module app; import dlangui.all; import std.stdio; import std.conv; mixin APP_ENTRY_POINT; /// entry point for dlangui based application extern (C) int UIAppMain(string[] args) { // resource directory search paths string[] resourceDirs = [ appendPath(exePath, "../../../res/"), // for Visual D and DUB builds appendPath(exePath, "../../../../res/"),// for Mono-D builds appendPath(exePath, "res/") // when res dir is located at the same directory as executable ]; // setup resource directories - will use only existing directories drawableCache.setResourcePaths(resourceDirs); // setup i18n - look for i18n directory inside one of passed directories i18n.findTranslationsDir(resourceDirs); // select translation file - for english language i18n.load("en.ini"); //"ru.ini", "en.ini" // create window Window window = Platform.instance.createWindow("My Window", null); // create some widget to show in window window.mainWidget = (new Button()).text("Hello world"d); // show window window.show(); // run message loop return Platform.instance.enterMessageLoop(); }