1 /***********************************************************************\ 2 * d3dx10async.d * 3 * * 4 * Windows API header module * 5 * * 6 * Placed into public domain * 7 \***********************************************************************/ 8 module win32.directx.d3dx10async; 9 10 private import win32.windows; 11 private import win32.directx.d3d10; 12 private import win32.directx.d3d10shader; 13 private import win32.directx.d3d10effect; 14 private import win32.directx.d3dx10; 15 private import win32.directx.d3dx10async; 16 17 extern(Windows) { 18 HRESULT D3DX10CompileFromFileA(LPCSTR pSrcFile, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); 19 HRESULT D3DX10CompileFromFileW(LPCWSTR pSrcFile, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); 20 } 21 22 version(Unicode) { 23 alias D3DX10CompileFromFileW D3DX10CompileFromFile; 24 } else { 25 alias D3DX10CompileFromFileA D3DX10CompileFromFile; 26 } 27 28 extern(Windows) { 29 HRESULT D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); 30 HRESULT D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); 31 } 32 33 version(Unicode) { 34 alias D3DX10CompileFromResourceW D3DX10CompileFromResource; 35 } else { 36 alias D3DX10CompileFromResourceA D3DX10CompileFromResource; 37 } 38 39 extern(Windows) { 40 HRESULT D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); 41 HRESULT D3DX10CreateEffectFromFileA(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult); 42 HRESULT D3DX10CreateEffectFromFileW(LPCWSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult); 43 HRESULT D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult); 44 HRESULT D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult); 45 HRESULT D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult); 46 } 47 48 version(Unicode) { 49 alias D3DX10CreateEffectFromFileW D3DX10CreateEffectFromFile; 50 alias D3DX10CreateEffectFromResourceW D3DX10CreateEffectFromResource; 51 } else { 52 alias D3DX10CreateEffectFromFileA D3DX10CreateEffectFromFile; 53 alias D3DX10CreateEffectFromResourceA D3DX10CreateEffectFromResource; 54 } 55 56 extern(Windows) { 57 HRESULT D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult); 58 HRESULT D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult); 59 HRESULT D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult); 60 HRESULT D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult); 61 HRESULT D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult); 62 } 63 64 version(Unicode) { 65 alias D3DX10CreateEffectPoolFromFileW D3DX10CreateEffectPoolFromFile; 66 alias D3DX10CreateEffectPoolFromResourceW D3DX10CreateEffectPoolFromResource; 67 } else { 68 alias D3DX10CreateEffectPoolFromFileA D3DX10CreateEffectPoolFromFile; 69 alias D3DX10CreateEffectPoolFromResourceA D3DX10CreateEffectPoolFromResource; 70 } 71 72 extern(Windows) { 73 HRESULT D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); 74 HRESULT D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); 75 HRESULT D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); 76 HRESULT D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); 77 HRESULT D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); 78 } 79 80 version(Unicode) { 81 alias D3DX10PreprocessShaderFromFileW D3DX10PreprocessShaderFromFile; 82 alias D3DX10PreprocessShaderFromResourceW D3DX10PreprocessShaderFromResource; 83 } else { 84 alias D3DX10PreprocessShaderFromFileA D3DX10PreprocessShaderFromFile; 85 alias D3DX10PreprocessShaderFromResourceA D3DX10PreprocessShaderFromResource; 86 } 87 88 extern(Windows) { 89 HRESULT D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3D10Blob* ppCompiledShader, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor); 90 HRESULT D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pPool, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor); 91 HRESULT D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device pDevice, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor); 92 HRESULT D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor); 93 HRESULT D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader* ppDataLoader); 94 HRESULT D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader* ppDataLoader); 95 HRESULT D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader* ppDataLoader); 96 HRESULT D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader* ppDataLoader); 97 HRESULT D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader* ppDataLoader); 98 } 99 100 version(Unicode) { 101 alias D3DX10CreateAsyncFileLoaderW D3DX10CreateAsyncFileLoader; 102 alias D3DX10CreateAsyncResourceLoaderW D3DX10CreateAsyncResourceLoader; 103 } else { 104 alias D3DX10CreateAsyncFileLoaderA D3DX10CreateAsyncFileLoader; 105 alias D3DX10CreateAsyncResourceLoaderA D3DX10CreateAsyncResourceLoader; 106 } 107 108 extern(Windows) { 109 HRESULT D3DX10CreateAsyncTextureProcessor(ID3D10Device pDevice, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10DataProcessor* ppDataProcessor); 110 HRESULT D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO* pImageInfo, ID3DX10DataProcessor* ppDataProcessor); 111 HRESULT D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device pDevice, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10DataProcessor* ppDataProcessor); 112 }