D3DXSHEvalDirectionalLight

Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
version(Windows)
extern (Windows)
HRESULT
D3DXSHEvalDirectionalLight
(
UINT Order
,,,,,
float* pROut
,
float* pGOut
,
float* pBOut
)

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