1 /* dstep /path/to/ndk-r9d/platforms/android-9/arch-x86/usr/include/GLES2/gl2.h -o gl2.d*/
2 
3 module GLES2.gl2;
4 
5 import core.stdc.config;
6 
7 version (Android):
8 extern (C):
9 @system:
10 nothrow:
11 @nogc:
12 
13 alias void GLvoid;
14 alias char GLchar;
15 alias uint GLenum;
16 alias ubyte GLboolean;
17 alias uint GLbitfield;
18 alias byte GLbyte;
19 alias short GLshort;
20 alias int GLint;
21 alias int GLsizei;
22 alias ubyte GLubyte;
23 alias ushort GLushort;
24 alias uint GLuint;
25 alias float GLfloat;
26 alias float GLclampf;
27 alias int GLfixed;
28 alias c_long GLintptr;
29 alias c_long GLsizeiptr;
30 
31 enum GL_ES_VERSION_2_0 =                 1;
32 enum GL_DEPTH_BUFFER_BIT =               0x00000100;
33 enum GL_STENCIL_BUFFER_BIT =             0x00000400;
34 enum GL_COLOR_BUFFER_BIT =               0x00004000;
35 enum GL_FALSE =                          0;
36 enum GL_TRUE =                           1;
37 enum GL_POINTS =                         0x0000;
38 enum GL_LINES =                          0x0001;
39 enum GL_LINE_LOOP =                      0x0002;
40 enum GL_LINE_STRIP =                     0x0003;
41 enum GL_TRIANGLES =                      0x0004;
42 enum GL_TRIANGLE_STRIP =                 0x0005;
43 enum GL_TRIANGLE_FAN =                   0x0006;
44 enum GL_ZERO =                           0;
45 enum GL_ONE =                            1;
46 enum GL_SRC_COLOR =                      0x0300;
47 enum GL_ONE_MINUS_SRC_COLOR =            0x0301;
48 enum GL_SRC_ALPHA =                      0x0302;
49 enum GL_ONE_MINUS_SRC_ALPHA =            0x0303;
50 enum GL_DST_ALPHA =                      0x0304;
51 enum GL_ONE_MINUS_DST_ALPHA =            0x0305;
52 enum GL_DST_COLOR =                      0x0306;
53 enum GL_ONE_MINUS_DST_COLOR =            0x0307;
54 enum GL_SRC_ALPHA_SATURATE =             0x0308;
55 enum GL_FUNC_ADD =                       0x8006;
56 enum GL_BLEND_EQUATION =                 0x8009;
57 enum GL_BLEND_EQUATION_RGB =             0x8009;
58 enum GL_BLEND_EQUATION_ALPHA =           0x883D;
59 enum GL_FUNC_SUBTRACT =                  0x800A;
60 enum GL_FUNC_REVERSE_SUBTRACT =          0x800B;
61 enum GL_BLEND_DST_RGB =                  0x80C8;
62 enum GL_BLEND_SRC_RGB =                  0x80C9;
63 enum GL_BLEND_DST_ALPHA =                0x80CA;
64 enum GL_BLEND_SRC_ALPHA =                0x80CB;
65 enum GL_CONSTANT_COLOR =                 0x8001;
66 enum GL_ONE_MINUS_CONSTANT_COLOR =       0x8002;
67 enum GL_CONSTANT_ALPHA =                 0x8003;
68 enum GL_ONE_MINUS_CONSTANT_ALPHA =       0x8004;
69 enum GL_BLEND_COLOR =                    0x8005;
70 enum GL_ARRAY_BUFFER =                   0x8892;
71 enum GL_ELEMENT_ARRAY_BUFFER =           0x8893;
72 enum GL_ARRAY_BUFFER_BINDING =           0x8894;
73 enum GL_ELEMENT_ARRAY_BUFFER_BINDING =   0x8895;
74 enum GL_STREAM_DRAW =                    0x88E0;
75 enum GL_STATIC_DRAW =                    0x88E4;
76 enum GL_DYNAMIC_DRAW =                   0x88E8;
77 enum GL_BUFFER_SIZE =                    0x8764;
78 enum GL_BUFFER_USAGE =                   0x8765;
79 enum GL_CURRENT_VERTEX_ATTRIB =          0x8626;
80 enum GL_FRONT =                          0x0404;
81 enum GL_BACK =                           0x0405;
82 enum GL_FRONT_AND_BACK =                 0x0408;
83 enum GL_TEXTURE_2D =                     0x0DE1;
84 enum GL_CULL_FACE =                      0x0B44;
85 enum GL_BLEND =                          0x0BE2;
86 enum GL_DITHER =                         0x0BD0;
87 enum GL_STENCIL_TEST =                   0x0B90;
88 enum GL_DEPTH_TEST =                     0x0B71;
89 enum GL_SCISSOR_TEST =                   0x0C11;
90 enum GL_POLYGON_OFFSET_FILL =            0x8037;
91 enum GL_SAMPLE_ALPHA_TO_COVERAGE =       0x809E;
92 enum GL_SAMPLE_COVERAGE =                0x80A0;
93 enum GL_NO_ERROR =                       0;
94 enum GL_INVALID_ENUM =                   0x0500;
95 enum GL_INVALID_VALUE =                  0x0501;
96 enum GL_INVALID_OPERATION =              0x0502;
97 enum GL_OUT_OF_MEMORY =                  0x0505;
98 enum GL_CW =                             0x0900;
99 enum GL_CCW =                            0x0901;
100 enum GL_LINE_WIDTH =                     0x0B21;
101 enum GL_ALIASED_POINT_SIZE_RANGE =       0x846D;
102 enum GL_ALIASED_LINE_WIDTH_RANGE =       0x846E;
103 enum GL_CULL_FACE_MODE =                 0x0B45;
104 enum GL_FRONT_FACE =                     0x0B46;
105 enum GL_DEPTH_RANGE =                    0x0B70;
106 enum GL_DEPTH_WRITEMASK =                0x0B72;
107 enum GL_DEPTH_CLEAR_VALUE =              0x0B73;
108 enum GL_DEPTH_FUNC =                     0x0B74;
109 enum GL_STENCIL_CLEAR_VALUE =            0x0B91;
110 enum GL_STENCIL_FUNC =                   0x0B92;
111 enum GL_STENCIL_FAIL =                   0x0B94;
112 enum GL_STENCIL_PASS_DEPTH_FAIL =        0x0B95;
113 enum GL_STENCIL_PASS_DEPTH_PASS =        0x0B96;
114 enum GL_STENCIL_REF =                    0x0B97;
115 enum GL_STENCIL_VALUE_MASK =             0x0B93;
116 enum GL_STENCIL_WRITEMASK =              0x0B98;
117 enum GL_STENCIL_BACK_FUNC =              0x8800;
118 enum GL_STENCIL_BACK_FAIL =              0x8801;
119 enum GL_STENCIL_BACK_PASS_DEPTH_FAIL =   0x8802;
120 enum GL_STENCIL_BACK_PASS_DEPTH_PASS =   0x8803;
121 enum GL_STENCIL_BACK_REF =               0x8CA3;
122 enum GL_STENCIL_BACK_VALUE_MASK =        0x8CA4;
123 enum GL_STENCIL_BACK_WRITEMASK =         0x8CA5;
124 enum GL_VIEWPORT =                       0x0BA2;
125 enum GL_SCISSOR_BOX =                    0x0C10;
126 enum GL_COLOR_CLEAR_VALUE =              0x0C22;
127 enum GL_COLOR_WRITEMASK =                0x0C23;
128 enum GL_UNPACK_ALIGNMENT =               0x0CF5;
129 enum GL_PACK_ALIGNMENT =                 0x0D05;
130 enum GL_MAX_TEXTURE_SIZE =               0x0D33;
131 enum GL_MAX_VIEWPORT_DIMS =              0x0D3A;
132 enum GL_SUBPIXEL_BITS =                  0x0D50;
133 enum GL_RED_BITS =                       0x0D52;
134 enum GL_GREEN_BITS =                     0x0D53;
135 enum GL_BLUE_BITS =                      0x0D54;
136 enum GL_ALPHA_BITS =                     0x0D55;
137 enum GL_DEPTH_BITS =                     0x0D56;
138 enum GL_STENCIL_BITS =                   0x0D57;
139 enum GL_POLYGON_OFFSET_UNITS =           0x2A00;
140 enum GL_POLYGON_OFFSET_FACTOR =          0x8038;
141 enum GL_TEXTURE_BINDING_2D =             0x8069;
142 enum GL_SAMPLE_BUFFERS =                 0x80A8;
143 enum GL_SAMPLES =                        0x80A9;
144 enum GL_SAMPLE_COVERAGE_VALUE =          0x80AA;
145 enum GL_SAMPLE_COVERAGE_INVERT =         0x80AB;
146 enum GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
147 enum GL_COMPRESSED_TEXTURE_FORMATS =     0x86A3;
148 enum GL_DONT_CARE =                      0x1100;
149 enum GL_FASTEST =                        0x1101;
150 enum GL_NICEST =                         0x1102;
151 enum GL_GENERATE_MIPMAP_HINT =           0x8192;
152 enum GL_BYTE =                           0x1400;
153 enum GL_UNSIGNED_BYTE =                  0x1401;
154 enum GL_SHORT =                          0x1402;
155 enum GL_UNSIGNED_SHORT =                 0x1403;
156 enum GL_INT =                            0x1404;
157 enum GL_UNSIGNED_INT =                   0x1405;
158 enum GL_FLOAT =                          0x1406;
159 enum GL_FIXED =                          0x140C;
160 enum GL_DEPTH_COMPONENT =                0x1902;
161 enum GL_ALPHA =                          0x1906;
162 enum GL_RGB =                            0x1907;
163 enum GL_RGBA =                           0x1908;
164 enum GL_LUMINANCE =                      0x1909;
165 enum GL_LUMINANCE_ALPHA =                0x190A;
166 enum GL_UNSIGNED_SHORT_4_4_4_4 =         0x8033;
167 enum GL_UNSIGNED_SHORT_5_5_5_1 =         0x8034;
168 enum GL_UNSIGNED_SHORT_5_6_5 =           0x8363;
169 enum GL_FRAGMENT_SHADER =                  0x8B30;
170 enum GL_VERTEX_SHADER =                    0x8B31;
171 enum GL_MAX_VERTEX_ATTRIBS =               0x8869;
172 enum GL_MAX_VERTEX_UNIFORM_VECTORS =       0x8DFB;
173 enum GL_MAX_VARYING_VECTORS =              0x8DFC;
174 enum GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
175 enum GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =   0x8B4C;
176 enum GL_MAX_TEXTURE_IMAGE_UNITS =          0x8872;
177 enum GL_MAX_FRAGMENT_UNIFORM_VECTORS =     0x8DFD;
178 enum GL_SHADER_TYPE =                      0x8B4F;
179 enum GL_DELETE_STATUS =                    0x8B80;
180 enum GL_LINK_STATUS =                      0x8B82;
181 enum GL_VALIDATE_STATUS =                  0x8B83;
182 enum GL_ATTACHED_SHADERS =                 0x8B85;
183 enum GL_ACTIVE_UNIFORMS =                  0x8B86;
184 enum GL_ACTIVE_UNIFORM_MAX_LENGTH =        0x8B87;
185 enum GL_ACTIVE_ATTRIBUTES =                0x8B89;
186 enum GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =      0x8B8A;
187 enum GL_SHADING_LANGUAGE_VERSION =         0x8B8C;
188 enum GL_CURRENT_PROGRAM =                  0x8B8D;
189 enum GL_NEVER =                          0x0200;
190 enum GL_LESS =                           0x0201;
191 enum GL_EQUAL =                          0x0202;
192 enum GL_LEQUAL =                         0x0203;
193 enum GL_GREATER =                        0x0204;
194 enum GL_NOTEQUAL =                       0x0205;
195 enum GL_GEQUAL =                         0x0206;
196 enum GL_ALWAYS =                         0x0207;
197 enum GL_KEEP =                           0x1E00;
198 enum GL_REPLACE =                        0x1E01;
199 enum GL_INCR =                           0x1E02;
200 enum GL_DECR =                           0x1E03;
201 enum GL_INVERT =                         0x150A;
202 enum GL_INCR_WRAP =                      0x8507;
203 enum GL_DECR_WRAP =                      0x8508;
204 enum GL_VENDOR =                         0x1F00;
205 enum GL_RENDERER =                       0x1F01;
206 enum GL_VERSION =                        0x1F02;
207 enum GL_EXTENSIONS =                     0x1F03;
208 enum GL_NEAREST =                        0x2600;
209 enum GL_LINEAR =                         0x2601;
210 enum GL_NEAREST_MIPMAP_NEAREST =         0x2700;
211 enum GL_LINEAR_MIPMAP_NEAREST =          0x2701;
212 enum GL_NEAREST_MIPMAP_LINEAR =          0x2702;
213 enum GL_LINEAR_MIPMAP_LINEAR =           0x2703;
214 enum GL_TEXTURE_MAG_FILTER =             0x2800;
215 enum GL_TEXTURE_MIN_FILTER =             0x2801;
216 enum GL_TEXTURE_WRAP_S =                 0x2802;
217 enum GL_TEXTURE_WRAP_T =                 0x2803;
218 enum GL_TEXTURE =                        0x1702;
219 enum GL_TEXTURE_CUBE_MAP =               0x8513;
220 enum GL_TEXTURE_BINDING_CUBE_MAP =       0x8514;
221 enum GL_TEXTURE_CUBE_MAP_POSITIVE_X =    0x8515;
222 enum GL_TEXTURE_CUBE_MAP_NEGATIVE_X =    0x8516;
223 enum GL_TEXTURE_CUBE_MAP_POSITIVE_Y =    0x8517;
224 enum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y =    0x8518;
225 enum GL_TEXTURE_CUBE_MAP_POSITIVE_Z =    0x8519;
226 enum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z =    0x851A;
227 enum GL_MAX_CUBE_MAP_TEXTURE_SIZE =      0x851C;
228 enum GL_TEXTURE0 =                       0x84C0;
229 enum GL_TEXTURE1 =                       0x84C1;
230 enum GL_TEXTURE2 =                       0x84C2;
231 enum GL_TEXTURE3 =                       0x84C3;
232 enum GL_TEXTURE4 =                       0x84C4;
233 enum GL_TEXTURE5 =                       0x84C5;
234 enum GL_TEXTURE6 =                       0x84C6;
235 enum GL_TEXTURE7 =                       0x84C7;
236 enum GL_TEXTURE8 =                       0x84C8;
237 enum GL_TEXTURE9 =                       0x84C9;
238 enum GL_TEXTURE10 =                      0x84CA;
239 enum GL_TEXTURE11 =                      0x84CB;
240 enum GL_TEXTURE12 =                      0x84CC;
241 enum GL_TEXTURE13 =                      0x84CD;
242 enum GL_TEXTURE14 =                      0x84CE;
243 enum GL_TEXTURE15 =                      0x84CF;
244 enum GL_TEXTURE16 =                      0x84D0;
245 enum GL_TEXTURE17 =                      0x84D1;
246 enum GL_TEXTURE18 =                      0x84D2;
247 enum GL_TEXTURE19 =                      0x84D3;
248 enum GL_TEXTURE20 =                      0x84D4;
249 enum GL_TEXTURE21 =                      0x84D5;
250 enum GL_TEXTURE22 =                      0x84D6;
251 enum GL_TEXTURE23 =                      0x84D7;
252 enum GL_TEXTURE24 =                      0x84D8;
253 enum GL_TEXTURE25 =                      0x84D9;
254 enum GL_TEXTURE26 =                      0x84DA;
255 enum GL_TEXTURE27 =                      0x84DB;
256 enum GL_TEXTURE28 =                      0x84DC;
257 enum GL_TEXTURE29 =                      0x84DD;
258 enum GL_TEXTURE30 =                      0x84DE;
259 enum GL_TEXTURE31 =                      0x84DF;
260 enum GL_ACTIVE_TEXTURE =                 0x84E0;
261 enum GL_REPEAT =                         0x2901;
262 enum GL_CLAMP_TO_EDGE =                  0x812F;
263 enum GL_MIRRORED_REPEAT =                0x8370;
264 enum GL_FLOAT_VEC2 =                     0x8B50;
265 enum GL_FLOAT_VEC3 =                     0x8B51;
266 enum GL_FLOAT_VEC4 =                     0x8B52;
267 enum GL_INT_VEC2 =                       0x8B53;
268 enum GL_INT_VEC3 =                       0x8B54;
269 enum GL_INT_VEC4 =                       0x8B55;
270 enum GL_BOOL =                           0x8B56;
271 enum GL_BOOL_VEC2 =                      0x8B57;
272 enum GL_BOOL_VEC3 =                      0x8B58;
273 enum GL_BOOL_VEC4 =                      0x8B59;
274 enum GL_FLOAT_MAT2 =                     0x8B5A;
275 enum GL_FLOAT_MAT3 =                     0x8B5B;
276 enum GL_FLOAT_MAT4 =                     0x8B5C;
277 enum GL_SAMPLER_2D =                     0x8B5E;
278 enum GL_SAMPLER_CUBE =                   0x8B60;
279 enum GL_VERTEX_ATTRIB_ARRAY_ENABLED =        0x8622;
280 enum GL_VERTEX_ATTRIB_ARRAY_SIZE =           0x8623;
281 enum GL_VERTEX_ATTRIB_ARRAY_STRIDE =         0x8624;
282 enum GL_VERTEX_ATTRIB_ARRAY_TYPE =           0x8625;
283 enum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =     0x886A;
284 enum GL_VERTEX_ATTRIB_ARRAY_POINTER =        0x8645;
285 enum GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
286 enum GL_IMPLEMENTATION_COLOR_READ_TYPE =     0x8B9A;
287 enum GL_IMPLEMENTATION_COLOR_READ_FORMAT =   0x8B9B;
288 enum GL_COMPILE_STATUS =                 0x8B81;
289 enum GL_INFO_LOG_LENGTH =                0x8B84;
290 enum GL_SHADER_SOURCE_LENGTH =           0x8B88;
291 enum GL_SHADER_COMPILER =                0x8DFA;
292 enum GL_SHADER_BINARY_FORMATS =          0x8DF8;
293 enum GL_NUM_SHADER_BINARY_FORMATS =      0x8DF9;
294 enum GL_LOW_FLOAT =                      0x8DF0;
295 enum GL_MEDIUM_FLOAT =                   0x8DF1;
296 enum GL_HIGH_FLOAT =                     0x8DF2;
297 enum GL_LOW_INT =                        0x8DF3;
298 enum GL_MEDIUM_INT =                     0x8DF4;
299 enum GL_HIGH_INT =                       0x8DF5;
300 enum GL_FRAMEBUFFER =                    0x8D40;
301 enum GL_RENDERBUFFER =                   0x8D41;
302 enum GL_RGBA4 =                          0x8056;
303 enum GL_RGB5_A1 =                        0x8057;
304 enum GL_RGB565 =                         0x8D62;
305 enum GL_DEPTH_COMPONENT16 =              0x81A5;
306 enum GL_STENCIL_INDEX =                  0x1901;
307 enum GL_STENCIL_INDEX8 =                 0x8D48;
308 enum GL_RENDERBUFFER_WIDTH =             0x8D42;
309 enum GL_RENDERBUFFER_HEIGHT =            0x8D43;
310 enum GL_RENDERBUFFER_INTERNAL_FORMAT =   0x8D44;
311 enum GL_RENDERBUFFER_RED_SIZE =          0x8D50;
312 enum GL_RENDERBUFFER_GREEN_SIZE =        0x8D51;
313 enum GL_RENDERBUFFER_BLUE_SIZE =         0x8D52;
314 enum GL_RENDERBUFFER_ALPHA_SIZE =        0x8D53;
315 enum GL_RENDERBUFFER_DEPTH_SIZE =        0x8D54;
316 enum GL_RENDERBUFFER_STENCIL_SIZE =      0x8D55;
317 enum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =           0x8CD0;
318 enum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =           0x8CD1;
319 enum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =         0x8CD2;
320 enum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
321 enum GL_COLOR_ATTACHMENT0 =              0x8CE0;
322 enum GL_DEPTH_ATTACHMENT =               0x8D00;
323 enum GL_STENCIL_ATTACHMENT =             0x8D20;
324 enum GL_NONE =                           0;
325 enum GL_FRAMEBUFFER_COMPLETE =                      0x8CD5;
326 enum GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT =         0x8CD6;
327 enum GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
328 enum GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS =         0x8CD9;
329 enum GL_FRAMEBUFFER_UNSUPPORTED =                   0x8CDD;
330 enum GL_FRAMEBUFFER_BINDING =            0x8CA6;
331 enum GL_RENDERBUFFER_BINDING =           0x8CA7;
332 enum GL_MAX_RENDERBUFFER_SIZE =          0x84E8;
333 enum GL_INVALID_FRAMEBUFFER_OPERATION =  0x0506;
334 
335 void glActiveTexture(GLenum texture);
336 void glAttachShader(GLuint program, GLuint shader);
337 void glBindAttribLocation(GLuint program, GLuint index, const(GLchar)* name);
338 void glBindBuffer(GLenum target, GLuint buffer);
339 void glBindFramebuffer(GLenum target, GLuint framebuffer);
340 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
341 void glBindTexture(GLenum target, GLuint texture);
342 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
343 void glBlendEquation(GLenum mode);
344 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
345 void glBlendFunc(GLenum sfactor, GLenum dfactor);
346 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
347 void glBufferData(GLenum target, GLsizeiptr size, const(GLvoid)* data, GLenum usage);
348 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const(GLvoid)* data);
349 GLenum glCheckFramebufferStatus(GLenum target);
350 void glClear(GLbitfield mask);
351 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
352 void glClearDepthf(GLclampf depth);
353 void glClearStencil(GLint s);
354 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
355 void glCompileShader(GLuint shader);
356 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const(GLvoid)* data);
357 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const(GLvoid)* data);
358 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
359 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
360 GLuint glCreateProgram();
361 GLuint glCreateShader(GLenum type);
362 void glCullFace(GLenum mode);
363 void glDeleteBuffers(GLsizei n, const(GLuint)* buffers);
364 void glDeleteFramebuffers(GLsizei n, const(GLuint)* framebuffers);
365 void glDeleteProgram(GLuint program);
366 void glDeleteRenderbuffers(GLsizei n, const(GLuint)* renderbuffers);
367 void glDeleteShader(GLuint shader);
368 void glDeleteTextures(GLsizei n, const(GLuint)* textures);
369 void glDepthFunc(GLenum func);
370 void glDepthMask(GLboolean flag);
371 void glDepthRangef(GLclampf zNear, GLclampf zFar);
372 void glDetachShader(GLuint program, GLuint shader);
373 void glDisable(GLenum cap);
374 void glDisableVertexAttribArray(GLuint index);
375 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
376 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const(GLvoid)* indices);
377 void glEnable(GLenum cap);
378 void glEnableVertexAttribArray(GLuint index);
379 void glFinish();
380 void glFlush();
381 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
382 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
383 void glFrontFace(GLenum mode);
384 void glGenBuffers(GLsizei n, GLuint* buffers);
385 void glGenerateMipmap(GLenum target);
386 void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
387 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
388 void glGenTextures(GLsizei n, GLuint* textures);
389 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
390 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
391 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
392 GLint glGetAttribLocation(GLuint program, const(GLchar)* name);
393 void glGetBooleanv(GLenum pname, GLboolean* params);
394 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
395 GLenum glGetError();
396 void glGetFloatv(GLenum pname, GLfloat* params);
397 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
398 void glGetIntegerv(GLenum pname, GLint* params);
399 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
400 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
401 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
402 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
403 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
404 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
405 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
406 const(GLubyte)* glGetString(GLenum name);
407 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
408 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
409 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
410 void glGetUniformiv(GLuint program, GLint location, GLint* params);
411 GLint glGetUniformLocation(GLuint program, const(GLchar)* name);
412 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
413 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
414 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
415 void glHint(GLenum target, GLenum mode);
416 GLboolean glIsBuffer(GLuint buffer);
417 GLboolean glIsEnabled(GLenum cap);
418 GLboolean glIsFramebuffer(GLuint framebuffer);
419 GLboolean glIsProgram(GLuint program);
420 GLboolean glIsRenderbuffer(GLuint renderbuffer);
421 GLboolean glIsShader(GLuint shader);
422 GLboolean glIsTexture(GLuint texture);
423 void glLineWidth(GLfloat width);
424 void glLinkProgram(GLuint program);
425 void glPixelStorei(GLenum pname, GLint param);
426 void glPolygonOffset(GLfloat factor, GLfloat units);
427 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
428 void glReleaseShaderCompiler();
429 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
430 void glSampleCoverage(GLclampf value, GLboolean invert);
431 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
432 void glShaderBinary(GLsizei n, const(GLuint)* shaders, GLenum binaryformat, const(GLvoid)* binary, GLsizei length);
433 void glShaderSource(GLuint shader, GLsizei count, in GLchar** string, const(GLint)* length);
434 void glStencilFunc(GLenum func, GLint ref_, GLuint mask);
435 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref_, GLuint mask);
436 void glStencilMask(GLuint mask);
437 void glStencilMaskSeparate(GLenum face, GLuint mask);
438 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
439 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
440 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const(GLvoid)* pixels);
441 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
442 void glTexParameterfv(GLenum target, GLenum pname, const(GLfloat)* params);
443 void glTexParameteri(GLenum target, GLenum pname, GLint param);
444 void glTexParameteriv(GLenum target, GLenum pname, const(GLint)* params);
445 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const(GLvoid)* pixels);
446 void glUniform1f(GLint location, GLfloat x);
447 void glUniform1fv(GLint location, GLsizei count, const(GLfloat)* v);
448 void glUniform1i(GLint location, GLint x);
449 void glUniform1iv(GLint location, GLsizei count, const(GLint)* v);
450 void glUniform2f(GLint location, GLfloat x, GLfloat y);
451 void glUniform2fv(GLint location, GLsizei count, const(GLfloat)* v);
452 void glUniform2i(GLint location, GLint x, GLint y);
453 void glUniform2iv(GLint location, GLsizei count, const(GLint)* v);
454 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
455 void glUniform3fv(GLint location, GLsizei count, const(GLfloat)* v);
456 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
457 void glUniform3iv(GLint location, GLsizei count, const(GLint)* v);
458 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
459 void glUniform4fv(GLint location, GLsizei count, const(GLfloat)* v);
460 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
461 void glUniform4iv(GLint location, GLsizei count, const(GLint)* v);
462 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value);
463 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value);
464 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value);
465 void glUseProgram(GLuint program);
466 void glValidateProgram(GLuint program);
467 void glVertexAttrib1f(GLuint indx, GLfloat x);
468 void glVertexAttrib1fv(GLuint indx, const(GLfloat)* values);
469 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
470 void glVertexAttrib2fv(GLuint indx, const(GLfloat)* values);
471 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
472 void glVertexAttrib3fv(GLuint indx, const(GLfloat)* values);
473 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
474 void glVertexAttrib4fv(GLuint indx, const(GLfloat)* values);
475 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const(GLvoid)* ptr);
476 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);