GLObject.fill

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void fill(float[][] buffs)
    class GLObject(GLObjectTypes type, GLuint target = 0)
    static if(type == GLObjectTypes.Buffer)
    void
    fill
    (
    float[][] buffs
    )
  2. void fill(int[] indexes)

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