dlangui ~master (2022-06-02T17:41:37Z)
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D3DXSHAdd
win32
directx
d3dx10math
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
version(Windows)
extern (
Windows
)
float
*
D3DXSHAdd
(
float
*
pOut
,
UINT
Order
,
float
*
pA
,
float
*
pB
)
Meta
Source
See Implementation
win32
directx
d3dx10math
aliases
sqrtf
enums
D3DX_CPU_OPTIMIZATION
functions
D3DXBoxBoundProbe
D3DXColorAdd
D3DXColorAdjustContrast
D3DXColorAdjustSaturation
D3DXColorLerp
D3DXColorModulate
D3DXColorNegative
D3DXColorScale
D3DXColorSubtract
D3DXComputeBoundingBox
D3DXComputeBoundingSphere
D3DXCpuOptimizations
D3DXFloat16To32Array
D3DXFloat32To16Array
D3DXFresnelTerm
D3DXIntersectTri
D3DXMatrixAffineTransformation
D3DXMatrixAffineTransformation2D
D3DXMatrixDecompose
D3DXMatrixDeterminant
D3DXMatrixIdentity
D3DXMatrixInverse
D3DXMatrixIsIdentity
D3DXMatrixLookAtLH
D3DXMatrixLookAtRH
D3DXMatrixMultiply
D3DXMatrixMultiplyTranspose
D3DXMatrixOrthoLH
D3DXMatrixOrthoOffCenterLH
D3DXMatrixOrthoOffCenterRH
D3DXMatrixOrthoRH
D3DXMatrixPerspectiveFovLH
D3DXMatrixPerspectiveFovRH
D3DXMatrixPerspectiveLH
D3DXMatrixPerspectiveOffCenterLH
D3DXMatrixPerspectiveOffCenterRH
D3DXMatrixPerspectiveRH
D3DXMatrixReflect
D3DXMatrixRotationAxis
D3DXMatrixRotationQuaternion
D3DXMatrixRotationX
D3DXMatrixRotationY
D3DXMatrixRotationYawPitchRoll
D3DXMatrixRotationZ
D3DXMatrixScaling
D3DXMatrixShadow
D3DXMatrixTransformation
D3DXMatrixTransformation2D
D3DXMatrixTranslation
D3DXMatrixTranspose
D3DXPlaneDot
D3DXPlaneDotCoord
D3DXPlaneDotNormal
D3DXPlaneFromPointNormal
D3DXPlaneFromPoints
D3DXPlaneIntersectLine
D3DXPlaneNormalize
D3DXPlaneScale
D3DXPlaneTransform
D3DXPlaneTransformArray
D3DXQuaternionBaryCentric
D3DXQuaternionConjugate
D3DXQuaternionDot
D3DXQuaternionExp
D3DXQuaternionIdentity
D3DXQuaternionInverse
D3DXQuaternionIsIdentity
D3DXQuaternionLength
D3DXQuaternionLengthSq
D3DXQuaternionLn
D3DXQuaternionMultiply
D3DXQuaternionNormalize
D3DXQuaternionRotationAxis
D3DXQuaternionRotationMatrix
D3DXQuaternionRotationYawPitchRoll
D3DXQuaternionSlerp
D3DXQuaternionSquad
D3DXQuaternionSquadSetup
D3DXQuaternionToAxisAngle
D3DXSHAdd
D3DXSHDot
D3DXSHEvalConeLight
D3DXSHEvalDirection
D3DXSHEvalDirectionalLight
D3DXSHEvalHemisphereLight
D3DXSHEvalSphericalLight
D3DXSHMultiply2
D3DXSHMultiply3
D3DXSHMultiply4
D3DXSHMultiply5
D3DXSHMultiply6
D3DXSHRotate
D3DXSHRotateZ
D3DXSHScale
D3DXSphereBoundProbe
D3DXToDegree
D3DXToRadian
D3DXVec2Add
D3DXVec2BaryCentric
D3DXVec2CCW
D3DXVec2CatmullRom
D3DXVec2Dot
D3DXVec2Hermite
D3DXVec2Length
D3DXVec2LengthSq
D3DXVec2Lerp
D3DXVec2Maximize
D3DXVec2Minimize
D3DXVec2Normalize
D3DXVec2Scale
D3DXVec2Subtract
D3DXVec2Transform
D3DXVec2TransformArray
D3DXVec2TransformCoord
D3DXVec2TransformCoordArray
D3DXVec2TransformNormal
D3DXVec2TransformNormalArray
D3DXVec3Add
D3DXVec3BaryCentric
D3DXVec3CatmullRom
D3DXVec3Cross
D3DXVec3Dot
D3DXVec3Hermite
D3DXVec3Length
D3DXVec3LengthSq
D3DXVec3Lerp
D3DXVec3Maximize
D3DXVec3Minimize
D3DXVec3Normalize
D3DXVec3Project
D3DXVec3ProjectArray
D3DXVec3Scale
D3DXVec3Subtract
D3DXVec3Transform
D3DXVec3TransformArray
D3DXVec3TransformCoord
D3DXVec3TransformCoordArray
D3DXVec3TransformNormal
D3DXVec3TransformNormalArray
D3DXVec3Unproject
D3DXVec3UnprojectArray
D3DXVec4Add
D3DXVec4BaryCentric
D3DXVec4CatmullRom
D3DXVec4Cross
D3DXVec4Dot
D3DXVec4Hermite
D3DXVec4Length
D3DXVec4LengthSq
D3DXVec4Lerp
D3DXVec4Maximize
D3DXVec4Minimize
D3DXVec4Normalize
D3DXVec4Scale
D3DXVec4Subtract
D3DXVec4Transform
D3DXVec4TransformArray
interfaces
ID3DXMatrixStack
structs
D3DMATRIX
D3DVECTOR
D3DXCOLOR
D3DXFLOAT16
D3DXMATRIX
D3DXPLANE
D3DXQUATERNION
D3DXVECTOR2
D3DXVECTOR2_16F
D3DXVECTOR3
D3DXVECTOR3_16F
D3DXVECTOR4
D3DXVECTOR4_16F
variables
D3DXSH_MAXORDER
D3DXSH_MINORDER
D3DX_16F_DIG
D3DX_16F_EPSILON
D3DX_16F_EXP_MASK
D3DX_16F_FRAC_MASK
D3DX_16F_MANT_DIG
D3DX_16F_MAX
D3DX_16F_MAX_10_EXP
D3DX_16F_MAX_EXP
D3DX_16F_MIN
D3DX_16F_MIN_10_EXP
D3DX_16F_MIN_EXP
D3DX_16F_RADIX
D3DX_16F_ROUNDS
D3DX_16F_SIGN_MASK
D3DX_1BYPI
D3DX_PI
IID_ID3DXMatrixStack