dlangui ~master (2022-06-02T17:41:37Z)
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GL_TEXTURE_2D
GLES2
gl2
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
version(Android)
extern (
C
) @
system
nothrow @
nogc
enum
GL_TEXTURE_2D
=
0x0DE1
;
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GLES2
gl2
aliases
GLbitfield
GLboolean
GLbyte
GLchar
GLclampf
GLenum
GLfixed
GLfloat
GLint
GLintptr
GLshort
GLsizei
GLsizeiptr
GLubyte
GLuint
GLushort
GLvoid
manifest constants
GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_TEXTURE
GL_ACTIVE_UNIFORMS
GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE
GL_ALPHA
GL_ALPHA_BITS
GL_ALWAYS
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_BINDING
GL_ATTACHED_SHADERS
GL_BACK
GL_BLEND
GL_BLEND_COLOR
GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB
GL_BLEND_EQUATION
GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_RGB
GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB
GL_BLUE_BITS
GL_BUFFER_SIZE
GL_BUFFER_USAGE
GL_BYTE
GL_CCW
GL_CLAMP_TO_EDGE
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_WRITEMASK
GL_COMPRESSED_TEXTURE_FORMATS
GL_CONSTANT_ALPHA
GL_CONSTANT_COLOR
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_PROGRAM
GL_CURRENT_VERTEX_ATTRIB
GL_CW
GL_DECR
GL_DECR_WRAP
GL_DELETE_STATUS
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DITHER
GL_DONT_CARE
GL_DST_ALPHA
GL_DST_COLOR
GL_DYNAMIC_DRAW
GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_EQUAL
GL_ES_VERSION_2_0
GL_EXTENSIONS
GL_FALSE
GL_FASTEST
GL_FIXED
GL_FLOAT
GL_FLOAT_VEC2
GL_FLOAT_VEC3
GL_FLOAT_VEC4
GL_FRAGMENT_SHADER
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FUNC_ADD
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_SUBTRACT
GL_GENERATE_MIPMAP_HINT
GL_GEQUAL
GL_GREATER
GL_GREEN_BITS
GL_INCR
GL_INCR_WRAP
GL_INT
GL_INT_VEC2
GL_INT_VEC3
GL_INVALID_ENUM
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_KEEP
GL_LEQUAL
GL_LESS
GL_LINEAR
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINE_LOOP
GL_LINE_STRIP
GL_LINE_WIDTH
GL_LINK_STATUS
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_SIZE
GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VIEWPORT_DIMS
GL_MIRRORED_REPEAT
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEVER
GL_NICEST
GL_NOTEQUAL
GL_NO_ERROR
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_ONE
GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_POINTS
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_UNITS
GL_RED_BITS
GL_RENDERER
GL_REPEAT
GL_REPLACE
GL_RGB
GL_RGBA
GL_SAMPLES
GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SHADER_TYPE
GL_SHADING_LANGUAGE_VERSION
GL_SHORT
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_STATIC_DRAW
GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STREAM_DRAW
GL_SUBPIXEL_BITS
GL_TEXTURE
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE10
GL_TEXTURE11
GL_TEXTURE12
GL_TEXTURE13
GL_TEXTURE14
GL_TEXTURE15
GL_TEXTURE16
GL_TEXTURE17
GL_TEXTURE18
GL_TEXTURE19
GL_TEXTURE2
GL_TEXTURE20
GL_TEXTURE21
GL_TEXTURE22
GL_TEXTURE23
GL_TEXTURE24
GL_TEXTURE25
GL_TEXTURE26
GL_TEXTURE27
GL_TEXTURE28
GL_TEXTURE29
GL_TEXTURE3
GL_TEXTURE30
GL_TEXTURE31
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE9
GL_TEXTURE_2D
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRUE
GL_UNPACK_ALIGNMENT
GL_UNSIGNED_BYTE
GL_UNSIGNED_INT
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_6_5
GL_VALIDATE_STATUS
GL_VENDOR
GL_VERSION
GL_VERTEX_SHADER
GL_VIEWPORT
GL_ZERO