dlangui ~master (2022-06-02T17:41:37Z)
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ID3D10RenderTargetView
win32
directx
d3d10
Undocumented in source.
version(Windows)
interface
ID3D10RenderTargetView :
ID3D10View
{
void
GetDesc
(D3D10_RENDER_TARGET_VIEW_DESC* pDesc);
}
Members
Functions
GetDesc
void
GetDesc
(D3D10_RENDER_TARGET_VIEW_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
Inherited Members
From ID3D10View
GetResource
void
GetResource
(ID3D10Resource* ppResource)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
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Source
See Implementation
win32
directx
d3d10
aliases
D3D10_RECT
enums
D3D10_BIND_FLAG
D3D10_CLEAR_FLAG
D3D10_COMPARISON_FUNC
D3D10_CPU_ACCESS_FLAG
D3D10_CULL_MODE
D3D10_DEPTH_WRITE_MASK
D3D10_DSV_DIMENSION
D3D10_FILL_MODE
D3D10_INPUT_CLASSIFICATION
D3D10_MAP
D3D10_MAP_FLAG
D3D10_PRIMITIVE
D3D10_PRIMITIVE_TOPOLOGY
D3D10_RAISE_FLAG
D3D10_RESOURCE_DIMENSION
D3D10_RESOURCE_MISC_FLAG
D3D10_RTV_DIMENSION
D3D10_SRV_DIMENSION
D3D10_STENCIL_OP
D3D10_USAGE
functions
MAKE_D3D10_HRESULT
MAKE_D3D10_STATUS
interfaces
ID3D10DepthStencilState
ID3D10DeviceChild
structs
D3D10_BOX
D3D10_DEPTH_STENCILOP_DESC
D3D10_DEPTH_STENCIL_DESC
D3D10_INPUT_ELEMENT_DESC
D3D10_SO_DECLARATION_ENTRY
D3D10_VIEWPORT
variables
D3D10_16BIT_INDEX_STRIP_CUT_VALUE
D3D10_32BIT_INDEX_STRIP_CUT_VALUE
D3D10_8BIT_INDEX_STRIP_CUT_VALUE
D3D10_APPEND_ALIGNED_ELEMENT
D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
D3D10_CLIP_OR_CULL_DISTANCE_COUNT
D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT
D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
D3D10_COMMONSHADER_TEMP_REGISTER_COUNT
D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
D3D10_DEFAULT_BLEND_FACTOR_ALPHA
D3D10_DEFAULT_BLEND_FACTOR_BLUE
D3D10_DEFAULT_BLEND_FACTOR_GREEN
D3D10_DEFAULT_BLEND_FACTOR_RED
D3D10_DEFAULT_BORDER_COLOR_COMPONENT
D3D10_DEFAULT_DEPTH_BIAS
D3D10_DEFAULT_DEPTH_BIAS_CLAMP
D3D10_DEFAULT_MAX_ANISOTROPY
D3D10_DEFAULT_MIP_LOD_BIAS
D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX
D3D10_DEFAULT_SAMPLE_MASK
D3D10_DEFAULT_SCISSOR_ENDX
D3D10_DEFAULT_SCISSOR_ENDY
D3D10_DEFAULT_SCISSOR_STARTX
D3D10_DEFAULT_SCISSOR_STARTY
D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
D3D10_DEFAULT_STENCIL_READ_MASK
D3D10_DEFAULT_STENCIL_REFERENCE
D3D10_DEFAULT_STENCIL_WRITE_MASK
D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
D3D10_DEFAULT_VIEWPORT_HEIGHT
D3D10_DEFAULT_VIEWPORT_MAX_DEPTH
D3D10_DEFAULT_VIEWPORT_MIN_DEPTH
D3D10_DEFAULT_VIEWPORT_TOPLEFTX
D3D10_DEFAULT_VIEWPORT_TOPLEFTY
D3D10_DEFAULT_VIEWPORT_WIDTH
D3D10_ERROR_FILE_NOT_FOUND
D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS
D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP
D3D10_FLOAT32_MAX
D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
D3D10_FLOAT_TO_SRGB_OFFSET
D3D10_FLOAT_TO_SRGB_SCALE_1
D3D10_FLOAT_TO_SRGB_SCALE_2
D3D10_FLOAT_TO_SRGB_THRESHOLD
D3D10_FTOI_INSTRUCTION_MAX_INPUT
D3D10_FTOI_INSTRUCTION_MIN_INPUT
D3D10_FTOU_INSTRUCTION_MAX_INPUT
D3D10_FTOU_INSTRUCTION_MIN_INPUT
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
D3D10_GS_INPUT_REGISTER_COMPONENTS
D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_GS_INPUT_REGISTER_COUNT
D3D10_GS_INPUT_REGISTER_READS_PER_INST
D3D10_GS_INPUT_REGISTER_READ_PORTS
D3D10_GS_INPUT_REGISTER_VERTICES
D3D10_GS_OUTPUT_ELEMENTS
D3D10_GS_OUTPUT_REGISTER_COMPONENTS
D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_GS_OUTPUT_REGISTER_COUNT
D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY
D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
D3D10_IA_INSTANCE_ID_BIT_COUNT
D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT
D3D10_IA_PRIMITIVE_ID_BIT_COUNT
D3D10_IA_VERTEX_ID_BIT_COUNT
D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D10_LINEAR_GAMMA
D3D10_MAX_BORDER_COLOR_COMPONENT
D3D10_MAX_DEPTH
D3D10_MAX_MAXANISOTROPY
D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT
D3D10_MAX_POSITION_VALUE
D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP
D3D10_MIN_BORDER_COLOR_COMPONENT
D3D10_MIN_DEPTH
D3D10_MIN_MAXANISOTROPY
D3D10_MIP_LOD_BIAS_MAX
D3D10_MIP_LOD_BIAS_MIN
D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT
D3D10_MIP_LOD_RANGE_BIT_COUNT
D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D10_PS_FRONTFACING_DEFAULT_VALUE
D3D10_PS_FRONTFACING_FALSE_VALUE
D3D10_PS_FRONTFACING_TRUE_VALUE
D3D10_PS_INPUT_REGISTER_COMPONENTS
D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_PS_INPUT_REGISTER_COUNT
D3D10_PS_INPUT_REGISTER_READS_PER_INST
D3D10_PS_INPUT_REGISTER_READ_PORTS
D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT
D3D10_PS_OUTPUT_REGISTER_COMPONENTS
D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_PS_OUTPUT_REGISTER_COUNT
D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT
D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT
D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
D3D10_REQ_MAXANISOTROPY
D3D10_REQ_MIP_LEVELS
D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT
D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES
D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP
D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT
D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
D3D10_REQ_TEXTURE1D_U_DIMENSION
D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION
D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
D3D10_REQ_TEXTURECUBE_DIMENSION
D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
D3D10_SHADER_MAJOR_VERSION
D3D10_SHADER_MINOR_VERSION
D3D10_SHIFT_INSTRUCTION_PAD_VALUE
D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES
D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
D3D10_SO_BUFFER_SLOT_COUNT
D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP
D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER
D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT
D3D10_SRGB_GAMMA
D3D10_SRGB_TO_FLOAT_DENOMINATOR_1
D3D10_SRGB_TO_FLOAT_DENOMINATOR_2
D3D10_SRGB_TO_FLOAT_EXPONENT
D3D10_SRGB_TO_FLOAT_OFFSET
D3D10_SRGB_TO_FLOAT_THRESHOLD
D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
D3D10_STANDARD_COMPONENT_BIT_COUNT
D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
D3D10_STANDARD_PIXEL_COMPONENT_COUNT
D3D10_STANDARD_PIXEL_ELEMENT_COUNT
D3D10_STANDARD_VECTOR_SIZE
D3D10_STANDARD_VERTEX_ELEMENT_COUNT
D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT
D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT
D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT
D3D10_UNBOUND_MEMORY_ACCESS_RESULT
D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
D3D10_VIEWPORT_BOUNDS_MAX
D3D10_VIEWPORT_BOUNDS_MIN
D3D10_VS_INPUT_REGISTER_COMPONENTS
D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_VS_INPUT_REGISTER_COUNT
D3D10_VS_INPUT_REGISTER_READS_PER_INST
D3D10_VS_INPUT_REGISTER_READ_PORTS
D3D10_VS_OUTPUT_REGISTER_COMPONENTS
D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_VS_OUTPUT_REGISTER_COUNT
D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
D3D_MAJOR_VERSION
D3D_MINOR_VERSION
D3D_SPEC_DATE_DAY
D3D_SPEC_DATE_MONTH
D3D_SPEC_DATE_YEAR
D3D_SPEC_VERSION
_FACD3D10
_FACD3D10DEBUG