1 /***********************************************************************\
2 *                              d3dx10core.d                             *
3 *                                                                       *
4 *                       Windows API header module                       *
5 *                                                                       *
6 *                       Placed into public domain                       *
7 \***********************************************************************/
8 module win32.directx.d3dx10core;
9 version(Windows):
10 
11 private import win32.windows;
12 
13 private import win32.directx.d3d10;
14 private import win32.directx.d3d10effect;
15 private import win32.directx.d3dx10math;
16 
17 const D3DX10_DLL_W = "d3dx10_36.dll";
18 const D3DX10_DLL_A = "d3dx10_36.dll";
19 
20 version(Unicode) {
21 	alias D3DX10_DLL_W D3DX10_DLL;
22 } else {
23 	alias D3DX10_DLL_A D3DX10_DLL;
24 }
25 
26 const D3DX10_SDK_VERSION = 36;
27 
28 extern(Windows) {
29 	HRESULT D3DX10CreateDevice(IDXGIAdapter pAdapter, D3D10_DRIVER_TYPE DriverType,
30 		HMODULE Software, UINT Flags, ID3D10Device* ppDevice);
31 	HRESULT D3DX10CreateDeviceAndSwapChain(IDXGIAdapter pAdapter, D3D10_DRIVER_TYPE DriverType,
32 		HMODULE Software, UINT Flags, DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain* ppSwapChain,
33 		ID3D10Device* ppDevice);
34 //TODO	HRESULT D3DX10GetFeatureLevel1(ID3D10Device pDevice, ID3D10Device1* ppDevice1);
35 
36 	debug(D3D10_DEBUG) {
37 		BOOL D3DX10DebugMute(BOOL Mute);
38 	}
39 
40 	HRESULT D3DX10CheckVersion(UINT D3DSdkVersion, UINT D3DX10SdkVersion);
41 	UINT D3DX10GetDriverLevel(ID3D10Device pDevice);
42 }
43 
44 enum D3DX10_SPRITE_FLAG {
45 	D3DX10_SPRITE_SORT_TEXTURE				= 0x01,
46 	D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT	= 0x02,
47 	D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK	= 0x04,
48 	D3DX10_SPRITE_SAVE_STATE				= 0x08,
49 	D3DX10_SPRITE_ADDREF_TEXTURES			= 0x10
50 }
51 
52 struct D3DX10_SPRITE {
53 	D3DXMATRIX					matWorld;
54 	D3DXVECTOR2					TexCoord;
55 	D3DXVECTOR2					TexSize;
56 	D3DXCOLOR					ColorModulate;
57 	ID3D10ShaderResourceView	pTexture;
58 	UINT						TextureIndex;
59 }
60 
61 extern(C) const GUID IID_ID3DX10Sprite = {0xba0b762d, 0x8d28, 0x43ec, [0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x06, 0x14]};
62 
63 interface ID3DX10Sprite : IUnknown {
64 	extern(Windows) :
65 	HRESULT Begin(UINT flags);
66 	HRESULT DrawSpritesBuffered(D3DX10_SPRITE* pSprites, UINT cSprites);
67 	HRESULT Flush();
68 	HRESULT DrawSpritesImmediate(D3DX10_SPRITE* pSprites, UINT cSprites, UINT cbSprite, UINT flags);
69 	HRESULT End();
70 	HRESULT GetViewTransform(D3DXMATRIX* pViewTransform);
71 	HRESULT SetViewTransform(D3DXMATRIX* pViewTransform);
72 	HRESULT GetProjectionTransform(D3DXMATRIX* pProjectionTransform);
73 	HRESULT SetProjectionTransform(D3DXMATRIX* pProjectionTransform);
74 	HRESULT GetDevice(ID3D10Device* ppDevice);
75 }
76 
77 extern(Windows) HRESULT D3DX10CreateSprite(ID3D10Device pDevice, UINT cDeviceBufferSize, ID3DX10Sprite* ppSprite);
78 
79 interface ID3DX10DataLoader {
80 /* TODO: fix vtbl[0] bug
81 	extern(Windows) :
82 	HRESULT Load();
83 	HRESULT Decompress(void** ppData, SIZE_T* pcBytes);
84 	HRESULT Destroy();
85 	*/
86 }
87 
88 interface ID3DX10DataProcessor {
89 /* TODO: fix vtbl[0] bug
90 	extern(Windows) :
91 	HRESULT Process(void* pData, SIZE_T cBytes);
92 	HRESULT CreateDeviceObject(void** ppDataObject);
93 	HRESULT Destroy();
94 	*/
95 }
96 
97 extern(C) const GUID IID_ID3DX10ThreadPump = {0xc93fecfa, 0x6967, 0x478a, [0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb]};
98 
99 interface ID3DX10ThreadPump : IUnknown {
100 	extern(Windows) :
101 	HRESULT AddWorkItem(ID3DX10DataLoader pDataLoader, ID3DX10DataProcessor pDataProcessor, HRESULT *pHResult, void **ppDeviceObject);
102 	UINT GetWorkItemCount();
103 	HRESULT WaitForAllItems();
104 	HRESULT ProcessDeviceWorkItems(UINT iWorkItemCount);
105 	HRESULT PurgeAllItems();
106 	HRESULT GetQueueStatus(UINT* pIoQueue, UINT* pProcessQueue, UINT* pDeviceQueue);
107 }
108 
109 extern(Windows) HRESULT D3DX10CreateThreadPump(UINT cIoThreads, UINT cProcThreads,
110 	ID3DX10ThreadPump *ppThreadPump);
111 
112 struct D3DX10_FONT_DESCA {
113 	INT Height;
114 	UINT Width;
115 	UINT Weight;
116 	UINT MipLevels;
117 	BOOL Italic;
118 	BYTE CharSet;
119 	BYTE OutputPrecision;
120 	BYTE Quality;
121 	BYTE PitchAndFamily;
122 	CHAR[LF_FACESIZE] FaceName;
123 }
124 
125 struct D3DX10_FONT_DESCW {
126 	INT Height;
127 	UINT Width;
128 	UINT Weight;
129 	UINT MipLevels;
130 	BOOL Italic;
131 	BYTE CharSet;
132 	BYTE OutputPrecision;
133 	BYTE Quality;
134 	BYTE PitchAndFamily;
135 	WCHAR[LF_FACESIZE] FaceName;
136 }
137 
138 version(Unicode) {
139 	alias D3DX10_FONT_DESCW D3DX10_FONT_DESC;
140 } else {
141 	alias D3DX10_FONT_DESCA D3DX10_FONT_DESC;
142 }
143 
144 extern(C) const GUID IID_ID3DX10Font = {0xd79dbb70, 0x5f21, 0x4d36, [0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc]};
145 
146 interface ID3DX10Font : IUnknown {
147 	extern(Windows) :
148 	HRESULT GetDevice(ID3D10Device* ppDevice);
149 	HRESULT GetDescA(D3DX10_FONT_DESCA* pDesc);
150 	HRESULT GetDescW(D3DX10_FONT_DESCW* pDesc);
151 	BOOL GetTextMetricsA(TEXTMETRICA* pTextMetrics);
152 	BOOL GetTextMetricsW(TEXTMETRICW* pTextMetrics);
153 	HDC GetDC();
154 	HRESULT GetGlyphData(UINT Glyph, ID3D10ShaderResourceView* ppTexture, RECT* pBlackBox, POINT* pCellInc);
155 	HRESULT PreloadCharacters(UINT First, UINT Last);
156 	HRESULT PreloadGlyphs(UINT First, UINT Last);
157 	HRESULT PreloadTextA(LPCSTR pString, INT Count);
158 	HRESULT PreloadTextW(LPCWSTR pString, INT Count);
159 	INT DrawTextA(ID3DX10Sprite pSprite, LPCSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color);
160 	INT DrawTextW(ID3DX10Sprite pSprite, LPCWSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color);
161 	version(Unicode) {
162 		alias GetTextMetricsW GetTextMetrics;
163 		alias DrawTextW DrawText;
164 	} else {
165 		alias GetTextMetricsA GetTextMetrics;
166 		alias DrawTextA DrawText;
167 	}
168 }
169 
170 extern(Windows) {
171 	HRESULT D3DX10CreateFontA(ID3D10Device pDevice, INT Height, UINT Width, UINT Weight,
172 		UINT MipLevels, BOOL Italic, UINT CharSet, UINT OutputPrecision, UINT Quality,
173 		UINT PitchAndFamily, LPCSTR pFaceName, ID3DX10Font* ppFont);
174 	HRESULT D3DX10CreateFontW(ID3D10Device pDevice, INT Height, UINT Width, UINT Weight,
175 		UINT MipLevels, BOOL Italic, UINT CharSet, UINT OutputPrecision, UINT Quality,
176 		UINT PitchAndFamily, LPCWSTR pFaceName, ID3DX10Font* ppFont);
177 }
178 
179 version(Unicode) {
180 	alias D3DX10CreateFontW D3DX10CreateFont;
181 } else {
182 	alias D3DX10CreateFontA D3DX10CreateFont;
183 }
184 
185 extern(Windows) {
186 	HRESULT D3DX10CreateFontIndirectA(ID3D10Device pDevice, D3DX10_FONT_DESCA* pDesc, ID3DX10Font* ppFont);
187 	HRESULT D3DX10CreateFontIndirectW(ID3D10Device pDevice, D3DX10_FONT_DESCW* pDesc, ID3DX10Font* ppFont);
188 }
189 
190 version(Unicode) {
191 	alias D3DX10CreateFontIndirectW D3DX10CreateFontIndirect;
192 } else {
193 	alias D3DX10CreateFontIndirectA D3DX10CreateFontIndirect;
194 }
195 
196 extern(Windows) {
197 	HRESULT D3DX10UnsetAllDeviceObjects(ID3D10Device pDevice);
198 //TODO 	HRESULT D3DX10ReflectShader(void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection1 *ppReflector);
199 	HRESULT D3DX10DisassembleShader(void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode,
200 		LPCSTR pComments, ID3D10Blob* ppDisassembly);
201 	HRESULT D3DX10DisassembleEffect(ID3D10Effect pEffect, BOOL EnableColorCode, ID3D10Blob* ppDisassembly);
202 }
203 
204 const _FACD3D = 0x876;
205 
206 HRESULT MAKE_D3DHRESULT(T)(T code) {
207 	return MAKE_HRESULT(1, _FACD3D, code);
208 }
209 
210 HRESULT MAKE_D3DSTATUS(T)(T code) {
211 	return MAKE_HRESULT(0, _FACD3D, code);
212 }
213 
214 const D3DERR_INVALIDCALL = MAKE_D3DHRESULT(2156);
215 const D3DERR_WASSTILLDRAWING = MAKE_D3DHRESULT(540);