D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
312     D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
313     D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
314     D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
315     D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
316     D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
317     D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
318     D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
319     D3DRS_FOGEND                    = 37,   /* Fog end      */
320     D3DRS_FOGDENSITY                = 38,   /* Fog density  */
321     D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
322     D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
323     D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
324     D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
325     D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
326     D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
327     D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
328     D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
329     D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
330     D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
331     D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
332     D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
333     D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
334     D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
335     D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
336     D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
337     D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
338     D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
339     D3DRS_CLIPPING                  = 136,
340     D3DRS_LIGHTING                  = 137,
341     D3DRS_AMBIENT                   = 139,
342     D3DRS_FOGVERTEXMODE             = 140,
343     D3DRS_COLORVERTEX               = 141,
344     D3DRS_LOCALVIEWER               = 142,
345     D3DRS_NORMALIZENORMALS          = 143,
346     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
347     D3DRS_SPECULARMATERIALSOURCE    = 146,
348     D3DRS_AMBIENTMATERIALSOURCE     = 147,
349     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
350     D3DRS_VERTEXBLEND               = 151,
351     D3DRS_CLIPPLANEENABLE           = 152,
352     D3DRS_POINTSIZE                 = 154,   /* float point size */
353     D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
354     D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
355     D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
356     D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
357     D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
358     D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
359     D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
360     D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
361     D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
362     D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
363     D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
364     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
365     D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
366     D3DRS_TWEENFACTOR               = 170,   // float tween factor
367     D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
368     D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
369     D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
370     D3DRS_SCISSORTESTENABLE         = 174,
371     D3DRS_SLOPESCALEDEPTHBIAS       = 175,
372     D3DRS_ANTIALIASEDLINEENABLE     = 176,
373     D3DRS_MINTESSELLATIONLEVEL      = 178,
374     D3DRS_MAXTESSELLATIONLEVEL      = 179,
375     D3DRS_ADAPTIVETESS_X            = 180,
376     D3DRS_ADAPTIVETESS_Y            = 181,
377     D3DRS_ADAPTIVETESS_Z            = 182,
378     D3DRS_ADAPTIVETESS_W            = 183,
379     D3DRS_ENABLEADAPTIVETESSELLATION = 184,
380     D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
381     D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
382     D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
383     D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
384     D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
385     D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
386     D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
387     D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
388     D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
389     D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
390     D3DRS_DEPTHBIAS                 = 195,
391     D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
392     D3DRS_WRAP9                     = 199,
393     D3DRS_WRAP10                    = 200,
394     D3DRS_WRAP11                    = 201,
395     D3DRS_WRAP12                    = 202,
396     D3DRS_WRAP13                    = 203,
397     D3DRS_WRAP14                    = 204,
398     D3DRS_WRAP15                    = 205,
399     D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
400     D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
401     D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
402     D3DRS_BLENDOPALPHA              = 209   /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
403 }
404 alias TypeDef!(uint) D3DRENDERSTATETYPE;
405 
406 // Maximum number of simultaneous render targets D3D supports
407 const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4;
408 
409 // Values for material source
410 enum : D3DMATERIALCOLORSOURCE {
411     D3DMCS_MATERIAL         = 0,            // Color from material is used
412     D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used
413     D3DMCS_COLOR2           = 2             // Specular vertex color is used
414 }
415 alias TypeDef!(uint) D3DMATERIALCOLORSOURCE;
416 
417 // Bias to apply to the texture coordinate set to apply a wrap to.
418 const D3DRENDERSTATE_WRAPBIAS = 128UL;
419 
420 /* Flags to construct the WRAP render states */
421 const D3DWRAP_U = 0x00000001L;
422 const D3DWRAP_V = 0x00000002L;
423 const D3DWRAP_W = 0x00000004L;
424 
425 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
426 const D3DWRAPCOORD_0 = 0x00000001L;    // same as D3DWRAP_U
427 const D3DWRAPCOORD_1 = 0x00000002L;    // same as D3DWRAP_V
428 const D3DWRAPCOORD_2 = 0x00000004L;    // same as D3DWRAP_W
429 const D3DWRAPCOORD_3 = 0x00000008L;
430 
431 /* Flags to construct D3DRS_COLORWRITEENABLE */
432 const D3DCOLORWRITEENABLE_RED = (1L<<0);
433 const D3DCOLORWRITEENABLE_GREEN = (1L<<1);
434 const D3DCOLORWRITEENABLE_BLUE = (1L<<2);
435 const D3DCOLORWRITEENABLE_ALPHA = (1L<<3);
436 
437 /*
438  * State enumerants for per-stage processing of fixed function pixel processing
439  * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
440  */
441 enum : D3DTEXTURESTAGESTATETYPE {
442     D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
443     D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
444     D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
445     D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
446     D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
447     D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
448     D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
449     D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
450     D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
451     D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
452     D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
453     D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
454     D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
455     D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
456     D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
457     D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
458     D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
459     D3DTSS_CONSTANT       = 32  /* Per-stage constant D3DTA_CONSTANT */
460 }
461 alias TypeDef!(uint) D3DTEXTURESTAGESTATETYPE;
462 
463 /*
464  * State enumerants for per-sampler texture processing.
465  */
466 enum : D3DSAMPLERSTATETYPE {
467     D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */
468     D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */
469     D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */
470     D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */
471     D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */
472     D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */
473     D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
474     D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */
475     D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
476     D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */
477     D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0,
478                                    no correction required.) else correct for
479                                    Gamma = 2.2 */
480     D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this
481                                     indicates which element index to use.  Default = 0.  */
482     D3DSAMP_DMAPOFFSET     = 13  /* Offset in vertices in the pre-sampled displacement map.
483                                     Only valid for D3DDMAPSAMPLER sampler  */
484 }
485 alias TypeDef!(uint) D3DSAMPLERSTATETYPE;
486 
487 /* Special sampler which is used in the tesselator */
488 const D3DDMAPSAMPLER = 256;
489 
490 // Samplers used in vertex shaders
491 const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1);
492 const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2);
493 const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3);
494 const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4);
495 
496 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
497 // and normal in the camera space) should be taken as texture coordinates
498 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
499 //
500 const D3DTSS_TCI_PASSTHRU = 0x00000000;
501 const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000;
502 const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000;
503 const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000;
504 const D3DTSS_TCI_SPHEREMAP = 0x00040000;
505 
506 /*
507  * Enumerations for COLOROP and ALPHAOP texture blending operations set in
508  * texture processing stage controls in D3DTSS.
509  */
510 enum : D3DTEXTUREOP {
511     // Control
512     D3DTOP_DISABLE              = 1,      // disables stage
513     D3DTOP_SELECTARG1           = 2,      // the default
514     D3DTOP_SELECTARG2           = 3,
515 
516     // Modulate
517     D3DTOP_MODULATE             = 4,      // multiply args together
518     D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit
519     D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits
520 
521     // Add
522     D3DTOP_ADD                  =  7,   // add arguments together
523     D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias
524     D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit
525     D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation
526     D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product
527                                         // Arg1 + Arg2 - Arg1*Arg2
528                                         // = Arg1 + (1-Arg1)*Arg2
529 
530     // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
531     D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
532     D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
533     D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR
534 
535     // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
536     D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
537     D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
538 
539     // Specular mapping
540     D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
541     D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
542                                             // COLOROP only
543     D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
544                                             // COLOROP only
545     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
546                                             // COLOROP only
547     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
548                                             // COLOROP only
549 
550     // Bump mapping
551     D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
552     D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
553 
554     // This can do either diffuse or specular bump mapping with correct input.
555     // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
556     // where each component has been scaled and offset to make it signed.
557     // The result is replicated into all four (including alpha) channels.
558     // This is a valid COLOROP only.
559     D3DTOP_DOTPRODUCT3          = 24,
560 
561     // Triadic ops
562     D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2
563     D3DTOP_LERP                 = 26  // (Arg0)*Arg1 + (1-Arg0)*Arg2
564 }
565 alias TypeDef!(uint) D3DTEXTUREOP;
566 
567 /*
568  * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
569  * operations set in texture processing stage controls in D3DRENDERSTATE.
570  */
571 const D3DTA_SELECTMASK = 0x0000000f;  // mask for arg selector
572 const D3DTA_DIFFUSE = 0x00000000;  // select diffuse color (read only)
573 const D3DTA_CURRENT = 0x00000001;  // select stage destination register (read/write)
574 const D3DTA_TEXTURE = 0x00000002;  // select texture color (read only)
575 const D3DTA_TFACTOR = 0x00000003;  // select D3DRS_TEXTUREFACTOR (read only)
576 const D3DTA_SPECULAR = 0x00000004;  // select specular color (read only)
577 const D3DTA_TEMP = 0x00000005;  // select temporary register color (read/write)
578 const D3DTA_CONSTANT = 0x00000006;  // select texture stage constant
579 const D3DTA_COMPLEMENT = 0x00000010;  // take 1.0 - x (read modifier)
580 const D3DTA_ALPHAREPLICATE = 0x00000020;  // replicate alpha to color components (read modifier)
581 
582 //
583 // Values for D3DSAMP_***FILTER texture stage states
584 //
585 enum : D3DTEXTUREFILTERTYPE {
586     D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only)
587     D3DTEXF_POINT           = 1,    // nearest
588     D3DTEXF_LINEAR          = 2,    // linear interpolation
589     D3DTEXF_ANISOTROPIC     = 3,    // anisotropic
590     D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent
591     D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian
592     D3DTEXF_CONVOLUTIONMONO = 8    // Convolution filter for monochrome textures
593 }
594 alias TypeDef!(uint) D3DTEXTUREFILTERTYPE;
595 
596 /* Bits for Flags in ProcessVertices call */
597 
598 const D3DPV_DONOTCOPYDATA = (1 << 0);
599 
600 //-------------------------------------------------------------------
601 
602 // Flexible vertex format bits
603 //
604 const D3DFVF_RESERVED0 = 0x001;
605 const D3DFVF_POSITION_MASK = 0x400E;
606 const D3DFVF_XYZ = 0x002;
607 const D3DFVF_XYZRHW = 0x004;
608 const D3DFVF_XYZB1 = 0x006;
609 const D3DFVF_XYZB2 = 0x008;
610 const D3DFVF_XYZB3 = 0x00a;
611 const D3DFVF_XYZB4 = 0x00c;
612 const D3DFVF_XYZB5 = 0x00e;
613 const D3DFVF_XYZW = 0x4002;
614 
615 const D3DFVF_NORMAL = 0x010;
616 const D3DFVF_PSIZE = 0x020;
617 const D3DFVF_DIFFUSE = 0x040;
618 const D3DFVF_SPECULAR = 0x080;
619 
620 const D3DFVF_TEXCOUNT_MASK = 0xf00;
621 const D3DFVF_TEXCOUNT_SHIFT = 8;
622 const D3DFVF_TEX0 = 0x000;
623 const D3DFVF_TEX1 = 0x100;
624 const D3DFVF_TEX2 = 0x200;
625 const D3DFVF_TEX3 = 0x300;
626 const D3DFVF_TEX4 = 0x400;
627 const D3DFVF_TEX5 = 0x500;
628 const D3DFVF_TEX6 = 0x600;
629 const D3DFVF_TEX7 = 0x700;
630 const D3DFVF_TEX8 = 0x800;
631 
632 const D3DFVF_LASTBETA_UBYTE4 = 0x1000;
633 const D3DFVF_LASTBETA_D3DCOLOR = 0x8000;
634 
635 const D3DFVF_RESERVED2 = 0x6000;  // 2 reserved bits
636 
637 //---------------------------------------------------------------------
638 // Vertex Shaders
639 //
640 
641 // Vertex shader declaration
642 
643 // Vertex element semantics
644 //
645 enum : D3DDECLUSAGE {
646     D3DDECLUSAGE_POSITION = 0,
647     D3DDECLUSAGE_BLENDWEIGHT,   // 1
648     D3DDECLUSAGE_BLENDINDICES,  // 2
649     D3DDECLUSAGE_NORMAL,        // 3
650     D3DDECLUSAGE_PSIZE,         // 4
651     D3DDECLUSAGE_TEXCOORD,      // 5
652     D3DDECLUSAGE_TANGENT,       // 6
653     D3DDECLUSAGE_BINORMAL,      // 7
654     D3DDECLUSAGE_TESSFACTOR,    // 8
655     D3DDECLUSAGE_POSITIONT,     // 9
656     D3DDECLUSAGE_COLOR,         // 10
657     D3DDECLUSAGE_FOG,           // 11
658     D3DDECLUSAGE_DEPTH,         // 12
659     D3DDECLUSAGE_SAMPLE         // 13
660 }
661 alias TypeDef!(uint) D3DDECLUSAGE;
662 
663 const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE;
664 const MAXD3DDECLUSAGEINDEX = 15;
665 const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element
666 
667 enum : D3DDECLMETHOD {
668     D3DDECLMETHOD_DEFAULT = 0,
669     D3DDECLMETHOD_PARTIALU,
670     D3DDECLMETHOD_PARTIALV,
671     D3DDECLMETHOD_CROSSUV,    // Normal
672     D3DDECLMETHOD_UV,
673     D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map
674     D3DDECLMETHOD_LOOKUPPRESAMPLED      // Lookup a pre-sampled displacement map
675 }
676 alias TypeDef!(uint) D3DDECLMETHOD;
677 
678 const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED;
679 
680 // Declarations for _Type fields
681 //
682 enum : D3DDECLTYPE {
683     D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.)
684     D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.)
685     D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.)
686     D3DDECLTYPE_FLOAT4    =  3,  // 4D float
687     D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range
688                                  // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
689     D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte
690     D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.)
691     D3DDECLTYPE_SHORT4    =  7,  // 4D signed short
692 
693 // The following types are valid only with vertex shaders >= 2.0
694 
695 
696     D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0
697     D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
698     D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
699     D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
700     D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
701     D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
702     D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
703     D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1)
704     D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values
705     D3DDECLTYPE_UNUSED    = 17   // When the type field in a decl is unused.
706 }
707 alias TypeDef!(uint) D3DDECLTYPE;
708 
709 const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED;
710 
711 struct D3DVERTEXELEMENT9
712 {
713     ushort    Stream;     // Stream index
714     ushort    Offset;     // Offset in the stream in bytes
715     ubyte    Type;       // Data type
716     ubyte    Method;     // Processing method
717     ubyte    Usage;      // Semantics
718     ubyte    UsageIndex; // Semantic index
719 }
720 alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9;
721 
722 // This is used to initialize the last vertex element in a vertex declaration
723 // array
724 //
725 template D3DDECL_END() {
726     static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 };
727 }
728 
729 // Maximum supported number of texture coordinate sets
730 const D3DDP_MAXTEXCOORD = 8;
731 
732 //---------------------------------------------------------------------
733 // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
734 //---------------------------------------------------------------------
735 const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30);
736 const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30);
737 
738 
739 
740 //---------------------------------------------------------------------
741 //
742 // The internal format of Pixel Shader (PS) & Vertex Shader (VS)
743 // Instruction Tokens is defined in the Direct3D Device Driver Kit
744 //
745 //---------------------------------------------------------------------
746 
747 //
748 // Instruction Token Bit Definitions
749 //
750 const D3DSI_OPCODE_MASK = 0x0000FFFF;
751 
752 const D3DSI_INSTLENGTH_MASK = 0x0F000000;
753 const D3DSI_INSTLENGTH_SHIFT = 24;
754 
755 enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE {
756     D3DSIO_NOP          = 0,
757     D3DSIO_MOV          ,
758     D3DSIO_ADD          ,
759     D3DSIO_SUB          ,
760     D3DSIO_MAD          ,
761     D3DSIO_MUL          ,
762     D3DSIO_RCP          ,
763     D3DSIO_RSQ          ,
764     D3DSIO_DP3          ,
765     D3DSIO_DP4          ,
766     D3DSIO_MIN          ,
767     D3DSIO_MAX          ,
768     D3DSIO_SLT          ,
769     D3DSIO_SGE          ,
770     D3DSIO_EXP          ,
771     D3DSIO_LOG          ,
772     D3DSIO_LIT          ,
773     D3DSIO_DST          ,
774     D3DSIO_LRP          ,
775     D3DSIO_FRC          ,
776     D3DSIO_M4x4         ,
777     D3DSIO_M4x3         ,
778     D3DSIO_M3x4         ,
779     D3DSIO_M3x3         ,
780     D3DSIO_M3x2         ,
781     D3DSIO_CALL         ,
782     D3DSIO_CALLNZ       ,
783     D3DSIO_LOOP         ,
784     D3DSIO_RET          ,
785     D3DSIO_ENDLOOP      ,
786     D3DSIO_LABEL        ,
787     D3DSIO_DCL          ,
788     D3DSIO_POW          ,
789     D3DSIO_CRS          ,
790     D3DSIO_SGN          ,
791     D3DSIO_ABS          ,
792     D3DSIO_NRM          ,
793     D3DSIO_SINCOS       ,
794     D3DSIO_REP          ,
795     D3DSIO_ENDREP       ,
796     D3DSIO_IF           ,
797     D3DSIO_IFC          ,
798     D3DSIO_ELSE         ,
799     D3DSIO_ENDIF        ,
800     D3DSIO_BREAK        ,
801     D3DSIO_BREAKC       ,
802     D3DSIO_MOVA         ,
803     D3DSIO_DEFB         ,
804     D3DSIO_DEFI         ,
805 
806     D3DSIO_TEXCOORD     = 64,
807     D3DSIO_TEXKILL      ,
808     D3DSIO_TEX          ,
809     D3DSIO_TEXBEM       ,
810     D3DSIO_TEXBEML      ,
811     D3DSIO_TEXREG2AR    ,
812     D3DSIO_TEXREG2GB    ,
813     D3DSIO_TEXM3x2PAD   ,
814     D3DSIO_TEXM3x2TEX   ,
815     D3DSIO_TEXM3x3PAD   ,
816     D3DSIO_TEXM3x3TEX   ,
817     D3DSIO_RESERVED0    ,
818     D3DSIO_TEXM3x3SPEC  ,
819     D3DSIO_TEXM3x3VSPEC ,
820     D3DSIO_EXPP         ,
821     D3DSIO_LOGP         ,
822     D3DSIO_CND          ,
823     D3DSIO_DEF          ,
824     D3DSIO_TEXREG2RGB   ,
825     D3DSIO_TEXDP3TEX    ,
826     D3DSIO_TEXM3x2DEPTH ,
827     D3DSIO_TEXDP3       ,
828     D3DSIO_TEXM3x3      ,
829     D3DSIO_TEXDEPTH     ,
830     D3DSIO_CMP          ,
831     D3DSIO_BEM          ,
832     D3DSIO_DP2ADD       ,
833     D3DSIO_DSX          ,
834     D3DSIO_DSY          ,
835     D3DSIO_TEXLDD       ,
836     D3DSIO_SETP         ,
837     D3DSIO_TEXLDL       ,
838     D3DSIO_BREAKP       ,
839 
840     D3DSIO_PHASE        = 0xFFFD,
841     D3DSIO_COMMENT      = 0xFFFE,
842     D3DSIO_END          = 0xFFFF
843 }
844 alias TypeDef!(uint) D3DSHADER_INSTRUCTION_OPCODE_TYPE;
845 
846 //---------------------------------------------------------------------
847 // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
848 //
849 const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f];
850 const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f];
851 
852 //---------------------------------------------------------------------
853 // Co-Issue Instruction Modifier - if set then this instruction is to be
854 // issued in parallel with the previous instruction(s) for which this bit
855 // is not set.
856 //
857 const D3DSI_COISSUE = 0x40000000;
858 
859 //---------------------------------------------------------------------
860 // Opcode specific controls
861 
862 const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000;
863 const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16;
864 
865 // ps_2_0 texld controls
866 const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
867 const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
868 
869 // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
870 enum : D3DSHADER_COMPARISON {
871                          // < = >
872     D3DSPC_RESERVED0= 0, // 0 0 0
873     D3DSPC_GT       = 1, // 0 0 1
874     D3DSPC_EQ       = 2, // 0 1 0
875     D3DSPC_GE       = 3, // 0 1 1
876     D3DSPC_LT       = 4, // 1 0 0
877     D3DSPC_NE       = 5, // 1 0 1
878     D3DSPC_LE       = 6, // 1 1 0
879     D3DSPC_RESERVED1= 7  // 1 1 1
880 }
881 alias TypeDef!(uint) D3DSHADER_COMPARISON;
882 
883 // Comparison is part of instruction opcode token:
884 const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT;
885 const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT);
886 
887 //---------------------------------------------------------------------
888 // Predication flags on instruction token
889 const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28);
890 
891 //---------------------------------------------------------------------
892 // DCL Info Token Controls
893 
894 // For dcl info tokens requiring a semantic (usage + index)
895 const D3DSP_DCL_USAGE_SHIFT = 0;
896 const D3DSP_DCL_USAGE_MASK = 0x0000000f;
897 
898 const D3DSP_DCL_USAGEINDEX_SHIFT = 16;
899 const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000;
900 
901 // DCL pixel shader sampler info token.
902 const D3DSP_TEXTURETYPE_SHIFT = 27;
903 const D3DSP_TEXTURETYPE_MASK = 0x78000000;
904 
905 enum : D3DSAMPLER_TEXTURE_TYPE {
906     D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
907     D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
908     D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
909     D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT  // dcl_volume s# (for declaring a volume texture)
910 }
911 alias TypeDef!(uint) D3DSAMPLER_TEXTURE_TYPE;
912 
913 //---------------------------------------------------------------------
914 // Parameter Token Bit Definitions
915 //
916 const D3DSP_REGNUM_MASK = 0x000007FF;
917 
918 // destination parameter write mask
919 const D3DSP_WRITEMASK_0 = 0x00010000;  // Component 0 (X;Red)
920 const D3DSP_WRITEMASK_1 = 0x00020000;  // Component 1 (Y;Green)
921 const D3DSP_WRITEMASK_2 = 0x00040000;  // Component 2 (Z;Blue)
922 const D3DSP_WRITEMASK_3 = 0x00080000;  // Component 3 (W;Alpha)
923 const D3DSP_WRITEMASK_ALL = 0x000F0000;  // All Components
924 
925 // destination parameter modifiers
926 const D3DSP_DSTMOD_SHIFT = 20;
927 const D3DSP_DSTMOD_MASK = 0x00F00000;
928 
929 // Bit masks for destination parameter modifiers
930 const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop
931 const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range
932 const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint
933 const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only:
934                                                                 //      When the pixel center is not covered, sample
935                                                                 //      attribute or compute gradients/LOD
936                                                                 //      using multisample "centroid" location.
937                                                                 //      "Centroid" is some location within the covered
938                                                                 //      region of the pixel.
939 
940 // destination parameter
941 const D3DSP_DSTSHIFT_SHIFT = 24;
942 const D3DSP_DSTSHIFT_MASK = 0x0F000000;
943 
944 // destination/source parameter register type
945 const D3DSP_REGTYPE_SHIFT = 28;
946 const D3DSP_REGTYPE_SHIFT2 = 8;
947 const D3DSP_REGTYPE_MASK = 0x70000000;
948 const D3DSP_REGTYPE_MASK2 = 0x00001800;
949 
950 enum : D3DSHADER_PARAM_REGISTER_TYPE {
951     D3DSPR_TEMP           =  0, // Temporary Register File
952     D3DSPR_INPUT          =  1, // Input Register File
953     D3DSPR_CONST          =  2, // Constant Register File
954     D3DSPR_ADDR           =  3, // Address Register (VS)
955     D3DSPR_TEXTURE        =  3, // Texture Register File (PS)
956     D3DSPR_RASTOUT        =  4, // Rasterizer Register File
957     D3DSPR_ATTROUT        =  5, // Attribute Output Register File
958     D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File
959     D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+
960     D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File
961     D3DSPR_COLOROUT       =  8, // Color Output Register File
962     D3DSPR_DEPTHOUT       =  9, // Depth Output Register File
963     D3DSPR_SAMPLER        = 10, // Sampler State Register File
964     D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095
965     D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143
966     D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191
967     D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file
968     D3DSPR_LOOP           = 15, // Loop counter register file
969     D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file
970     D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers.
971     D3DSPR_LABEL          = 18, // Label
972     D3DSPR_PREDICATE      = 19  // Predicate register
973 }
974 alias TypeDef!(uint) D3DSHADER_PARAM_REGISTER_TYPE;
975 
976 // The miscellaneous register file (D3DSPR_MISCTYPES)
977 // contains register types for which there is only ever one
978 // register (i.e. the register # is not needed).
979 // Rather than use up additional register types for such
980 // registers, they are defined
981 // as particular offsets into the misc. register file:
982 enum : D3DSHADER_MISCTYPE_OFFSETS {
983     D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS)
984     D3DSMO_FACE   = 1, // Floating point primitive area (PS)
985 }
986 alias TypeDef!(uint) D3DSHADER_MISCTYPE_OFFSETS;
987 
988 // Register offsets in the Rasterizer Register File
989 //
990 enum : D3DVS_RASTOUT_OFFSETS {
991     D3DSRO_POSITION = 0,
992     D3DSRO_FOG,
993     D3DSRO_POINT_SIZE
994 }
995 alias TypeDef!(uint) D3DVS_RASTOUT_OFFSETS;
996 
997 // Source operand addressing modes
998 
999 const D3DVS_ADDRESSMODE_SHIFT = 13;
1000 const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT);
1001 
1002 enum : D3DVS_ADDRESSMODE_TYPE {
1003     D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT),
1004     D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT)
1005 }
1006 alias TypeDef!(uint) D3DVS_ADDRESSMODE_TYPE;
1007 
1008 const D3DSHADER_ADDRESSMODE_SHIFT = 13;
1009 const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT);
1010 
1011 enum : D3DSHADER_ADDRESSMODE_TYPE {
1012     D3DSHADER_ADDRMODE_ABSOLUTE  = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
1013     D3DSHADER_ADDRMODE_RELATIVE  = (1 << D3DSHADER_ADDRESSMODE_SHIFT)
1014 }
1015 alias TypeDef!(uint) D3DSHADER_ADDRESSMODE_TYPE;
1016 
1017 // Source operand swizzle definitions
1018 //
1019 const D3DVS_SWIZZLE_SHIFT = 16;
1020 const D3DVS_SWIZZLE_MASK = 0x00FF0000;
1021 
1022 // The following bits define where to take component X from:
1023 
1024 const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT);
1025 const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT);
1026 const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT);
1027 const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT);
1028 
1029 // The following bits define where to take component Y from:
1030 
1031 const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2));
1032 const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2));
1033 const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2));
1034 const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2));
1035 
1036 // The following bits define where to take component Z from:
1037 
1038 const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4));
1039 const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4));
1040 const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4));
1041 const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4));
1042 
1043 // The following bits define where to take component W from:
1044 
1045 const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6));
1046 const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6));
1047 const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6));
1048 const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6));
1049 
1050 // Value when there is no swizzle (X is taken from X, Y is taken from Y,
1051 // Z is taken from Z, W is taken from W
1052 //
1053 const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W);
1054 
1055 // source parameter swizzle
1056 const D3DSP_SWIZZLE_SHIFT = 16;
1057 const D3DSP_SWIZZLE_MASK = 0x00FF0000;
1058 
1059 const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1060       (1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1061       (2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1062       (3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1063 
1064 // pixel-shader swizzle ops
1065 const D3DSP_REPLICATERED =
1066     ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1067       (0 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1068       (0 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1069       (0 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1070 
1071 const D3DSP_REPLICATEGREEN =
1072     ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1073       (1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1074       (1 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1075       (1 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1076 
1077 const D3DSP_REPLICATEBLUE =
1078     ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1079       (2 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1080       (2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1081       (2 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1082 
1083 const D3DSP_REPLICATEALPHA =
1084     ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1085       (3 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1086       (3 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1087       (3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1088 
1089 // source parameter modifiers
1090 const D3DSP_SRCMOD_SHIFT = 24;
1091 const D3DSP_SRCMOD_MASK = 0x0F000000;
1092 
1093 enum : D3DSHADER_PARAM_SRCMOD_TYPE {
1094     D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop
1095     D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate
1096     D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias
1097     D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
1098     D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign
1099     D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
1100     D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement
1101     D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2
1102     D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
1103     D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
1104     D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
1105     D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs()
1106     D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
1107     D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT  // for predicate register: "!p0"
1108 }
1109 alias TypeDef!(uint) D3DSHADER_PARAM_SRCMOD_TYPE;
1110 
1111 // pixel shader version token
1112 uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); }
1113 
1114 // vertex shader version token
1115 uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); }
1116 
1117 // extract major/minor from version cap
1118 ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); }
1119 ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); }
1120 
1121 // destination/source parameter register type
1122 const D3DSI_COMMENTSIZE_SHIFT = 16;
1123 const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000;
1124 uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); }
1125 
1126 // pixel/vertex shader end token
1127 const D3DPS_END = 0x0000FFFF;
1128 const D3DVS_END = 0x0000FFFF;
1129 
1130 
1131 //---------------------------------------------------------------------
1132 
1133 // High order surfaces
1134 //
1135 enum : D3DBASISTYPE {
1136    D3DBASIS_BEZIER      = 0,
1137    D3DBASIS_BSPLINE     = 1,
1138    D3DBASIS_CATMULL_ROM = 2  /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
1139 }
1140 alias TypeDef!(uint) D3DBASISTYPE;
1141 
1142 enum : D3DDEGREETYPE {
1143    D3DDEGREE_LINEAR      = 1,
1144    D3DDEGREE_QUADRATIC   = 2,
1145    D3DDEGREE_CUBIC       = 3,
1146    D3DDEGREE_QUINTIC     = 5
1147 }
1148 alias TypeDef!(uint) D3DDEGREETYPE;
1149 
1150 enum : D3DPATCHEDGESTYLE {
1151    D3DPATCHEDGE_DISCRETE    = 0,
1152    D3DPATCHEDGE_CONTINUOUS  = 1
1153 }
1154 alias TypeDef!(uint) D3DPATCHEDGESTYLE;
1155 
1156 enum : D3DSTATEBLOCKTYPE {
1157     D3DSBT_ALL           = 1, // capture all state
1158     D3DSBT_PIXELSTATE    = 2, // capture pixel state
1159     D3DSBT_VERTEXSTATE   = 3  // capture vertex state
1160 }
1161 alias TypeDef!(uint) D3DSTATEBLOCKTYPE;
1162 
1163 // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
1164 //
1165 enum : D3DVERTEXBLENDFLAGS {
1166     D3DVBF_DISABLE  = 0,     // Disable vertex blending
1167     D3DVBF_1WEIGHTS = 1,     // 2 matrix blending
1168     D3DVBF_2WEIGHTS = 2,     // 3 matrix blending
1169     D3DVBF_3WEIGHTS = 3,     // 4 matrix blending
1170     D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR
1171     D3DVBF_0WEIGHTS = 256    // one matrix is used with weight 1.0
1172 }
1173 alias TypeDef!(uint) D3DVERTEXBLENDFLAGS;
1174 
1175 enum : D3DTEXTURETRANSFORMFLAGS {
1176     D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
1177     D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
1178     D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
1179     D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
1180     D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
1181     D3DTTFF_PROJECTED       = 256   // texcoords to be divided by COUNTth element
1182 }
1183 alias TypeDef!(uint) D3DTEXTURETRANSFORMFLAGS;
1184 
1185 // Macros to set texture coordinate format bits in the FVF id
1186 
1187 const D3DFVF_TEXTUREFORMAT2 = 0;         // Two floating point values
1188 const D3DFVF_TEXTUREFORMAT1 = 3;         // One floating point value
1189 const D3DFVF_TEXTUREFORMAT3 = 1;         // Three floating point values
1190 const D3DFVF_TEXTUREFORMAT4 = 2;         // Four floating point values
1191 
1192 uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); }
1193 uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); }
1194 uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); }
1195 uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); }
1196 
1197 
1198 //---------------------------------------------------------------------
1199 
1200 /* Direct3D9 Device types */
1201 enum : D3DDEVTYPE {
1202     D3DDEVTYPE_HAL         = 1,
1203     D3DDEVTYPE_REF         = 2,
1204     D3DDEVTYPE_SW          = 3,
1205 
1206     D3DDEVTYPE_NULLREF     = 4
1207 }
1208 alias TypeDef!(uint) D3DDEVTYPE;
1209 
1210 /* Multi-Sample buffer types */
1211 enum : D3DMULTISAMPLE_TYPE {
1212     D3DMULTISAMPLE_NONE            =  0,
1213     D3DMULTISAMPLE_NONMASKABLE     =  1,
1214     D3DMULTISAMPLE_2_SAMPLES       =  2,
1215     D3DMULTISAMPLE_3_SAMPLES       =  3,
1216     D3DMULTISAMPLE_4_SAMPLES       =  4,
1217     D3DMULTISAMPLE_5_SAMPLES       =  5,
1218     D3DMULTISAMPLE_6_SAMPLES       =  6,
1219     D3DMULTISAMPLE_7_SAMPLES       =  7,
1220     D3DMULTISAMPLE_8_SAMPLES       =  8,
1221     D3DMULTISAMPLE_9_SAMPLES       =  9,
1222     D3DMULTISAMPLE_10_SAMPLES      = 10,
1223     D3DMULTISAMPLE_11_SAMPLES      = 11,
1224     D3DMULTISAMPLE_12_SAMPLES      = 12,
1225     D3DMULTISAMPLE_13_SAMPLES      = 13,
1226     D3DMULTISAMPLE_14_SAMPLES      = 14,
1227     D3DMULTISAMPLE_15_SAMPLES      = 15,
1228     D3DMULTISAMPLE_16_SAMPLES      = 16
1229 }
1230 alias TypeDef!(uint) D3DMULTISAMPLE_TYPE;
1231 
1232 /* Formats
1233  * Most of these names have the following convention:
1234  *      A = Alpha
1235  *      R = Red
1236  *      G = Green
1237  *      B = Blue
1238  *      X = Unused Bits
1239  *      P = Palette
1240  *      L = Luminance
1241  *      U = dU coordinate for BumpMap
1242  *      V = dV coordinate for BumpMap
1243  *      S = Stencil
1244  *      D = Depth (e.g. Z or W buffer)
1245  *      C = Computed from other channels (typically on certain read operations)
1246  *
1247  *      Further, the order of the pieces are from MSB first; hence
1248  *      D3DFMT_A8L8 indicates that the high byte of this two byte
1249  *      format is alpha.
1250  *
1251  *      D3DFMT_D16_LOCKABLE indicates:
1252  *           - An integer 16-bit value.
1253  *           - An app-lockable surface.
1254  *
1255  *      D3DFMT_D32F_LOCKABLE indicates:
1256  *           - An IEEE 754 floating-point value.
1257  *           - An app-lockable surface.
1258  *
1259  *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
1260  *          - no particular bit ordering per pixel, and
1261  *          - are not app lockable, and
1262  *          - the driver is allowed to consume more than the indicated
1263  *            number of bits per Depth channel (but not Stencil channel).
1264  */
1265 uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
1266     return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
1267 }
1268 template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
1269     const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
1270 }
1271 
1272 enum : D3DFORMAT {
1273     D3DFMT_UNKNOWN              =  0,
1274 
1275     D3DFMT_R8G8B8               = 20,
1276     D3DFMT_A8R8G8B8             = 21,
1277     D3DFMT_X8R8G8B8             = 22,
1278     D3DFMT_R5G6B5               = 23,
1279     D3DFMT_X1R5G5B5             = 24,
1280     D3DFMT_A1R5G5B5             = 25,
1281     D3DFMT_A4R4G4B4             = 26,
1282     D3DFMT_R3G3B2               = 27,
1283     D3DFMT_A8                   = 28,
1284     D3DFMT_A8R3G3B2             = 29,
1285     D3DFMT_X4R4G4B4             = 30,
1286     D3DFMT_A2B10G10R10          = 31,
1287     D3DFMT_A8B8G8R8             = 32,
1288     D3DFMT_X8B8G8R8             = 33,
1289     D3DFMT_G16R16               = 34,
1290     D3DFMT_A2R10G10B10          = 35,
1291     D3DFMT_A16B16G16R16         = 36,
1292 
1293     D3DFMT_A8P8                 = 40,
1294     D3DFMT_P8                   = 41,
1295 
1296     D3DFMT_L8                   = 50,
1297     D3DFMT_A8L8                 = 51,
1298     D3DFMT_A4L4                 = 52,
1299 
1300     D3DFMT_V8U8                 = 60,
1301     D3DFMT_L6V5U5               = 61,
1302     D3DFMT_X8L8V8U8             = 62,
1303     D3DFMT_Q8W8V8U8             = 63,
1304     D3DFMT_V16U16               = 64,
1305     D3DFMT_A2W10V10U10          = 67,
1306 
1307     D3DFMT_UYVY                 = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'),
1308     D3DFMT_R8G8_B8G8            = T_MAKEFOURCC!('R', 'G', 'B', 'G'),
1309     D3DFMT_YUY2                 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'),
1310     D3DFMT_G8R8_G8B8            = T_MAKEFOURCC!('G', 'R', 'G', 'B'),
1311     D3DFMT_DXT1                 = T_MAKEFOURCC!('D', 'X', 'T', '1'),
1312     D3DFMT_DXT2                 = T_MAKEFOURCC!('D', 'X', 'T', '2'),
1313     D3DFMT_DXT3                 = T_MAKEFOURCC!('D', 'X', 'T', '3'),
1314     D3DFMT_DXT4                 = T_MAKEFOURCC!('D', 'X', 'T', '4'),
1315     D3DFMT_DXT5                 = T_MAKEFOURCC!('D', 'X', 'T', '5'),
1316 
1317     D3DFMT_D16_LOCKABLE         = 70,
1318     D3DFMT_D32                  = 71,
1319     D3DFMT_D15S1                = 73,
1320     D3DFMT_D24S8                = 75,
1321     D3DFMT_D24X8                = 77,
1322     D3DFMT_D24X4S4              = 79,
1323     D3DFMT_D16                  = 80,
1324 
1325     D3DFMT_D32F_LOCKABLE        = 82,
1326     D3DFMT_D24FS8               = 83,
1327 
1328     /* Z-Stencil formats valid for CPU access */
1329     D3DFMT_D32_LOCKABLE         = 84,
1330     D3DFMT_S8_LOCKABLE          = 85,
1331 
1332     D3DFMT_L16                  = 81,
1333 
1334     D3DFMT_VERTEXDATA           =100,
1335     D3DFMT_INDEX16              =101,
1336     D3DFMT_INDEX32              =102,
1337 
1338     D3DFMT_Q16W16V16U16         =110,
1339 
1340     D3DFMT_MULTI2_ARGB8         = T_MAKEFOURCC!('M','E','T','1'),
1341 
1342     // Floating point surface formats
1343 
1344     // s10e5 formats (16-bits per channel)
1345     D3DFMT_R16F                 = 111,
1346     D3DFMT_G16R16F              = 112,
1347     D3DFMT_A16B16G16R16F        = 113,
1348 
1349     // IEEE s23e8 formats (32-bits per channel)
1350     D3DFMT_R32F                 = 114,
1351     D3DFMT_G32R32F              = 115,
1352     D3DFMT_A32B32G32R32F        = 116,
1353 
1354     D3DFMT_CxV8U8               = 117,
1355 
1356     // Monochrome 1 bit per pixel format
1357     D3DFMT_A1                   = 118,
1358 
1359 
1360     // Binary format indicating that the data has no inherent type
1361     D3DFMT_BINARYBUFFER         = 199
1362 }
1363 alias TypeDef!(uint) D3DFORMAT;
1364 
1365 /* Display Modes */
1366 struct D3DDISPLAYMODE {
1367     uint            Width;
1368     uint            Height;
1369     uint            RefreshRate;
1370     D3DFORMAT       Format;
1371 }
1372 
1373 /* Creation Parameters */
1374 struct D3DDEVICE_CREATION_PARAMETERS
1375 {
1376     UINT            AdapterOrdinal;
1377     D3DDEVTYPE      DeviceType;
1378     HWND            hFocusWindow;
1379     DWORD           BehaviorFlags;
1380 }
1381 
1382 
1383 /* SwapEffects */
1384 enum : D3DSWAPEFFECT {
1385     D3DSWAPEFFECT_DISCARD           = 1,
1386     D3DSWAPEFFECT_FLIP              = 2,
1387     D3DSWAPEFFECT_COPY              = 3
1388 }
1389 alias TypeDef!(uint) D3DSWAPEFFECT;
1390 
1391 /* Pool types */
1392 enum : D3DPOOL {
1393     D3DPOOL_DEFAULT                 = 0,
1394     D3DPOOL_MANAGED                 = 1,
1395     D3DPOOL_SYSTEMMEM               = 2,
1396     D3DPOOL_SCRATCH                 = 3
1397 }
1398 alias TypeDef!(uint) D3DPOOL;
1399 
1400 
1401 /* RefreshRate pre-defines */
1402 const D3DPRESENT_RATE_DEFAULT = 0x00000000;
1403 
1404 
1405 /* Resize Optional Parameters */
1406 struct D3DPRESENT_PARAMETERS
1407 {
1408     UINT                BackBufferWidth;
1409     UINT                BackBufferHeight;
1410     D3DFORMAT           BackBufferFormat;
1411     UINT                BackBufferCount;
1412 
1413     D3DMULTISAMPLE_TYPE MultiSampleType;
1414     DWORD               MultiSampleQuality;
1415 
1416     D3DSWAPEFFECT       SwapEffect;
1417     HWND                hDeviceWindow;
1418     BOOL                Windowed;
1419     BOOL                EnableAutoDepthStencil;
1420     D3DFORMAT           AutoDepthStencilFormat;
1421     DWORD               Flags;
1422 
1423     /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
1424     UINT                FullScreen_RefreshRateInHz;
1425     UINT                PresentationInterval;
1426 }
1427 
1428 // Values for D3DPRESENT_PARAMETERS.Flags
1429 
1430 const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
1431 const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
1432 const D3DPRESENTFLAG_DEVICECLIP = 0x00000004;
1433 const D3DPRESENTFLAG_VIDEO = 0x00000010;
1434 
1435 const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
1436 const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
1437 
1438 /* Gamma Ramp: Same as DX7 */
1439 
1440 struct D3DGAMMARAMP
1441 {
1442     ushort[256] red;
1443     ushort[256] green;
1444     ushort[256] blue;
1445 }
1446 
1447 /* Back buffer types */
1448 enum : D3DBACKBUFFER_TYPE {
1449     D3DBACKBUFFER_TYPE_MONO         = 0,
1450     D3DBACKBUFFER_TYPE_LEFT         = 1,
1451     D3DBACKBUFFER_TYPE_RIGHT        = 2
1452 }
1453 alias TypeDef!(uint) D3DBACKBUFFER_TYPE;
1454 
1455 /* Types */
1456 enum : D3DRESOURCETYPE {
1457     D3DRTYPE_SURFACE                =  1,
1458     D3DRTYPE_VOLUME                 =  2,
1459     D3DRTYPE_TEXTURE                =  3,
1460     D3DRTYPE_VOLUMETEXTURE          =  4,
1461     D3DRTYPE_CUBETEXTURE            =  5,
1462     D3DRTYPE_VERTEXBUFFER           =  6,
1463     D3DRTYPE_INDEXBUFFER            =  7            //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition
1464 }
1465 alias TypeDef!(uint) D3DRESOURCETYPE;
1466 
1467 /* Usages */
1468 const D3DUSAGE_RENDERTARGET = 0x00000001L;
1469 const D3DUSAGE_DEPTHSTENCIL = 0x00000002L;
1470 const D3DUSAGE_DYNAMIC = 0x00000200L;
1471 const D3DUSAGE_NONSECURE = 0x00800000L;
1472 
1473 // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
1474 // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
1475 // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
1476 // will return true and false respectively for this code.
1477 const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L;
1478 const D3DUSAGE_DMAP = 0x00004000L;
1479 
1480 // The following usages are valid only for querying CheckDeviceFormat
1481 const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L;
1482 const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L;
1483 const D3DUSAGE_QUERY_FILTER = 0x00020000L;
1484 const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L;
1485 const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L;
1486 const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L;
1487 const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L;
1488 
1489 /* Usages for Vertex/Index buffers */
1490 const D3DUSAGE_WRITEONLY = 0x00000008L;
1491 const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L;
1492 const D3DUSAGE_DONOTCLIP = 0x00000020L;
1493 const D3DUSAGE_POINTS = 0x00000040L;
1494 const D3DUSAGE_RTPATCHES = 0x00000080L;
1495 const D3DUSAGE_NPATCHES = 0x00000100L;
1496 const D3DUSAGE_TEXTAPI = 0x10000000L;
1497 
1498 /* CubeMap Face identifiers */
1499 enum : D3DCUBEMAP_FACES {
1500     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
1501     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
1502     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
1503     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
1504     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
1505     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5
1506 }
1507 alias TypeDef!(uint) D3DCUBEMAP_FACES;
1508 
1509 /* Lock flags */
1510 const D3DLOCK_READONLY = 0x00000010L;
1511 const D3DLOCK_DISCARD = 0x00002000L;
1512 const D3DLOCK_NOOVERWRITE = 0x00001000L;
1513 const D3DLOCK_NOSYSLOCK = 0x00000800L;
1514 const D3DLOCK_DONOTWAIT = 0x00004000L;
1515 const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L;
1516 
1517 /* Vertex Buffer Description */
1518 struct D3DVERTEXBUFFER_DESC {
1519     D3DFORMAT           Format;
1520     D3DRESOURCETYPE     Type;
1521     DWORD               Usage;
1522     D3DPOOL             Pool;
1523     UINT                Size;
1524     DWORD               FVF;
1525 }
1526 
1527 /* Index Buffer Description */
1528 struct D3DINDEXBUFFER_DESC {
1529     D3DFORMAT           Format;
1530     D3DRESOURCETYPE     Type;
1531     DWORD               Usage;
1532     D3DPOOL             Pool;
1533     UINT                Size;
1534 }
1535 
1536 
1537 /* Surface Description */
1538 struct D3DSURFACE_DESC {
1539     D3DFORMAT           Format;
1540     D3DRESOURCETYPE     Type;
1541     DWORD               Usage;
1542     D3DPOOL             Pool;
1543 
1544     D3DMULTISAMPLE_TYPE MultiSampleType;
1545     DWORD               MultiSampleQuality;
1546     UINT                Width;
1547     UINT                Height;
1548 }
1549 
1550 struct D3DVOLUME_DESC {
1551     D3DFORMAT           Format;
1552     D3DRESOURCETYPE     Type;
1553     DWORD               Usage;
1554     D3DPOOL             Pool;
1555 
1556     UINT                Width;
1557     UINT                Height;
1558     UINT                Depth;
1559 }
1560 
1561 /* Structure for LockRect */
1562 struct D3DLOCKED_RECT {
1563     INT                 Pitch;
1564     void*               pBits;
1565 }
1566 
1567 /* Structures for LockBox */
1568 struct D3DBOX {
1569     UINT                Left;
1570     UINT                Top;
1571     UINT                Right;
1572     UINT                Bottom;
1573     UINT                Front;
1574     UINT                Back;
1575 }
1576 
1577 struct D3DLOCKED_BOX
1578 {
1579     INT                 RowPitch;
1580     INT                 SlicePitch;
1581     void*               pBits;
1582 }
1583 
1584 /* Structures for LockRange */
1585 struct D3DRANGE
1586 {
1587     UINT                Offset;
1588     UINT                Size;
1589 }
1590 
1591 /* Structures for high order primitives */
1592 struct D3DRECTPATCH_INFO
1593 {
1594     UINT                StartVertexOffsetWidth;
1595     UINT                StartVertexOffsetHeight;
1596     UINT                Width;
1597     UINT                Height;
1598     UINT                Stride;
1599     D3DBASISTYPE        Basis;
1600     D3DDEGREETYPE       Degree;
1601 }
1602 
1603 struct D3DTRIPATCH_INFO
1604 {
1605     UINT                StartVertexOffset;
1606     UINT                NumVertices;
1607     D3DBASISTYPE        Basis;
1608     D3DDEGREETYPE       Degree;
1609 }
1610 
1611 /* Adapter Identifier */
1612 
1613 const MAX_DEVICE_IDENTIFIER_STRING = 512;
1614 struct D3DADAPTER_IDENTIFIER9
1615 {
1616     char[MAX_DEVICE_IDENTIFIER_STRING] Driver;
1617     char[MAX_DEVICE_IDENTIFIER_STRING] Description;
1618     char[32] DeviceName;         /* Device name for GDI (ex. \\.\DISPLAY1) */
1619 
1620     LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */
1621 
1622     DWORD           VendorId;
1623     DWORD           DeviceId;
1624     DWORD           SubSysId;
1625     DWORD           Revision;
1626 
1627     GUID            DeviceIdentifier;
1628 
1629     DWORD           WHQLLevel;
1630 }
1631 
1632 
1633 /* Raster Status structure returned by GetRasterStatus */
1634 struct D3DRASTER_STATUS
1635 {
1636     BOOL InVBlank;
1637     UINT ScanLine;
1638 }
1639 
1640 
1641 
1642 /* Debug monitor tokens (DEBUG only)
1643 
1644    Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
1645    passing a token to the debug monitor.  For example, if, after passing
1646    D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
1647    are passed in, the enabled/disabled state of the debug
1648    monitor will still persist.
1649 
1650    The debug monitor defaults to enabled.
1651 
1652    Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
1653 */
1654 enum : D3DDEBUGMONITORTOKENS {
1655     D3DDMT_ENABLE            = 0,    // enable debug monitor
1656     D3DDMT_DISABLE           = 1     // disable debug monitor
1657 }
1658 alias TypeDef!(uint) D3DDEBUGMONITORTOKENS;
1659 
1660 // Async feedback
1661 
1662 enum : D3DQUERYTYPE {
1663     D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */
1664     D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */
1665     D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */
1666     D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */
1667     D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
1668     D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */
1669     D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
1670     D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */
1671     D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
1672     D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
1673     D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
1674     D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
1675     D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
1676     D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
1677 }
1678 alias TypeDef!(uint) D3DQUERYTYPE;
1679 
1680 // Flags field for Issue
1681 const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
1682 const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query.
1683 
1684 
1685 // Flags field for GetData
1686 const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding.
1687 
1688 
1689 struct D3DRESOURCESTATS
1690 {
1691 // Data collected since last Present()
1692     BOOL    bThrashing;             /* indicates if thrashing */
1693     DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */
1694     DWORD   NumEvicts;              /* number of objects evicted */
1695     DWORD   NumVidCreates;          /* number of objects created in video memory */
1696     DWORD   LastPri;                /* priority of last object evicted */
1697     DWORD   NumUsed;                /* number of objects set to the device */
1698     DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */
1699 // Persistent data
1700     DWORD   WorkingSet;             /* number of objects in video memory */
1701     DWORD   WorkingSetBytes;        /* number of bytes in video memory */
1702     DWORD   TotalManaged;           /* total number of managed objects */
1703     DWORD   TotalBytes;             /* total number of bytes of managed objects */
1704 }
1705 
1706 const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1;
1707 
1708 struct D3DDEVINFO_RESOURCEMANAGER
1709 {
1710 //#ifndef WOW64_ENUM_WORKAROUND
1711 //    D3DRESOURCESTATS[D3DRTYPECOUNT] stats;
1712     D3DRESOURCESTATS[8] stats;
1713 }
1714 alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER;
1715 
1716 struct D3DDEVINFO_D3DVERTEXSTATS
1717 {
1718     DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */
1719     DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */
1720 }
1721 alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS;
1722 
1723 
1724 struct D3DDEVINFO_VCACHE {
1725     DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */
1726     DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */
1727     DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */
1728     DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/
1729 }
1730 alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE;
1731 
1732 struct D3DDEVINFO_D3D9PIPELINETIMINGS
1733 {
1734     FLOAT VertexProcessingTimePercent;
1735     FLOAT PixelProcessingTimePercent;
1736     FLOAT OtherGPUProcessingTimePercent;
1737     FLOAT GPUIdleTimePercent;
1738 }
1739 
1740 struct D3DDEVINFO_D3D9INTERFACETIMINGS
1741 {
1742     FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
1743     FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
1744     FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
1745     FLOAT WaitingForGPUExclusiveResourceTimePercent;
1746     FLOAT WaitingForGPUOtherTimePercent;
1747 }
1748 
1749 struct D3DDEVINFO_D3D9STAGETIMINGS
1750 {
1751     FLOAT MemoryProcessingPercent;
1752     FLOAT ComputationProcessingPercent;
1753 }
1754 
1755 struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS
1756 {
1757     FLOAT MaxBandwidthUtilized;
1758     FLOAT FrontEndUploadMemoryUtilizedPercent;
1759     FLOAT VertexRateUtilizedPercent;
1760     FLOAT TriangleSetupRateUtilizedPercent;
1761     FLOAT FillRateUtilizedPercent;
1762 }
1763 
1764 struct D3DDEVINFO_D3D9CACHEUTILIZATION
1765 {
1766     FLOAT TextureCacheHitRate; // Percentage of cache hits
1767     FLOAT PostTransformVertexCacheHitRate;
1768 }
1769 
1770 enum : D3DCOMPOSERECTSOP {
1771     D3DCOMPOSERECTS_COPY     = 1,
1772     D3DCOMPOSERECTS_OR       = 2,
1773     D3DCOMPOSERECTS_AND      = 3,
1774     D3DCOMPOSERECTS_NEG      = 4
1775 }
1776 alias TypeDef!(uint) D3DCOMPOSERECTSOP;
1777 
1778 struct D3DCOMPOSERECTDESC
1779 {
1780     USHORT  X, Y;           // Top-left coordinates of a rect in the source surface
1781     USHORT  Width, Height;  // Dimensions of the rect
1782 }
1783 
1784 struct D3DCOMPOSERECTDESTINATION
1785 {
1786     USHORT SrcRectIndex;    // Index of D3DCOMPOSERECTDESC
1787     USHORT Reserved;        // For alignment
1788     SHORT  X, Y;            // Top-left coordinates of the rect in the destination surface
1789 }
1790 
1791 const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF;
1792 const D3DCONVOLUTIONMONO_MAXWIDTH = 7;
1793 const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH;
1794 const D3DFMT_A1_SURFACE_MAXWIDTH = 8192;
1795 const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048;
1796 
1797 
1798 struct D3DPRESENTSTATS {
1799     UINT PresentCount;
1800     UINT PresentRefreshCount;
1801     UINT SyncRefreshCount;
1802     LARGE_INTEGER SyncQPCTime;
1803     LARGE_INTEGER SyncGPUTime;
1804 }
1805 
1806 enum : D3DSCANLINEORDERING
1807 {
1808     D3DSCANLINEORDERING_UNKNOWN                    = 0,
1809     D3DSCANLINEORDERING_PROGRESSIVE                = 1,
1810     D3DSCANLINEORDERING_INTERLACED                 = 2
1811 }
1812 alias TypeDef!(uint) D3DSCANLINEORDERING;
1813 
1814 
1815 struct D3DDISPLAYMODEEX
1816 {
1817     UINT                    Size;
1818     UINT                    Width;
1819     UINT                    Height;
1820     UINT                    RefreshRate;
1821     D3DFORMAT               Format;
1822     D3DSCANLINEORDERING     ScanLineOrdering;
1823 }
1824 
1825 struct D3DDISPLAYMODEFILTER
1826 {
1827     UINT                    Size;
1828     D3DFORMAT               Format;
1829     D3DSCANLINEORDERING     ScanLineOrdering;
1830 }
1831 
1832 
1833 enum : D3DDISPLAYROTATION
1834 {
1835     D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.
1836     D3DDISPLAYROTATION_90       = 2, // Rotated 90 degrees.
1837     D3DDISPLAYROTATION_180      = 3, // Rotated 180 degrees.
1838     D3DDISPLAYROTATION_270      = 4  // Rotated 270 degrees.
1839 }
1840 alias TypeDef!(uint) D3DDISPLAYROTATION;
1841 
1842 /* For use in ID3DResource9::SetPriority calls */
1843 const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000;
1844 const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000;
1845 const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000;
1846 const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000;
1847 const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000;