dlangui v0.10.4 (2023-05-19T16:58:48Z)
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glDepthMask
GLES
gl
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
version(Android)
extern (
C
) @
system
nothrow @
nogc
void
glDepthMask
(
GLboolean
flag
)
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GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE
GL_ALPHA
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GL_ALPHA_TEST_FUNC
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GL_CCW
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GL_CLIP_PLANE0
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GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
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GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL
GL_COLOR_WRITEMASK
GL_COMPRESSED_TEXTURE_FORMATS
GL_CONSTANT_ATTENUATION
GL_COPY
GL_COPY_INVERTED
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_COLOR
GL_CURRENT_NORMAL
GL_CURRENT_TEXTURE_COORDS
GL_CW
GL_DECR
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DIFFUSE
GL_DITHER
GL_DONT_CARE
GL_DST_ALPHA
GL_DST_COLOR
GL_EMISSION
GL_EQUAL
GL_EQUIV
GL_EXP
GL_EXP2
GL_EXTENSIONS
GL_FALSE
GL_FASTEST
GL_FIXED
GL_FLAT
GL_FLOAT
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GL_FOG_START
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GL_FRONT_FACE
GL_GENERATE_MIPMAP_HINT
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GL_INCR
GL_INVALID_ENUM
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_KEEP
GL_LEQUAL
GL_LESS
GL_LIGHTING
GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_TWO_SIDE
GL_LINEAR_ATTENUATION
GL_LINES
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GL_LINE_SMOOTH_HINT
GL_LINE_STRIP
GL_LINE_WIDTH
GL_LOGIC_OP_MODE
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_MATRIX_MODE
GL_MAX_CLIP_PLANES
GL_MAX_LIGHTS
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_TEXTURE_UNITS
GL_MAX_VIEWPORT_DIMS
GL_MODELVIEW
GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH
GL_MODULATE
GL_MULTISAMPLE
GL_NAND
GL_NEVER
GL_NICEST
GL_NOOP
GL_NOR
GL_NORMALIZE
GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_TYPE
GL_NOTEQUAL
GL_NO_ERROR
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_ONE
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OR
GL_OR_INVERTED
GL_OR_REVERSE
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_PERSPECTIVE_CORRECTION_HINT
GL_POINTS
GL_POINT_DISTANCE_ATTENUATION
GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_SIZE
GL_POINT_SIZE_MAX
GL_POINT_SIZE_MIN
GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_UNITS
GL_POSITION
GL_PROJECTION
GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH
GL_QUADRATIC_ATTENUATION
GL_RED_BITS
GL_RENDERER
GL_REPLACE
GL_RESCALE_NORMAL
GL_RGB
GL_RGBA
GL_SAMPLES
GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SET
GL_SHADE_MODEL
GL_SHININESS
GL_SHORT
GL_SMOOTH
GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_RANGE
GL_SPECULAR
GL_SPOT_CUTOFF
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_SUBPIXEL_BITS
GL_TEXTURE
GL_TEXTURE_2D
GL_TEXTURE_BINDING_2D
GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_MATRIX
GL_TEXTURE_STACK_DEPTH
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRUE
GL_UNPACK_ALIGNMENT
GL_UNSIGNED_BYTE
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_6_5
GL_VENDOR
GL_VERSION
GL_VERSION_ES_CL_1_0
GL_VERSION_ES_CL_1_1
GL_VERSION_ES_CM_1_0
GL_VERSION_ES_CM_1_1
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_TYPE
GL_VIEWPORT
GL_XOR
GL_ZERO