dlangui ~master (2022-06-02T17:41:37Z)
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ID3D10Device.SOGetTargets
win32
directx
d3d10
ID3D10Device
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
interface
ID3D10Device
extern (
Windows
)
void
SOGetTargets
(
UINT
NumBuffers
,
ID3D10Buffer
*
ppSOTargets
,
UINT
*
pOffsets
)
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win32
directx
d3d10
ID3D10Device
functions
CheckCounter
CheckCounterInfo
CheckFormatSupport
CheckMultisampleQualityLevels
ClearDepthStencilView
ClearRenderTargetView
ClearState
CopyResource
CopySubresourceRegion
CreateBlendState
CreateBuffer
CreateCounter
CreateDepthStencilState
CreateDepthStencilView
CreateGeometryShader
CreateGeometryShaderWithStreamOutput
CreateInputLayout
CreatePixelShader
CreatePredicate
CreateQuery
CreateRasterizerState
CreateRenderTargetView
CreateSamplerState
CreateShaderResourceView
CreateTexture1D
CreateTexture2D
CreateTexture3D
CreateVertexShader
Draw
DrawAuto
DrawIndexed
DrawIndexedInstanced
DrawInstanced
Flush
GSGetConstantBuffers
GSGetSamplers
GSGetShader
GSGetShaderResources
GSSetConstantBuffers
GSSetSamplers
GSSetShader
GSSetShaderResources
GenerateMips
GetCreationFlags
GetDeviceRemovedReason
GetExceptionMode
GetPredication
GetPrivateData
GetTextFilterSize
IAGetIndexBuffer
IAGetInputLayout
IAGetPrimitiveTopology
IAGetVertexBuffers
IASetIndexBuffer
IASetInputLayout
IASetPrimitiveTopology
IASetVertexBuffers
OMGetBlendState
OMGetDepthStencilState
OMGetRenderTargets
OMSetBlendState
OMSetDepthStencilState
OMSetRenderTargets
OpenSharedResource
PSGetConstantBuffers
PSGetSamplers
PSGetShader
PSGetShaderResources
PSSetConstantBuffers
PSSetSamplers
PSSetShader
PSSetShaderResources
RSGetScissorRects
RSGetState
RSGetViewports
RSSetScissorRects
RSSetState
RSSetViewports
ResolveSubresource
SOGetTargets
SOSetTargets
SetExceptionMode
SetPredication
SetPrivateData
SetPrivateDataInterface
SetTextFilterSize
UpdateSubresource
VSGetConstantBuffers
VSGetSamplers
VSGetShader
VSGetShaderResources
VSSetConstantBuffers
VSSetSamplers
VSSetShader
VSSetShaderResources