- D3DX10CompileFromFileA
HRESULT D3DX10CompileFromFileA(LPCSTR pSrcFile, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CompileFromFileW
HRESULT D3DX10CompileFromFileW(LPCWSTR pSrcFile, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CompileFromMemory
HRESULT D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CompileFromResourceA
HRESULT D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CompileFromResourceW
HRESULT D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncCompilerProcessor
HRESULT D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3D10Blob* ppCompiledShader, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncEffectCreateProcessor
HRESULT D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pPool, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncEffectPoolCreateProcessor
HRESULT D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device pDevice, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncFileLoaderA
HRESULT D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncFileLoaderW
HRESULT D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncMemoryLoader
HRESULT D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncResourceLoaderA
HRESULT D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncResourceLoaderW
HRESULT D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncShaderPreprocessProcessor
HRESULT D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncShaderResourceViewProcessor
HRESULT D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device pDevice, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10DataProcessor* ppDataProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncTextureInfoProcessor
HRESULT D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO* pImageInfo, ID3DX10DataProcessor* ppDataProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateAsyncTextureProcessor
HRESULT D3DX10CreateAsyncTextureProcessor(ID3D10Device pDevice, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10DataProcessor* ppDataProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateEffectFromFileA
HRESULT D3DX10CreateEffectFromFileA(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateEffectFromFileW
HRESULT D3DX10CreateEffectFromFileW(LPCWSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateEffectFromMemory
HRESULT D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateEffectFromResourceA
HRESULT D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateEffectFromResourceW
HRESULT D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateEffectPoolFromFileA
HRESULT D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateEffectPoolFromFileW
HRESULT D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateEffectPoolFromMemory
HRESULT D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateEffectPoolFromResourceA
HRESULT D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10CreateEffectPoolFromResourceW
HRESULT D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10PreprocessShaderFromFileA
HRESULT D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10PreprocessShaderFromFileW
HRESULT D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10PreprocessShaderFromMemory
HRESULT D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10PreprocessShaderFromResourceA
HRESULT D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX10PreprocessShaderFromResourceW
HRESULT D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
\ d3dx10async.d * * Windows API header module * * Placed into public domain * \**********************************************************************