1 /***********************************************************************\
2 *                              d3dx10mesh.d                             *
3 *                                                                       *
4 *                       Windows API header module                       *
5 *                                                                       *
6 *                       Placed into public domain                       *
7 \***********************************************************************/
8 module win32.directx.d3dx10mesh;
9 
10 private import win32.windows;
11 private import win32.directx.d3d10;
12 private import win32.directx.d3dx10;
13 
14 extern(C) const GUID IID_ID3DX10BaseMesh = {0x7ed943dd, 0x52e8, 0x40b5, [0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30]};
15 extern(C) const GUID IID_ID3DX10MeshBuffer = {0x4b0d117, 0x1041, 0x46b1, [0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e]};
16 extern(C) const GUID IID_ID3DX10Mesh = {0x4020e5c2, 0x1403, 0x4929, [0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95]};
17 extern(C) const GUID IID_ID3DX10PMesh = {0x8875769a, 0xd579, 0x4088, [0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96]};
18 extern(C) const GUID IID_ID3DX10SPMesh = {0x667ea4c7, 0xf1cd, 0x4386, [0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5]};
19 extern(C) const GUID IID_ID3DX10PatchMesh = {0x3ce6cc22, 0xdbf2, 0x44f4, [0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39]};
20 
21 enum D3DX10_MESH {
22     D3DX10_MESH_32_BIT			= 0x001,
23     D3DX10_MESH_GS_ADJACENCY	= 0x004
24 }
25 
26 struct D3DX10_ATTRIBUTE_RANGE {
27     UINT	AttribId;
28     UINT	FaceStart;
29     UINT	FaceCount;
30     UINT	VertexStart;
31     UINT	VertexCount;
32 }
33 
34 enum D3DX10_MESH_DISCARD_FLAGS {
35     D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01,
36     D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02,
37     D3DX10_MESH_DISCARD_POINTREPS = 0x04,
38     D3DX10_MESH_DISCARD_ADJACENCY = 0x08,
39     D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10
40 }
41 
42 struct D3DX10_WELD_EPSILONS {
43     FLOAT Position;
44     FLOAT BlendWeights;
45     FLOAT Normal;
46     FLOAT PSize;
47     FLOAT Specular;
48     FLOAT Diffuse;
49     FLOAT[8] Texcoord;
50     FLOAT Tangent;
51     FLOAT Binormal;
52     FLOAT TessFactor;
53 }
54 
55 struct D3DX10_INTERSECT_INFO {
56     UINT	FaceIndex;
57     FLOAT	U;
58     FLOAT	V;
59     FLOAT	Dist;
60 }
61 
62 interface ID3DX10MeshBuffer : IUnknown {
63 	extern(Windows) :
64     HRESULT Map(void** ppData, SIZE_T* pSize);
65     HRESULT Unmap();
66     SIZE_T GetSize();
67 }
68 
69 interface ID3DX10Mesh : IUnknown {
70 	extern(Windows) :
71     UINT GetFaceCount();
72     UINT GetVertexCount();
73     UINT GetVertexBufferCount();
74     UINT GetFlags();
75     HRESULT GetVertexDescription(D3D10_INPUT_ELEMENT_DESC** ppDesc, UINT* pDeclCount);
76     HRESULT SetVertexData(UINT iBuffer, void* pData);
77     HRESULT GetVertexBuffer(UINT iBuffer, ID3DX10MeshBuffer** ppVertexBuffer);
78     HRESULT SetIndexData(void* pData, UINT cIndices);
79     HRESULT GetIndexBuffer(ID3DX10MeshBuffer** ppIndexBuffer);
80     HRESULT SetAttributeData(UINT* pData);
81     HRESULT GetAttributeBuffer(ID3DX10MeshBuffer** ppAttributeBuffer);
82     HRESULT SetAttributeTable(D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT  cAttribTableSize);
83     HRESULT GetAttributeTable(D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT* pAttribTableSize);
84     HRESULT GenerateAdjacencyAndPointReps(FLOAT Epsilon);
85     HRESULT GenerateGSAdjacency();
86     HRESULT SetAdjacencyData(UINT* pAdjacency);
87     HRESULT GetAdjacencyBuffer(ID3DX10MeshBuffer** ppAdjacency);
88     HRESULT SetPointRepData(UINT* pPointReps);
89     HRESULT GetPointRepBuffer(ID3DX10MeshBuffer** ppPointReps);
90     HRESULT Discard(D3DX10_MESH_DISCARD_FLAGS dwDiscard);
91     HRESULT CloneMesh(UINT Flags, LPCSTR pPosSemantic, D3D10_INPUT_ELEMENT_DESC* pDesc, UINT  DeclCount, ID3DX10Mesh** ppCloneMesh);
92     HRESULT Optimize(UINT Flags, UINT * pFaceRemap, ID3D10Blob* ppVertexRemap);
93     HRESULT GenerateAttributeBufferFromTable();
94 	HRESULT Intersect(D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir, UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob* ppAllHits);
95 	HRESULT IntersectSubset(UINT AttribId, D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir, UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob* ppAllHits);
96     HRESULT CommitToDevice();
97     HRESULT DrawSubset(UINT AttribId);
98     HRESULT DrawSubsetInstanced(UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation);
99     HRESULT GetDeviceVertexBuffer(UINT iBuffer, ID3D10Buffer** ppVertexBuffer);
100     HRESULT GetDeviceIndexBuffer(ID3D10Buffer** ppIndexBuffer);
101 }
102 
103 HRESULT D3DX10CreateMesh(ID3D10Device* pDevice, D3D10_INPUT_ELEMENT_DESC* pDeclaration, UINT  DeclCount, LPCSTR pPositionSemantic, UINT  VertexCount, UINT  FaceCount, UINT  Options, ID3DX10Mesh** ppMesh);
104 
105 enum D3DX10_MESHOPT {
106     D3DX10_MESHOPT_COMPACT				= 0x01000000,
107     D3DX10_MESHOPT_ATTR_SORT			= 0x02000000,
108     D3DX10_MESHOPT_VERTEX_CACHE			= 0x04000000,
109     D3DX10_MESHOPT_STRIP_REORDER		= 0x08000000,
110     D3DX10_MESHOPT_IGNORE_VERTS			= 0x10000000,
111     D3DX10_MESHOPT_DO_NOT_SPLIT			= 0x20000000,
112     D3DX10_MESHOPT_DEVICE_INDEPENDENT	= 0x00400000
113 }
114 
115 extern(C) const GUID IID_ID3DX10SkinInfo = {0x420bd604, 0x1c76, 0x4a34, [0xa4, 0x66, 0xe4, 0x5d, 0x6, 0x58, 0xa3, 0x2c]};
116 
117 const D3DX10_SKININFO_NO_SCALING = 0;
118 const D3DX10_SKININFO_SCALE_TO_1 = 1;
119 const D3DX10_SKININFO_SCALE_TO_TOTAL = 2;
120 
121 struct D3DX10_SKINNING_CHANNEL {
122     UINT SrcOffset;
123     UINT DestOffset;
124     BOOL IsNormal;
125 }
126 
127 interface ID3DX10SkinInfo : IUnknown {
128 	extern(Windows) :
129 	HRESULT QueryInterface(REFIID iid, LPVOID* ppv);
130 	ULONG AddRef();
131 	ULONG Release();
132 	UINT GetNumVertices();
133 	UINT GetNumBones();
134 	UINT GetMaxBoneInfluences();
135 	HRESULT AddVertices(UINT Count);
136 	HRESULT RemapVertices(UINT NewVertexCount, UINT* pVertexRemap);
137 	HRESULT AddBones(UINT Count);
138 	HRESULT RemoveBone(UINT Index);
139 	HRESULT RemapBones(UINT NewBoneCount, UINT* pBoneRemap);
140 	HRESULT AddBoneInfluences(UINT BoneIndex, UINT InfluenceCount, UINT* pIndices, float* pWeights);
141 	HRESULT ClearBoneInfluences(UINT BoneIndex);
142 	UINT GetBoneInfluenceCount(UINT BoneIndex);
143 	HRESULT GetBoneInfluences(UINT BoneIndex, UINT Offset, UINT Count, UINT* pDestIndices, float* pDestWeights);
144 	HRESULT FindBoneInfluenceIndex(UINT BoneIndex, UINT VertexIndex, UINT* pInfluenceIndex);
145 	HRESULT SetBoneInfluence(UINT BoneIndex, UINT InfluenceIndex, float Weight);
146 	HRESULT GetBoneInfluence(UINT BoneIndex, UINT InfluenceIndex, float* pWeight);
147 	HRESULT Compact(UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight);
148 	HRESULT DoSoftwareSkinning(UINT StartVertex, UINT VertexCount, void* pSrcVertices, UINT SrcStride, void* pDestVertices, UINT DestStride, D3DXMATRIX* pBoneMatrices, D3DXMATRIX* pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL* pChannelDescs, UINT NumChannels);
149 }
150 
151 HRESULT D3DX10CreateSkinInfo(ID3DX10SkinInfo* ppSkinInfo);
152 
153 struct D3DX10_ATTRIBUTE_WEIGHTS {
154 	FLOAT Position;
155 	FLOAT Boundary;
156 	FLOAT Normal;
157 	FLOAT Diffuse;
158 	FLOAT Specular;
159 	FLOAT[8] Texcoord;
160 	FLOAT Tangent;
161 	FLOAT Binormal;
162 }
163